
Design and build a factory deep underground in this physics-based automation sandbox. Mine resources, buy machines and master the chaos as you become the ultimate Mine Mogul!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.29/day in the week to Sep 1 → 13.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Design and build a factory deep underground in this physics-based automation sandbox. Mine resources, buy machines and master the chaos as you become the ultimate Mine Mogul!
Enjoy the casual construction of massive, interconnected factories deep underground. Wind conveyors through twisting mineshafts, connect machines, and harness physics to automate your every need.
Venture into the mysterious, hollowed shell of a forgotten cave system. Discover secrets, unearth hidden resources, and rebuild among the ruins of abandoned mining operations. Every cavern holds new opportunities for the ambitious mogul.
As your factory grows, so does the madness! Conveyors overflow, parts scatter, and unexpected physics mishaps keep you on your toes. Tweak your designs, optimize machine placement, and find creative solutions to keep the gears turning and the chaos under control.
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 375 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's very satisfying being able to physically pick up things from and onto the belt in comparison with other games. The usual cycle of rebuilding the spaghetti every now and then is also quite fun. Even if I questioned the logistics of belts reliably transporting round pieces of ore, they still had enough friction to not roll back and forth at the slightest incline. But the game seriously needs polishing in the near future. It feels and looks very much like the standard 3 dollar vibe coded indie game on Steam. There is no identity in the style or atmosphere. All items have a very barebone look to them. The menus look like an excel sheet with color coded fields. Reminds me of the initial Factorio release trailers from a decade ago and how it looks nowadays. Or Cash Cleaner Simulator. It definitely is on the right path.
coop would be fun!!!!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 375 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really fun game to pass the time. A little confusing with the controls but I like it.
Great game, you burn through the early game fairly quickly and I have redone the factory more times than I can count due to researching/unlocking new things
что-то не то, все положительные отзывы как будто на приколе написанны, концепция крутая, но скучная. Люди наигрывают по 15 часов, пишут что это лучшая игра из всех, но по факту наиграешь ты макс 20 часов. Сейчас в таком виде это не стоит своих денег, лучше купите факторио.
ROCK AND STONE!!
I love that this game actually simulates each piece as it moves through the factory. I didn't realize how much I wanted a game where your conveyer belts can jam and make a huge mess at and around the jam site until I played this one. The game will let you place a conveyor right above another one, but it might cause objects to catch on the higher one and block the lower one. If you want a different twist to automation and factory games, give this one a shot.
its a overall ok game, i think it would be better with maltiplayer
Well i played it long enough finished it ..was fun. What it REally Needs IS new maps so people continue to play it like: 3-5 diffuculties something like that or maybe levels. and different sizes. EX: Easy normal hard level 1-2-3-4-5 if developers did this i surely will come back and play.
Scratches the itch, cheap, stress-free with no survival elements added in. Physics of materials on the belts adds an interesting element that I've not seen myself in other games of this ilk. Runs smooth, didn't notice any bugs yet.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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