
The file for a lost and unfinished platformer from 1999 about collecting souls for the vacationing Grim Reaper has resurfaced online.
Modeled estimate, not a reported figure. How we estimate →
About
Mini Reaper
You remember a game and a story about its development from your childhood. A classic 3D platformer that, due to strict deadlines, had to be released in an unfinished state. "Mini Reaper," a charming little spooky game about filling in for the Grim Reaper's work while he went on vacation. Shortly after its unfinished release in 1999, the company Polysoft went under and disbanded completely. You thought the game, played by few and remembered by even fewer, was completely lost media.
But then...
One day, when once again searching for any mention of the game online, you finally find something! An anonymous user named 'face' posted the game's files to a sketchy looking forum. Thankfully, you have good old PCZ64 to emulate the game with.
Note: The "game emulator," and retro game company aspects of Mini Reaper are purely fictional, and for aesthetic purposes only.
Fast-paced and tightly controlled 3D platformer gameplay
One large interconnected mansion map to explore
Low poly retro visuals
Short and sweet chaser-horror experience: about 1 hour total experience
A smart "nextbot" inspired monster with deep behavior and decision-making
An unlockable hard mode and two endings
Many secrets to discover
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
English
Engagement
Reviews
solid 10/10 peak cinema! silly little clown being chased by an entity beyond human comprehension (love the twin peaks reference)
Really fun small game, all about memorizing this little big boo's haunt stage and trying to get the perfect run without getting got by the Slendys. You have to start from the beginning whenever you get got, but the game's small and tight enough that it doesn't feel bad, if you're lucky and good at being fast you can get a clear in only a matter of minutes. The movement is great, the charged long jump feels really good, I had a great time. My only complaint is that the jumpscare sound is too loud lol, but I'm an old man who's just annoyed by extreme volume variability. Great game!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 26 reviews with recorded playtime.
Mini Reaper is basically what if you put a more basic Mario from Super Mario 64 into Luigi's Mansion to play Slender, and it works! Even if it has some jank, the atmosphere is great and zipping around the mansion tensely running a route and rerouting on the fly when the Enemy shows up is a good time. +Fun aesthetic helps balance the tenseness of the gameplay, love being such a cute little guy in a cool mansion +Simple but quality atmosphere, especially once the Enemy is floating around to ratchet up the intensity +Shmoovement! ~Only one music track, so if it's not one you like or beating the game takes you a lot of tries it could potentially get old quickly ~Also only one layout to the mansion and Souls, meaning replay value is low but speedgame potential is high ~The Mansion is a basically perfect balance of the gameplay concerns, meaning it's really tight to navigate with a weird layout, so even with study you can never really fit it into your mind, which can either be really cool from adding an element of uncertainty to chases and rewarding to highly skilled movement or incredibly frustrating because of the same should you make a wrong turn -The Enemy has really wonky AI and tends to cheat a little by despawning and respawning nearer to you so you can't actually manage its position to your advantage, balanced out by how sometimes it'll just outright break during a chase and disappear upon hitting you instead of catching you
Movement is very fun once you get the feel for it, and I found the gentleman of the mansion spooky and intriguing in its behaviour. Short game but worth your time
[b]My score: 3/10 ⭐ TL;DR:[/b] A barebones horror game that mistakes retro creepypasta aesthetics for engaging gameplay. 🟥 [b]NOTE:[/b] I spent quite a while debating whether to recommend this game or not. With only 16 reviews at the time of writing and knowing it's a solo developer project, I really didn't want to drag down its score. In the end, though, I asked myself one simple question: "Would I recommend someone spend money and time on this game?" My honest answer is no. [h2]Overview[/h2] The premise is simple: you explore an empty mansion collecting glowing orbs. After a while, malevolent entities begin stalking you, and touching one results in an immediate game over—or rather, the game freezing, because the whole experience is heavily committed to recreating the aesthetic of old internet creepypastas. Haunted cartridge lore, doppelgängers, low-resolution imagery... it's all here. Unfortunately, there isn't much beneath the surface. The controls feel awkward—there's a strange "momentum jump" that honestly feels more like an input quirk than an intentional mechanic. The environments are mostly empty, many assets appear to come straight from stock packs, navigation is unintuitive, and the gameplay never evolves beyond its initial premise. I genuinely wanted to like this game. I'm always on the lookout for retro-inspired titles, but this one feels far too barebones. Personally, I'd rather see a game prioritize solid gameplay first and build the aesthetic around it, not the other way around. [h2]One Thing I Liked / One Thing I Didn’t[/h2] ✔️ [b]Liked:[/b] The protagonist genuinely looks like a forgotten '90s mascot. ✖️ [b]Didn't:[/b] Everything feels subordinate to the aesthetic—from the cheap jump-scare sound effects to the low-resolution, lifeless JPEGs. [h2]Key Points[/h2] [*][h3]DIFFICULTY:[/h3] You'll spend more time getting lost, guessing enemy behavior, and wrestling with the controls than overcoming actual challenges. [*][h3]PRESENTATION:[/h3] The visual filters and overall aesthetic are decent, but the environments and assets feel extremely barebones and lacking in personality. [*][h3]STORY:[/h3] There's a non-intrusive story, alongside a meta narrative that's intentionally hiding in plain sight. [*][h3]GAMEPLAY/GAMEPLAY LOOP:[/h3] Explore, collect orbs, avoid enemies, and try to remember where you've already been. [*][h3]TECHNICAL POLISH:[/h3] Generally janky. Beyond the awkward movement, it's sometimes difficult to tell whether something is an actual bug or an intentional part of the "haunted game" presentation. [*][h3]MONEYxCONTENT VALUE:[/h3] I ended up requesting a refund. I'm sorry to say it, but I can't recommend the game in its current state, especially when there are so many stronger alternatives on Steam for around $3. [/list]
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Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $312.3K | 1.8K | 94% | $6.99 | |
| — | 0 | — | — | |
| $21.6K | 186 | 99% | $4.99 | |
| — | 0 | — | — | |
| $0 | 93 | 77% | Free | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3K | 93 | 82% | $0.74 | |
| $1.3K | 87 | 41% | $0.54 | |
| $1.3K | 93 | 49% | $0.99 | |
| $1.3K | 93 | 34% | $0.99 | |
| $1.3K | 58 | 91% | $1.99 | |
| $1.3K | 61 | 74% | $1.19 |