
MINDS BENEATH US is an emotional sci-fi narrative game. Through the eyes of a humble individual, experience a mad world where humans are exploited as computing devices for AI. Listen to the concerns of those you meet and offer guidance. Together, face challenges and confront an uncertain destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.11/day in the week to Aug 4 → 18.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Embark on a thrilling sci-fi journey in a futuristic Asian city with MINDS BENEATH US. In a society fully automated by advanced AI, you find yourself trapped in a foreign body, alongside the subconscious of its original owner.
As society evolves, a new industry emerges that replaces the hardware needed to operate AI-automated systems with human brains. Consequently, the most disadvantaged citizens have had no choice but to sign up one after another. Against the backdrop of this mad society, a conspiracy gradually unfolds.
Players can make their own dialogue choices and shape the relationships between characters throughout the journey. The combination of dialogue choices and actions will continually affect the story.
Observe environments, pay attention to the dialogue, and then look for hidden clues in every scene. This way, you can even unlock new dialogue choices.
With hand-drawn animation and smooth camera movement, a unique cinematic experience is created.
The game combines 2D characters and detailed 3D environments to present the streets of a near-future Taipei.
Genres
Engagement
Reviews
Themes across 503 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不得不说,[spoiler]司徒宁[/spoiler]的价值观太过立体防御了。
非常好的一部游戏,大部分好评以及说的很清楚了。那种对于人性的思考以及场景,背景音乐的转化都是极好的。我个人本来不太玩的进去这种要看很多文字的游戏,但是这一部真的很吸引我。(命运石之门之前玩了一小会有点玩不下去那种,可能是因为场景太死板了,这个场景变换感觉很舒服)
精彩!太精彩了!!这公司试用期上班三天发生的事比JOJO6的监狱还热闹。 剧情很好,理念上也触及了赛博内核,文案对于大众生活是认真想过的(比如农民被寻租大企业兼并土地的过程;比如签约在晚班是因为那些人白天要打很多工而且请假会扣很多钱;比如最后主角说的别用大环境这种词来规避责任),不过毕竟是繁中区,有一点的想象力缺乏也能理解(比如程芳单凭她想不说就真的可以完全隐藏住址等个人信息;比如记者真的采访路人不同意见而不是问幸福;比如公司洗手间一天允许使用高达5次还没说限制分钟时长)。 最后的结局也很有趣。[spoiler]单从结束cg来看,融入规则加入牌桌,保留有生力量,传承改变的意志等到未来蓄力反击,似乎是对所有人最优解。但是话又说回来,社会、体制、公司。。。都礼崩乐坏事已至此了,不如像强尼银手那样爽快来一发,所以啊,我选择炸了个大烟花,那种启动地鸣一样的快感。那一刻成为“暴徒”“罪人”“反社会人格”“罄竹难书”。就像天界的暴龙王巴卡尔,就像三体的维德。社会受到影响伤亡巨大,人们来不及痛恨就被推去接受事实,去适应和处理脱离算力的世界,去质疑和反对垄断生活的模式,在一片废墟上重新获得一次洗牌的机会,亦或者没有变化,别的大企业趁机吃掉残血企业继续维持原有局面。 [/spoiler]他们怎么办?只有天知道喽。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese, English, Simplified Chinese, Japanese, Italian, Russian, Spanish - Spain
Hours played at review time, across 503 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
神作
绝棒的赛博朋克剧情向佳作。人物构造,剧情,美术,音乐我都能给到高分。没有他应有的热度让我有一点小可惜,但是是金子总会发光的。台湾的制作组让我也见识了东亚未来科技感的一种可能性,其实台湾我并未去过,所以这次的游戏体验也让我看到了工作室眼中湾湾的一面。说回剧情,这个结局确实意料之外情理之中吧,其实有的时候,赛博朋克题材那种结局的无力感现实感也是我喜欢的一环。燃烧自我反抗资本的朋克主义固然浪漫,但终究并未触及摩天大楼地基的残酷像一拳狠狠的重击,可总还会有人为此前赴后继,不断跌倒不断爬起,在有限的框架中去做到最好,出于爱出于信仰,或许这就是朋克主义虽不切实际但让我仍如此着迷的原因。
说实话没有自动播放这点我真的很想打差评,但游戏玩起来确实挺好的,目前玩到第二章还没结束,不可否认剧本在这么短的时间内打动了我 在这么短的时间内讨到每个人的喜欢其实不难,每一个有机会跟女主说我爱你的机会的时候我都选这个,她单刀赴会的时候我说的最后一句话就是我爱你。哭得我稀里哗啦的。拉操作杆那里其实是因为这是一个游戏我可以选大不了回档,但现实中如何呢?能引发观众的思考,我觉得就是一件很厉害的事情
秋促入手 碎片化时间打打歇歇玩了一个月完结了一周目 很喜欢筛选组和操作组的大家 平静的上班生活 和芳在月台上听她说自己的理想 每天上班路过的那条街也很像现实中的上班生活 一样的面店 地铁站 巷子里的鸡蛋糕 炒菜店门口冒热气的菜和空酒瓶 路过会听到街上的人们在谈论自己的生活琐事 细节让我觉得真的在这里生活过 剧情节奏也很好 虽然是文字类游戏 但是玩家选择性很强 选项都值得思考 不是很机械敷衍的回复 (下文开始剧透向) 宁的出现让我觉得戴并不是主角而宁才是 虽然最后宁的选择也让我卸下了对她的光环滤镜 但宁至始至终都在践行符合她意志的事 虽然她一直在用自己的‘正义’以及‘正确’价值观给戴和大家洗脑 事实证明我(戴)确实被她洗脑成功 一周目选了炸厂 成为了那个为了自己的‘正义’而不理智的人 认为这一切都是错误的 即使有无数牺牲和伤害自己爱的人 即使在未来还会有相同的‘恶’ 也想过要不要加入鸮队 但想到和芳的未来就要被控制 戴和芳的生活也会被控制 与其痛苦 活着不如和芳一起逃离 但目前所做的一切又像个笑话 如果一开始没有发现这一切 也许会和芳过上普通人的生活 但知道了这一切 知道了这个世界的‘极恶’ 怎么可能当做无事发生的活在数十万意识的痛苦之上 我想芳会理解的吧 (就当我作为一个MBU的自私 结尾的异常提到的命定论 某种意义上影射现实的世界观 人类 命运 轮回 以及运算产生的开始 都一件件有迹可循 命运一开始就是被写好的 但人类依旧拥有改写命运的可能性
为什么如此冷门 都快来玩 赛博朋克故事剧情,对话选项自由度挺高的,基本不会影响故事结局选项,兼具都市感和科幻风的电子音乐非常好融入每一段故事剧情,人物塑造偏群像类型,玩到每一个配角的支线会让我更进一步理解其深层动机,对于剧情内涉及的一些矛盾比如关于伦理问题,看了下大家的讨论让我加深了对游戏的理解,几年来玩过的最好的剧情向游戏,看完结局1的后续有点后悔选了结局4
推荐,虽然只玩了开头。但这个剧情是否太写实了呢,搞得我有点应激了······
Одна из лучших игр, в которые я когда-либо играл. Спасибо вам всем! Изменено: Это лучшая игра, в которую я когда-либо играл.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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