
Mini Metro is a strategy simulation game about designing a subway map for a growing city. Draw lines between stations and start your trains running. As new stations open, redraw your lines to keep them efficient. Decide where to use your limited resources. How long can you keep the city moving?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.5/day in the week to Jul 21 → 4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam + Google Play only; App Store, GOG, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 16.8Kreviews | 96% | — | $5.6M |
| $0.99 | 74.5Kratings | 93% | #23 | $5.3M | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 877 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
又是一款带有鲜明 2010 年代独立游戏气质的作品。 它几乎只围绕“地铁线路设计”这一件事展开,却把这个单一玩法拆解到了极致:站点、线路、车厢、换乘、拥堵、节奏,每一个元素都很简单,但组合起来却能不断制造新的压力和选择。它不像传统模拟经营那样追求庞大的系统,而是把一个小规则集反复打磨,直到玩家能在极简中感受到深度。 某种意义上,它继承了某种“地铁设计界的 roguelike”:每一局都有随机生成的城市需求,每一次失败都不只是结束,而是在提示重新理解线路结构、资源分配和拥堵传播。玩家不断失败、不断优化,目标也很纯粹——活得更久,运送更多乘客,撑过下一波客流。 虽然我玩的是 Steam 版本,但它的气质完全贴合 2010 年代移动端崛起的浪潮:单局时间短,视觉极简,音乐和音效克制,没有复杂叙事,也没有繁重操作,用最少的信息让玩家陷入“再来一局”的循环。 不过,这种优点也构成了它的边界。《Mini Metro》和早期《饥荒》那种“尽可能活得更久”的目标很相似,但它的题材天然更受限制。地铁设计虽然可以被压榨出很多策略深度,却很难继续扩展出更丰富的长期目标。当玩家熟悉规则、突破过几次瓶颈之后,容易感到目标感下降。在这个游戏作品极大丰富的时代,也显得不那么吸引人了。 总体来说,《Mini Metro》是一款非常纯粹、优雅、克制的独立游戏。它不庞大,但足够精密;不热闹,但很耐品。它代表了一个时代的设计思路:用极少的元素,做出足够深的循环。
Antes de jugar Mini Metro, jugué Mini Motorways (Juegardo) por recomendacion de una reseña de youtube. Y no me animé a probar Mini Metro porque pensé que al ser un juego más viejo, anterior a mini motorways, sería un producto inferior, menos pulido y el apartado visual es incluso más sencillo que el juego de los carritos. Un día tuve la oportunidad de probarlo gratis en la versión para celular y me obsesioné. Es impresionante lo entretenido y relajante que puede llegar a ser un juego tan SIMPLE. Con solo líneas de colores y figuritas geométricas simples y lo que por lógica básica sería un juego repetitivo, te entregan un juego divertido y en mi opinión, algo adictivo. Plus: me llevé una grata sorpresa al darme cuenta que la versión de pc tiene un par de features que no tiene la versión movil (incluyendo la WORKSHOP de steam para jugar mapas de la comunidad) 10/10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.6M | 16.8K | 88% | $14.99 | |
| $5.6M | 7.1K | 90% | $39.99 | |
| $5.6M | 25.8K | 94% | $5.99 | |
| $5.6M | 15.4K | 95% | $19.99 | |
| $5.6M | 7.7K | 67% | $19.99 | |
| $5.6M | 11.7K | 83% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $8.8M | 23.6K | 96% | $9.99 | |
| $1.2M | 3.5K | 90% | $9.99 | |
| — | 0 | — | — | |
| $548.5K | 4.7K | 97% | $4.99 | |
| $204.7K | 745 | 74% | $4.79 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Dutch, Finnish, Greek, Japanese, Norwegian, Polish +13 more
| $3.99 |
| 31.6Kratings |
| 97% |
| #43 |
| not modelled |
| $9.99 | 232ratings | 88% | — | not modelled |
| $9.99 | 84ratings | 83% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 881 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h3]总结:[/h3] [b]题材、设计理念、美术,三者有机结合,彼此成就,浑然天成[/b]。 [h3]优点:[/h3] 最大的优点便是题材、设计理念与美术的完美结合。本作题材为模拟地铁规划,极简的设计理念和美术风格完美地贯彻了极简主义,与题材呼应,达到了浑然天成的效果。 单凭这一点,我就推荐所有对UI设计感兴趣的朋友尝试一下本作,无论是视觉元素,过渡动画,还是交互反馈,堪称UI设计教科书:车站和线路用最简单的图形与线条表示,过渡动画是极其丝滑的非线性动画,甚者游戏音乐本身,就是听觉反馈的一部分……这在所有游戏中,都是独树一帜的。 而且,游戏看似简陋,却一点也不简单。后期客流增长速度远高于运力,而且还有较强的随机性(比如说生成连续的同类型车站,也可以算是一大缺点,以及逼死强迫症的车站位置),所以游戏后面你需要不断拆东墙补西墙(开设临时线路、调配列车),最后一定是以失败告终的,所以对成就党与冲分大佬来说,应该能玩挺久的?更别说还有创意工坊。如果只是体验体验每张地图,每张图打到前50%,十几个小时就够了,体量不大,总体而言我还是挺推荐的。 [h3]存在的问题:[/h3] ①最大的问题是Bug!从排行榜回到选关界面有小概率动画卡住,导致无法进行任何操作,只能退出游戏重进。 ②玩到后期地图设计单一,玩法深度还是有限,难免有些单调。 ③车站和资源随机生成,有些时候纯看运气,点名批评香港和广州两张图,不仅水系多,还经常生成连续的同类型车站,并且刷不出隧道。
my favorite game to be bad at
47小时全成就 画面简约,易上手,很好的益智小游戏 最后几个成就有些难度,要收集全成就需要一些耐心。
连线小游戏好玩
I played it in my free time on my smartphone for several years, so now I plan to get all the achievements on my PC. Very often, great things are extremely simple, and this simulator is no exception, yeah.)
Pure autistic gameplay
ATM of this review the game is 10 years old and there's still no way to make a track around a river bend, unless there's a station that would help you do that. If there's no station then only way to connect two stations around the bend is to use tunnel. Considering tunnels are finite and some achievements require you to not build more that a certain number AND stations spawn randomly. Well, the only thing you can do, if you got into the situation you want a line around the bend is to restart. That's it. "But maybe devs don't know about a problem". I've played 90 minutes and I immediately see a problem. HOW can you not see it after 10 years, especially considering they answered in forum posts about that problem "But it's probably hard to fix". No it's not. Give me ability to place nodes that are just like stations, but without spawning passengers and we're done. I place them, then pull my line thorugh whatever shape I desire. Heck I can draw a ♥♥♥♥ with that ability... or a hen. Did I get that London achievement anyway? Yes. Is this all tunnel deal that big of a problem? Yes. Am I petty? Yes. Yes I am. Will I change my review, if they fix that thing? Yes. Would they fix it? No. Othewise it's okay game. You can be screwed by randomness any time, which in my book is already a big no-no, since I have 0 luck in games. Main menu looks cool, until it glitches on you and waiting for camera to float between things sucks.
i love it when its easy for the first 15 minutes and all of a sudden its summer break and everyone and their mother wants to travel to east london from heathrow.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.