
MINDS BENEATH US is an emotional sci-fi narrative game. Through the eyes of a humble individual, experience a mad world where humans are exploited as computing devices for AI. Listen to the concerns of those you meet and offer guidance. Together, face challenges and confront an uncertain destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.11/day in the week to Aug 4 → 18.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Embark on a thrilling sci-fi journey in a futuristic Asian city with MINDS BENEATH US. In a society fully automated by advanced AI, you find yourself trapped in a foreign body, alongside the subconscious of its original owner.
As society evolves, a new industry emerges that replaces the hardware needed to operate AI-automated systems with human brains. Consequently, the most disadvantaged citizens have had no choice but to sign up one after another. Against the backdrop of this mad society, a conspiracy gradually unfolds.
Players can make their own dialogue choices and shape the relationships between characters throughout the journey. The combination of dialogue choices and actions will continually affect the story.
Observe environments, pay attention to the dialogue, and then look for hidden clues in every scene. This way, you can even unlock new dialogue choices.
With hand-drawn animation and smooth camera movement, a unique cinematic experience is created.
The game combines 2D characters and detailed 3D environments to present the streets of a near-future Taipei.
Genres
Engagement
Reviews
Themes across 503 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
说实话没有自动播放这点我真的很想打差评,但游戏玩起来确实挺好的,目前玩到第二章还没结束,不可否认剧本在这么短的时间内打动了我 在这么短的时间内讨到每个人的喜欢其实不难,每一个有机会跟女主说我爱你的机会的时候我都选这个,她单刀赴会的时候我说的最后一句话就是我爱你。哭得我稀里哗啦的。拉操作杆那里其实是因为这是一个游戏我可以选大不了回档,但现实中如何呢?能引发观众的思考,我觉得就是一件很厉害的事情
不管鼓起多大勇气打开这个游戏,一天结束之后还是会好痛苦好沉重好孤单。好喜欢卧室,不想离开家。第一天上班之前真的应该多玩几次翻水瓶游戏的。有的对话还有设计真的爆炸好笑,和剧情达成了很完美的平衡。尾声之后I will be gone响起镜头上移看到月亮感觉人生都展开了城市的雾都散去了,好想和芳一起看看湾北的白天。 感觉逆境测试更多集中于前两天。即使走了这么远,我还是认为最棒的选择题是第一天来到寂静帮球球买饮料。前两天这个实作完了真的好希望自己应聘的是老张面馆,结果呢。发现这个面馆的老板是[spoiler]张延安[/spoiler]。真是心都碎了再见到这个名字。还是让我来当水管美感监修员或者黑板擦拭技术员好了。 不管是宁关于价值观,23关于规则,还是廖哥对晋峰,他们都把我这辈子最认同的事情以我永远无法达到的清晰简明的措辞完全讲出来了,老公们我喜欢你们所有人。 真是所有人都在鼓励我啊,谢谢你们谢谢我信任我。 宁说逆境测试的意义在于逼迫我们真正面对自己的价值观,但最令我自己感到痛恨的还是一切结束之后我选择我认为自己是mbu。每天晚上和芳说我爱你还有面谈开始的时候说你好并不能让我变成一个很好的人。 关于[spoiler]眠神[/spoiler]的必然存在,真是太震撼了。。。简直像[i] 永恒的终结 [/i]里的因果循环,2难道是什么很特殊的数字吗! 最后我想说,组长组好萌!你们两个人全都超级萌喔!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese, English, Simplified Chinese, Japanese, Italian, Russian, Spanish - Spain
Hours played at review time, across 503 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Captivating, stirring, and deeply resonant. So glad I played Mind Beneath Us – thanks to the creators for this gem. Really hope it finds its way to more players and gets the spotlight it deserves!
不得不说,[spoiler]司徒宁[/spoiler]的价值观太过立体防御了。
绝棒的赛博朋克剧情向佳作。人物构造,剧情,美术,音乐我都能给到高分。没有他应有的热度让我有一点小可惜,但是是金子总会发光的。台湾的制作组让我也见识了东亚未来科技感的一种可能性,其实台湾我并未去过,所以这次的游戏体验也让我看到了工作室眼中湾湾的一面。说回剧情,这个结局确实意料之外情理之中吧,其实有的时候,赛博朋克题材那种结局的无力感现实感也是我喜欢的一环。燃烧自我反抗资本的朋克主义固然浪漫,但终究并未触及摩天大楼地基的残酷像一拳狠狠的重击,可总还会有人为此前赴后继,不断跌倒不断爬起,在有限的框架中去做到最好,出于爱出于信仰,或许这就是朋克主义虽不切实际但让我仍如此着迷的原因。
I am so embarrassed for the developers because everyone let them go outside dressed like this. Minds Beneath Us is littered with so many phrases and terms that sit at arm's length from normal English speech that I couldn’t get through the first mission. The writing is (usually) not grammatically incorrect…it’s just not how anyone talks. From the first mission after the prologue: - “Fran doesn’t like people asking about private matters.” should be something like “Fran doesn't like personal questions.” - “Auntie’s office” Come on now. lol. - “Shall I buy it?” should be “Should I buy it?” - “Have you checked my performance record? Top of the line, in every single review” was just really bad, the best I could come up with was “Have you seen my performance reviews? I’m the best farmer here.” - “When it comes to your words against my words the system might as well fire YOU.” should be more like “If it’s your word against mine, the system might just decide to fire YOU.” - “Truth or lie, we will tell soon enough.” should be more like “We’ll see about that.” - “You should see it as good news. One more vacancy in the team, now your chance has increased.” should be more like “His loss might be your gain.” It’s absolutely bonkers the game is rated as well as it is. Another review with a similar complaint pointed to bot farms as a possible explanation. I can’t verify that but it would explain a lot. 95% of 912 English reviews is impossible in the game’s current state. So embarrassing.
10/10. Magnificent
剧情比2077好一百万倍,看看啥叫赛博朋克,2077那是过家家吗
精彩!太精彩了!!这公司试用期上班三天发生的事比JOJO6的监狱还热闹。 剧情很好,理念上也触及了赛博内核,文案对于大众生活是认真想过的(比如农民被寻租大企业兼并土地的过程;比如签约在晚班是因为那些人白天要打很多工而且请假会扣很多钱;比如最后主角说的别用大环境这种词来规避责任),不过毕竟是繁中区,有一点的想象力缺乏也能理解(比如程芳单凭她想不说就真的可以完全隐藏住址等个人信息;比如记者真的采访路人不同意见而不是问幸福;比如公司洗手间一天允许使用高达5次还没说限制分钟时长)。 最后的结局也很有趣。[spoiler]单从结束cg来看,融入规则加入牌桌,保留有生力量,传承改变的意志等到未来蓄力反击,似乎是对所有人最优解。但是话又说回来,社会、体制、公司。。。都礼崩乐坏事已至此了,不如像强尼银手那样爽快来一发,所以啊,我选择炸了个大烟花,那种启动地鸣一样的快感。那一刻成为“暴徒”“罪人”“反社会人格”“罄竹难书”。就像天界的暴龙王巴卡尔,就像三体的维德。社会受到影响伤亡巨大,人们来不及痛恨就被推去接受事实,去适应和处理脱离算力的世界,去质疑和反对垄断生活的模式,在一片废墟上重新获得一次洗牌的机会,亦或者没有变化,别的大企业趁机吃掉残血企业继续维持原有局面。 [/spoiler]他们怎么办?只有天知道喽。
[b] 我认为,找寻自我是人生的重要命题之一。如果你也有相同的感受,这部游戏值得一玩。 [/b]时隔一年半我再次从头体验了这款游戏,又有了许多不一样的感悟。 最初我只是惊叹于它出色的美术设计|、人物塑造、时常让人陷入两难境地的游戏机制,以及它为玩家呈现的一个立体,复杂而多变的世界。尽管结局略显仓促,但还是不得不承认这是一款极其细腻真实,同时又更符合中国宝宝体质的赛博朋克游戏。 而在这次的体验中,我终于理解了“证明你的意志”这句话究竟是什么意思了。[spoiler] 这场游戏就是一次巨大的针对玩家的逆境测试 [/spoiler],你的选择证明了你是怎样的人,证明了你如何面对自己的内心。我好像也在选择的过程中更了解了自己一点,也更能理解作出选择背后需要承担的责任和需要牺牲的东西。我相信能让玩家引起这样的思考,也是作者的发心。 其实人一直在与自己作斗争。世界上没有,或者很少有两全其美的事情,所以如何取舍就成为了问题,纠结变成了常态。我们为了导向那个我们更乐见的结果,需要好好叩问自己,倒是什么是我们“真正”想要的,同时也会为此放弃一些东西。[spoiler] 我理解23为了追求内心的平静而信奉一个既定的原则,但也像司徒所说,这样也许只是一种懒惰。人不可能一成不变,[/spoiler]认真思考权衡后作出判断,也是对自己的尊重与负责。 以及最后我认为这个游戏某种程度上很有前瞻性。现在确实是一个做什么都离不开ai的时代,我甚至玩游戏的时候感到一丝惊悚,甚至怀疑若干年后世界会不会真的变成相似的境况,我觉得这也是制作组把赛博朋克题材本土化现实化做的非常好的地方,特别有代入感... 总之很喜欢沉没意志!真是酣畅淋漓的一次体验呀...期待续作!
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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