
An open-ended factory management game with RTS and tower defense elements.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
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Reviews
Themes across 1245 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very addictive game. Setting up automation and making things as efficient as possible is very gratifying. Interface for controlling battle units is a little clunky. I remember playing this on tablet many years ago and staying up until 4am refining... tweaking... endless tweaking. Was hoping it would be easier on mouse and keyboard, but it isn't (suggestion for dev: arrow keys auto switching direction of the conveyors would be a big help in placing conveyors in twisted spaces or crag walls).
I bought this game for funsies and now i have a PhD in logistics
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.5M | 4.8K | 55% | $59.99 | |
| $5.5M | 3.4K | 83% | $24.99 | |
| $5.5M | 15.6K | 90% | $9.99 | |
| $5.5M | 8.2K | 88% | $29.99 | |
| $5.5M | 13.1K | 94% | $19.99 | |
| $5.5M | 11.6K | 81% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | 93% | Free | |
| $597.9K | 807 | 84% | $18.99 | |
| $1.1K | 12 | 67% | $2.99 | |
| — | 0 | — | — | |
| $0 | 43 | 95% | Free | |
| $205.8M | 234.9K | 98% | $35.00 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Japanese, Portuguese - Portugal, Simplified Chinese, Traditional Chinese, French, German, Korean, Polish, Portuguese - Brazil, Russian +10 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
шикарная игра, если начал то это навсегда... Я играл раньше на телефоне, принципе там и познакомился с миндой и с тех пор не могу отлипнуть, да так, что купил её в стиме за деньги. На самом деле эта игра за свою цену слишком имбова, а если у вас есть кенты с которыми в неё можно поиграть то вы неотлипните от неё никогда, в минду всегда интересно играть и даже когда она надоест через месяц вы с удовольствием в неё вернетесь. ОЧЕНЬ СОВЕТУЮ К ПОКУПКЕ, ЧТО БЫ ПОИГРАТЬ НЕ ПОЖЕЛЕЕТЕ. да и стоит она копейки
El mejor tower defense que he jugado en la vida 11/10
豪玩
very cool very nice
好玩 :)
the military industrial complex and its consequences but I can render an image of astolfo getting railed. so just the military industrial complex
i lose track of time everytime i touch this game
HORRIBLE TUTORIAL that seems to have been lazily put together as an afterthought. In the very first mission (ground zero) you are told to build two turrets and supply them with copper. I built a conveyer belt to get copper to the first turret, and then what? how do i get it to the second turret?.. and then to the central storage building? the conveyer belt goes into the turret to supply it. how do i move the items onto a new belt to keep them moving? are there inserters? are there splitters? do turrets automatically resupply from an adjacent belt? the game doesn't tell you anything about how conveyer belts work. THIS IS LITERALLY ONE OF THE FIRST STEPS IN THE FIRST MISSION OF THE TUTORIAL! and they didn't think they could explain a thing or two? they didn't bother to have any new players playtest the tutorial and tell them how vague it is? I have played factorio and the tutorial there explains everything, either by directly giving instructions or by having you observe progressively more complex pre-built conveyer-storage chains work in the tutorial missions. And here? What am i supposed to do? Ask chatgpt? Read the wiki? Go to youtube and watch a video? I am playing a video game but IT FEELS LIKE DOING HOMEWORK!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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