
Mini Metro is a strategy simulation game about designing a subway map for a growing city. Draw lines between stations and start your trains running. As new stations open, redraw your lines to keep them efficient. Decide where to use your limited resources. How long can you keep the city moving?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.5/day in the week to Jul 21 → 4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam + Google Play only; App Store, GOG, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 16.8Kreviews | 96% | — | $5.6M |
| $0.99 | 74.5Kratings | 93% | #23 | $5.3M | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 877 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
está piola, relaja pero tipo igual tenes que estar concentrada porque sino perdes al toque. Tiene muchos modos de juego, está piola... ahre que ya lo había dicho
My fav for boring seminairs and classes. 10/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.6M | 16.8K | 88% | $14.99 | |
| $5.6M | 7.1K | 90% | $39.99 | |
| $5.6M | 25.8K | 94% | $5.99 | |
| $5.6M | 15.4K | 95% | $19.99 | |
| $5.6M | 7.7K | 67% | $19.99 | |
| $5.6M | 25.9K | 97% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $8.8M | 24.4K | 96% | $9.99 | |
| $1.2M | 3.5K | 90% | $9.99 | |
| — | 0 | — | — | |
| $548.5K | 4.7K | 97% | $4.99 | |
| $204.7K | 745 | 74% | $4.79 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Dutch, Finnish, Greek, Japanese, Norwegian, Polish +13 more
| $3.99 |
| 31.6Kratings |
| 97% |
| #43 |
| not modelled |
| $9.99 | 232ratings | 88% | — | not modelled |
| $9.99 | 84ratings | 83% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 881 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
я хейчу эту игру настолько же, насколько сильно ее люблю. казалось бы, вечером под сериальчик на фоне раскидывать линии метро – раз плюнуть, успокаивающий relax. НО ЧЕРТ ВОЗЬМИ НЕ ПОСЛЕ ДВУХ ДНЕЙ ЖИЗНИ В ЭТОМ. мне осталось сделать всего несколько трудновыполнимых достижений, но нервов на это уже не хватает. руководства вещь клевая, только никогда не знаешь, какой геометрический уеб– пассажир вылезет не там в момент, когда ты уже бьешь свой рекорд. десять переполненных станций из десяти.
Juego entretenido. Ha hecho que replantee mi futuro y me dedique a esto profesionalmente, pero luego he comenzado a estresarme mucho y al final he decidido desistir en mis sueños. Muy buen juego, sencillo pero entretenido.
1. A bug exists where, after repeatedly challenging the community map and obtaining new scores, the leaderboard fails to load (network issues have been ruled out). A restart is required for successful loading. Even then, while the highest score is displayed, the leaderboard still shows the previous ranking. This bug persists across multiple versions. 2. When a train is positioned precisely in the center of a station, selecting and dragging it becomes difficult due to high overlap. Forcing a drag results in dragging the train line instead. Deleting the line and trying again selects the station, not the train. This applies to both PC and mobile devices. 3. Under otherwise identical conditions, right-angle turns are faster than obtuse-angle turns, which defies common sense. 4. Monday's rewards are too random. For example, a common occurrence is that if a bridge isn't selected on Monday, no bridges will be given for the next four or five weeks, even if stations have expanded beyond three or four rivers. Conversely, if a bridge is selected, bridges will be available for several weeks, making it difficult to use them all. 5. The official maps are too few and updated too slowly, while the community maps lack a public map editor, resulting in a map shortage. 1、有一个bug在于社区地图反复挑战并获得新的分数以后,排行榜加载不出来(已排除网络问题),重启后才能加载成功,此时虽然分数显示为最高分数,但排行榜仍显示原先的排名,多个版本不修正。 2、列车正好在车站正中央,需要选中并拖动时,则因位置重合度太高而难以实现。若强行拖动,反而拖动的是线路。若删除线路再尝试,则选中的是车站,仍然不是列车。无论是PC设备还是移动设备。 3、其他条件相同时,直角转弯比钝角转弯快速,这违背常理。 4、周一的给予之物过于随机。举例子:一个常见的事实是,本周一没有选择桥梁,则接下来四五周都不会再给桥梁,尽管站点已开辟至三四条河以外。相反,如果领取桥梁,则接下来好几周都是桥梁,以至于难以用完。 5、官方地图太少且更新太慢,社区地图却无公开的地图编辑器,造成地图不足。
I think I can eb a civil engineer mhm
7.5分 挺休闲的独立游戏 每天地铁通勤上下班,之前因为感兴趣也简单地看过国内外各大城市地铁线路建造史,所以对这类游戏有莫名的好感度 有时候不追求像P社游戏那样有复杂系统的模拟类作品,偶尔玩玩这种极简风也是不错的 另外有个小缺点,就是看似地图很多,但除非是刚好住在游戏里出现的城市的当地人,对地形熟悉有代入感 对绝大部分玩家而言,所有地图都大同小异,个人感觉比如加入一些城市地标性建筑以区分各大城市的差异可能会让人更有动力去尝试所有关卡,不然玩1-2个地图后其实就不太会继续了 自定评分标准 10分---神作,各方面都业界顶级的旷世神作,可视为第九艺术的至高代名词,玩后茶不思饭不想,代入感超强久久不能忘怀,也值得多周目捕获不同体验 9分---奇作,游戏爱好者非常值得尝试的,同时可能存在小瑕疵,或过于粉丝向 8分---佳作,单类型体验较不错的,然而又存在明显短板,或仅限于初次体验较好没有动力多周目 7分---庸作,平平无奇,各方面都尚可,但又没有突出的优点,也容易烂尾 6分及以下---粪作,玩起来如坐针毡,赶紧申请退款或滚进库里吃灰 PS:存在同分数,但一个给推荐,另一个不推荐的情况. 基本>=7分的可默认为推荐尝试游玩,但部分作品steam显示好评如潮然而实际表现只是中游水平,那么给不推荐就是为了平衡评分机制;或本人主观体验时遇到难以忍受的bug;或厂商恶贯满盈等情况.故不推荐轻易尝试
A simple yet challenging game that is endlessly repeatable.
Train your mind with this abstract sublime subway simulator. But more seriously, fun game, decently priced. Art style and sound are on point. Played on Linux without issues.
Крутая игра, но вы Москву из принципа добавлять не хотите?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.