
Mini Settlers is a minimalistic city builder! Settle islands, construct cities, and design efficient logistic networks to fulfill your buildings' needs and fuel population growth to adventure into new worlds.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 24 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Mini Settlers is a minimalistic city builder! Settle islands, construct cities, and design efficient logistic networks to fulfill your buildings' needs and fuel population growth to adventure into new worlds.
Build your buildings and factories to harvest resources and create new ones to expand your cities and industries.
Build a well-connected network of roads, trains & ports between your Factories and Cities to transport and fulfill any need they may have, but be careful not to overload your supply chain.
Settle abandoned islands by building your settlement and growing your population by fulfilling all their needs.
Expand your settlements into the fertile Plains, harsh Desert, and icy Snowlands. Each with unique resources and challenges. Make them rely on each other through a connected trade and supply network to grow your population.

🧠 Establish an intricate and wide logistical network
🗻 Settle abandoned islands
🔨 Build large cities, and increase your population
⚖️ Balance your supply chains
⚔️ Compete with other players globally

Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 592reviews | 85% | — | $311.5K |
| $9.99 | 29ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 73 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
spiel macht spas und ist das Geld wirklich wert. kann ich nur empfelen
I kinda enjoy this game. It's something I boot up sometimes. But it has problems. Namely that it's so incredibly slow. Even on the fastest game speed, it takes a painfully long time to rank up and unlock new buildings, which is of course felt most acutely at the very beginning of the game when you have to farm apples and water to get your population to 100 and unlock the first new buildings. An inability to build any storage infrastructure in this stage means its mostly spent waiting for your houses to need more stuff so that it can be filled. There are tons of moments like this throughout the game's progression.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Polish, Russian, Simplified Chinese, Arabic, Spanish - Spain, Portuguese - Brazil, Traditional Chinese +1 more
Hours played at review time, across 73 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
後期難易度很高 每關關卡基本大同小異 這價格沒甚麼好做太多批評 唯一問題.為什麼材料無法用進口獲得?都有港口跟直升機了...結果無法進口貨物....
While there are nice elements and interesting ideas, I simply can't recommend a game that is about logistics where said logistics are broken. And I'm not even talking about some questionable design where control over what should travel which way is deliberately gimped -- but when you do it properly, yet just trees stay in the camp, tools not taken to next building and the haulers just sitting there idle. no traffic at all on a nice segment. Also, this game is abandonware, no patches for over a year, radio silence, so don't expect it to get fixed. The only bright side is there's a demo so you can figure yourself, and probably can get handout keys from humble choice subs not using it.
道路节点逻辑很变态,尤其是提前规划路线的时候,后来的道路无法准确漂亮地直接接入,会生成额外的节点或者根本无法连上,建议优化。
If you want a more simple city builder in the vein of the original SimCity then this is a very good game. The only issue I have is that sometimes you get to a point where you're just sitting there waiting for your population to increase, even on x3 speed (I think adding x10 speed would help with this). But if you can put up with that, the process of building the cities and optimising the supply chains is extremely fun.
Couldn't even make it through the tutorial before I was bored out of my mind. I guess this is a decent city builder if you're playing on a laptop from 2008, but if you've got anything more powerful than that, you should probably just play something else. I'm guessing Humble Bundle is probably responsible for me owning this game, because I definitely didn't buy it on my own. 2/10
Ganz nett gemacht, wenn man zufrieden damit ist Punkte über Linien wandeln zu sehen :-) Positiv ist, dass man einfach so bauen kann, es gibt keine Geldbeschränkung (zumindest habe ich in der kurzen Zeit nichts dergleichen gefunden). Also geht es nur darum alles so effektiv wie möglich zu bauen. Trotzdem nichts für mich. Wenn es mal im Angebot ist kann man es sich mal anschauen sofern man ein extrem leichtgewichtiges Satisfactory (Betonung auf "extrem") haben mag.
This type of game lives and dies from the quality of their UI/UX. Droped the game on stage two of campain: You can't expect me to scale my production and logistics to sustain 5 towns at once (the floor for stage success being two) if you don't provide at least copy/paste options. I am not asking for a whole-ass blueprinting system like in factorio, but a simple copy/paste would already go a long way. Also offer to rotate placed buildings. Especially when the buildings are litteraly free.
I don't know what I was expecting, but this isn't it. The roads make no sense, the logistics are frustrating, and the grind is tedious. Nothing really feels rewarding, and there's very little reason to keep playing. Maybe it's just not for me, but honestly, I struggle to find a single fun element here.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $311.5K | 1.8K | 92% | $9.99 | |
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