
You are a miner, but you only have a shovel. You need to find various interesting tools to open your way to the treasure chests in a unexplored mine. You can also use mechanics or airborne stunt movements to pass through. There is a cute pixel mode bring you back to 1990's game world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 26 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Miner Open Chests is a game with quite different gameplay from previous ones. You need to use mining, action and puzzling, all these 3 kinds of skills in combination to find treasure chests in a mine waits for exploring. And you need to find various interesting tools to help you overcome obstacles.
Every type of block needs a specific tool to break through. Different mechanics and tools interact with or be needed by each other. It slightly tests the player's memory and logic thought. To make progress, player must carefully explore the scene.
There are diverse level style in this game. Some are pile of boxes, some like a maze, some are more about action and mechanics, even racing level.
Another interesting part of this game is action elements. This is a precise platformer, so you need to calculate the distance and plan your move before you make a jump, and it's associated with puzzle. Some special tools just like speed shoes
or rocket pack
may help you complete that stunt movements in the air.
There is an interesting pixel mode to change all the picture to pixel style. So you can experience the feeling of 1990's classic games, like Mario Bros.
There are 28 well-designed levels with increasing difficulty, the final few levels are challenging. All the going through lasts for more than 16 hours.
This game has a relaxing atmosphere, and easy to learn how to play. Player can enjoy the fun of mining, action-adventure, puzzling, treasure hunting and smashing something to decrease pressure.
Reviews
[h1]淘金者PLUS版[/h1] 虽然乍一看本作在卖相上与FC时代的著名游戏《淘金者(Lode Runner)》十分相似,但实际上机制上要复杂多,难度也是不小的。游戏采用关卡制,各种多样化的地貌、地形以及障碍物一看就是精心设计过的,实在是比如今泛滥成灾的随机生成场景强太多了。玩家需要利用专门的工具击碎对应的地形和障碍物,并通过跳跃跑酷、开门、降落和推箱等方式找到关卡中的所有宝箱。本作在考验玩家操作的同时也要求有相当程度的路线规划策略,难并快乐着吧! [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
[b][u]This game was reviewed using Version 1.0.1. Your experience on other versions may vary.[/u][/b] [h3][b][u]Short Answer:[/u][/b][/h3] A retro-inspired block-breaking puzzle game where you collect treasure chests in a series of labyrinthine caves. The mechanics are easy to learn and also pretty easy to master, so long as you plan your moves carefully to avoid an accidental cave-in. While I did have fun with it overall, the excessive amount of backtracking demanded in the game's larger levels (which only get larger over time) did start to wear on my patience after a while. It has a free demo so you can see if this game is up your alley, and I'd strongly encourage giving that a try first. [h3][b][u]Long Answer:[/u][/b][/h3] [i]Miner Open Chests[/i] is a puzzle game about...well, a miner opening chests—no story beats to speak of, this one's all about gameplay. Specifically, the goal of each level is to find and open every treasure chest in an underground labyrinth filled with blocks of various materials like dirt, stone, ice, and so on. You start each level with a shovel that can only break dirt blocks, but dotted around the map are an assortment of other single-purpose tools that can either break a different type of block (e.g. an axe to break wooden crates, a pickaxe to break stone) or improve your movement capabilities (e.g. shoes that can increase jump height or distance, a parachute that negates fall damage). Along the way, you'll also find a bunch of coins and the occasional star that can be collected to boost your high score and eventually earn certain achievements; though these are entirely optional as the chests are the only mandatory goal. The concept is simple, but the devil is in the details, as the saying goes. Certain blocks are affected by gravity while others aren't, and certain tools have usage restrictions that others don't. For example, the shovel, pickaxe, and drill can be used on blocks directly above, below, and next to you; but the axe, ice pick, and crowbar can only be used on blocks next to you. These two points in conjunction mean that it's possible (and often easy) to accidentally close off your path forward and softlock yourself if you break the wrong block, so you need to carefully plan out your route whenever you come across a new wall of blocks. If you're having trouble keeping track of all the little quirks that tools and blocks can have, there's a guidebook in the pause menu that explains every mechanic in detail, including some that you might struggle to figure out on your own like the one and only block type that can't be broken but can be pushed and pulled—as a side note, you may want to consult the controls menu while you're still paused, because the default controls aren't the most intuitive (or at least they weren't to me). Every tool and core mechanic is introduced during the first couple levels, so the rest of the game's 28 total levels are spent playing with different tool combinations and slight tweaks in the map design that change how you have to approach navigation. Maybe you'll get a level that's all about verticality and strategically breaking blocks to create your own makeshift staircases, or maybe everything is localized in one giant grid where you have to find the exact right path of blocks to break to reach everything without trapping yourself. This adds some much-needed variety, but doesn't radically change the core gameplay—with just a few exceptions, what you get in the early game is very similar to what you'll be getting in the late game, albeit with larger levels and an increased difficulty curve. Definitely take advantage of the free demo to see how much you vibe with this gameplay loop first, because that'll determine if you'll vibe with the rest of the game; and it's what I ended up doing before buying the full game myself. I will say that playing it wasn't always the smoothest experience, my main complaint being how slow-paced the game could feel at times. This is partly due to a slow swing animation and every block taking 3-8 hits to break—though I assume that this is so you can't rush things and softlock yourself as easily, which is a fair trade-off if that was the intent—but often this pacing issue was more due to the map design. Many levels have large, maze-like layouts that are almost too large for their own good. The placement of the other tools makes it so that you'll need to do a lot of backtracking that only increases as the maps get bigger, and it resulted in levels taking me at least twice as long as I feel like they should have not because the puzzles inside were inherently more difficult to solve, but because it became harder to keep track of where everything was and more time-consuming to travel between points of interest on the map. The smaller, more condensed levels, like those "one giant grid" ones I mentioned earlier, are the ones I found the most fun to play because I could focus solely on the block-breaking puzzles instead of spending half my time retreading the same corridors over and over again every time I picked up a new tool and needed to sort out where I was supposed to use it first. Even though it could feel very rough around the edges at times, I still had my fair share of fun with [i]Miner Open Chests[/i]. It has a decent gameplay loop, a difficulty level suited for a solid all-ages experience, and a pretty good amount of content for its price. Again, try the demo first if you're unsure, but do pick up the full game if that demo ends up clicking for you. [quote]For more game reviews, check out my [url=https://store.steampowered.com/curator/42524563/]Curator page[/url]![/quote]
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Japanese, Portuguese - Brazil, Italian, Turkish, Greek, Thai, Korean +6 more
забавно
机制很丰富,很多道具都用的上,就是手感挺一般,使用有延迟感,敲碎石块的多尝试不同工具才行。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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