
Hatch mysterious eggs and discover over 150 Minsgon species! Tame, raise and train wild creatures to make them evolve, then sell them in your shop and garden. Unlock the skill tree and rise to fame in the world of Minsgon!
Modeled estimate, not a reported figure. How we estimate →
About
Minsgon Simulator is a first-person shop and creature-management sim where you hatch magical creatures from eggs, tame and train them, and raise them in your own shop. Discover over 150 Minsgon species, love and tame them all, and fill your collection with legends.
Carefully place your eggs in the incubators.
Over time, each one hatches into a Minsgon with its own traits.
Rare eggs may yield the most precious creatures of all, the treasures of your collection.
Every Minsgon that hatches is unique: its species, rarity, and temperament all differ.
Some are cute, some are powerful, some are legendary; only time will tell which one appears.
Record every species you discover in your catalogue (Dex) and complete your collection.
Gentle them little by little by petting, feeding, and cleaning them.
The rarer they are, the more coy they become; winning a legendary Minsgon's heart takes patience and care.
Your kindness is never wasted: well cared for Minsgons grow happier and sell for far higher prices.
Place your tamed Minsgons on training stands; over time they gather experience.
Those that grow strong enough evolve into grander, more enchanting forms.
Evolution raises both their power and their value; rare evolved forms are priceless to collectors.
Sell entry tickets to visitors and earn a bountiful income from your exhibit area.
Display the Minsgons you hatch or raise in your garden and your collection.
At the sales stand, set your own price on each Minsgon; let the customer who likes it come and buy it.
Some Minsgons are so special you cannot bear to sell them, so you keep them for yourself.
Open your own shop and fill your shelves with colorful products.
Customers shop according to their hearts and their purses; some stretch their budget, others just browse the window.
Step up to the counter, take the payment, and give the correct change; a satisfied customer will knock on your door again.
Hire stockers, cashiers, hatchery workers, and caretakers to carry the load of your shop and garden.
Set the rules for how each of them works.
Watch your helpers handle the daily bustle while you plan the bigger picture.
As you gain experience, advance through the skill tree and unlock new powers.
Float objects through the air, pull them to you from afar with telekinesis, and carry far more at once.
Develop your abilities to craft your own magical working style and speed up your work.
A traveling merchant's special wagon stops by now and then, offering rare eggs and opportunities.
Customer demands shift; the savvy trader who follows the market comes out ahead.
With Twitch integration, make your viewers a part of the game.
Start from a small shop and grow step by step.
Add new areas, more shelves, and stronger incubators.
Make your shop the biggest and most respected in the city.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 120 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
模拟经营 类宝可梦收集游戏,本店提供孵化养成进化售卖魔法生物一条龙服务,新店开业大酬宾全场八折!
an sich unterhaltsam aber 1 Problem zur zeit wenn ich bestelle laggt es auf übelste 10 bis 20 sec Bildschirm frezz wenn der wolf meine Bestellung bringt hoffe auf Bug fix sonst alles okay
This game is amasing, i love this game, is very fun and very addictive, cute and beautiful. I am strongly recommand to all players to try the Prologue and buy the full version of this game. This developper is awesome, When creating his game, he thought about players who have less powerful GPUs, because I am able to play it wonderfully, my GPU supports it wonderfully, this game, with the graphic texture parameters adjusted to: ''Very Low'', it consumes only: (1.8 GB of the GPU VRAM) and is consumed only: (7.8 GB of RAM Memory), it's awesome. A very big thank you dear developer for thinking of those who have older and less powerful GPU, I really appreciate it. It's very rare for developers of new games to create their games with light hardware specifications.
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Languages: English, Turkish, French, Italian, German, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America, Indonesian, Malay +2 more
Hours played at review time, across 120 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
also für den Preis... Hammer spiel! genau sowas hatte ich mir immer mal erhofft. das spiel ist mit viel liebe zum detail gemacht. es hat auch seine eigene währung, was ich total super finde. das einzige was ich persönlich etwas wucher finde: die einstellungskosten der mitarbeiter. ist schon krass. aber alles andere finde ich gut gemacht. der verkauf geht zwar etwas schnell, aber das ist okay, so dauert es nicht stunden, bis man mal was erreicht hat. bin echt gespannt was noch alles kommen wird. ich las von einem breeding system und ich drücke mir selbst die daumen, dass da sowas wie Shinys dann dabei sein können oder ähnliche seltene varianten, welche man dann teurer verkaufen kann. ich freue mich jetzt schon sehr auf kommende updates.
Very interesting game, with a lot of potential. I like how it's not too fast to grow big within a few days, but it takes time to build something up. Did almost make a bad mistake and ended up with no money, but I learned haha. Dev is also very responsive and listens to players and tries to solve bugs and issues instantly. I'm trusting the developer, and I can't wait to see what else is in store for this fun game <3
Minsgon Simulator combines creature collecting with first-person shop management in a way that gives the familiar simulator formula a playful fantasy identity. Developed by Vokcen and published by PlayWay S.A. and Mithra Interactive, the experience revolves around building a business while discovering, raising, training, displaying, and selling unusual creatures. Rather than separating its collecting and economic systems, the game attempts to make them parts of the same progression loop, giving players several reasons to care about every mysterious egg they acquire. The creatures are naturally the main attraction. There are more than 150 species to discover, with eggs producing Minsgons that differ in species, rarity, personality, and overall value. Incubation adds anticipation because players cannot immediately know exactly what they have obtained. Finding something uncommon feels particularly meaningful since rare creatures can become valuable additions to a personal collection or profitable assets for the business. A Dex tracks discoveries, providing completion-focused players with a substantial long-term objective beyond simply accumulating money. Finding a creature is only the beginning. Wild Minsgons can be tamed through direct interaction, including feeding, cleaning, petting, and caring for them. More desirable creatures can require additional effort, encouraging players to invest time instead of treating every discovery as disposable merchandise. Happiness also influences value, creating a useful connection between creature care and the economic simulation. Players therefore have an incentive to maintain their creatures properly even when their ultimate intention is to sell them. Training expands this system further. Creatures can gain experience through dedicated training facilities, eventually becoming strong enough to evolve into more impressive forms. Evolution increases their appeal and collection value, making patience potentially more rewarding than immediately selling a newly hatched creature. This creates a pleasant decision-making process because a rare discovery might be sold for quick money, trained for greater future value, kept permanently, or placed somewhere that contributes to the wider business. The garden exhibition is especially useful for players who become attached to their collection. Instead of forcing every valuable creature onto the market, the game allows Minsgons to be displayed in a zoo-like garden where visitors can purchase admission. Players must continue caring for the creatures to keep them healthy and happy, but the exhibition provides another income stream while preserving favorite specimens. It also makes collecting feel connected to business growth rather than existing solely as a completion checklist. Traditional retail management forms the other half of the experience. The player begins with a relatively modest operation, stocks shelves, serves customers, accepts payments, and provides correct change. Customers have their own interests and budgets, while demand can shift, encouraging players to pay attention to what sells instead of mindlessly filling shelves. Progress allows the store to expand with additional areas, shelves, better incubators, and other improvements. A traveling merchant occasionally introduces rare eggs and special opportunities, adding some unpredictability to the normal routine. Eventually, managing everything personally becomes inefficient, which is where employees become important. Stockers, cashiers, hatchery workers, and caretakers can take responsibility for repetitive jobs. Players can establish working rules for their staff and gradually transition from performing every minor task themselves to supervising a larger operation. This automation is important because the combination of retail work, creature care, incubation, training, and garden management could otherwise become overwhelming as the business expands. Character progression also provides more than conventional numerical upgrades. Experience feeds into a skill tree that unlocks magical abilities capable of changing how routine work is performed. Telekinesis can manipulate objects from a distance, while other improvements increase carrying efficiency and reduce the inconvenience of moving supplies around. These powers fit the fantasy setting while giving progression practical consequences during everyday management. Twitch integration is another interesting addition for streamers, allowing viewers to become involved with the experience. The strongest aspect of the design is how consistently its systems reinforce one another. Eggs provide creatures, creatures can be tamed and trained, evolved specimens become more valuable, valuable Minsgons can be sold or exhibited, and the resulting income finances additional business expansion. Employees reduce repetitive work as the operation grows, while skills make the player increasingly efficient. This interconnected structure should appeal particularly to players who enjoy gradually transforming a small operation into something significantly larger. Repetition remains the most obvious concern. Incubating eggs, maintaining stock, caring for creatures, handling customers, and managing employees are activities designed to be repeated extensively. Players who enjoy incremental simulator progression may find that relaxing, while those seeking constant variety could eventually feel the routine. The large creature roster and evolution mechanics should provide motivation for collectors, but much of the long-term appeal will depend on how satisfying players find the central management cycle. Steam Deck compatibility is currently less certain. The Steam listing does not presently provide a clear official Steam Deck Verified or Playable classification, so it would be premature to describe the game as fully supported on Valve's handheld. Its first-person interface and management-heavy controls may potentially require adjustments depending on controller implementation and interface readability. Players specifically purchasing for Steam Deck should therefore check the latest compatibility status and community reports before relying on it as their primary way to play. Overall, this is an appealing mixture of shopkeeping, creature collecting, training, evolution, resource management, and gradual automation. The extensive collection gives exploration a purpose, while the business mechanics ensure that creatures have uses beyond simply filling an encyclopedia. Its success ultimately depends on whether the repeated management cycle remains engaging over many hours, but the combination of collecting adorable creatures and turning a tiny shop into a thriving fantasy enterprise gives it considerably more personality than a conventional retail simulator. Rating: 8/10
First of all, I love your game, I am waiting for it! Now, after a few hours of gameplay I would like to give some feedback: -Sometimes the stocker puts the crate below the garbage outside so it doesn't stock well or bug ( only happen to the crate not full ) -I didn't pay attention before, so I don't know if it connected, but since I've upgraded the shop ( 4 lvl) 1 to 5, only 3 customers come in front of the checkout counter; all the rest of them come inside, take what they want, and stay outside until the 3 in front of the checkout counter left - [strike]The stocker will not respect the signs on the shelves showing what item is supposed to be on that shelf no matter what setting you put him. If you end up having a surplus of a certain type of egg, instead of putting the excess in the warehouse, the stocker will instead put the eggs on whatever shelf is empty regardless of if something else was already supposed to go there [/strike] ( FIXED ) - Sometimes the workers just disappear and we need to hire them again ( the price is at 0 cause we already bought them but still ) - Sometimes the Minsgon stay under the feedrack table in the garden so it's impossible to interact with them - Sometime the stockers go in the rack storage and get stuck in Idea: - For the tablet collection, it should be good for the page to stay on the filter you pick before you close, cause you have to put the filter every time you close the tablet right now - For the money, it would be nice to see the total amount we have. Right now, we just see like 2.7k, but sometimes when you need to buy things, it's written cost 2.7k, but you don't have enough money ( cause we don't see in detail what we have) This is just some bug and idea I've thought about in those few hours of gameplay, except that the game is very good. Taking care of the Minsgon, exp, hatch them, sell them, while managing the shop makes you do many different things, so it's good!
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keyifli oynanan güzel bir oyun. devamlılığını beğendim kesinlikle tavsiye ediyorum
need an option where you can put back the furniture after you placed the down and an option to sell cash register
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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