
Mind Over Magic is a colony sim set at the site of a cursed magic school. Build and optimize your own magical academy, train powerful Mages, and master mighty relics in order to battle through the Underschool, a mysterious underground dungeon that holds the key to liberation from a deadly curse.
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About
Mind Over Magic is a colony simulation game developed by Sparkypants and published by Klei Publishing.
Build and optimize a magic school while keeping powerful mages alive and inspired. Prepare them to explore the horrors of the Underschool, a deadly subterranean gauntlet. Study lost arcana, grow exotic plants, brew potions, and raise undead servants. But don’t forget to stop the deadly fog from consuming everything in its path.
Build the ultimate magic school, brick by brick. Design every room to fit your vision. Unlock new furniture, wallpaper, lighting, and decorations to personalize every detail. Experiment with layouts to discover hidden efficiency bonuses and create the perfect balance of design and function.
Beneath your school lies a mysterious labyrinth filled with dark secrets, deadly magic, and ghastly creatures. The deeper you explore, the greater the rewards—but danger doesn’t always stay underground.
Research and discover mystical beasts to serve your school and unlock powerful new resources. These creatures require food, affection, and magical care to grow into valuable allies, providing rare materials for crafting and construction.
If you're truly ambitious, tackle the challenge of raising a dragon to aid your school. Dragons demand specialized students to become caretakers, but in return, they grant your mages the ability to embark on daring quests beyond the school walls—uncovering secrets, gaining unique powers, and shaping the future of your academy.
Bend the arcane to your will. Practitioners of Dark magic animate undead helpers known as Quilted—specialized constructs that gather resources, tend to plants, repair damage to your school, and mine valuable materials.
Make the most of your day by reducing travel time in your ever-growing campus with the power of flight. Strategically place broom racks to make traversal a breeze.
Enhance your students abilities with powerful gear, such as potions, relics, and increasingly powerful wands, each granting distinct magical advantages. Customize their daily schedules and assign teachers to shape their magical growth.
Magic isn’t just for combat—what your students learn and the tools they wield also determine how effectively they contribute to your school’s daily operations. Build a curriculum that fosters the ability to both survive and thrive.
Shape the future of magic by customizing your students' education. Apprenticed students can multiclass to wield a diverse array of spells, or strive towards single discipline mastery to unlock devastating ultimate abilities, powerful enough to face the dangers of the Nexus.
Reality is tenuous in the Nexus, a fractured realm of pure magic deep beneath the school. Your mages will need every advantage to battle powerful enemies, reconstitute its crumbling fragments, and break the curse for good. Train wisely, for only the most skilled mages can withstand the challenges that await beyond the veil.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 834 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its FUN
Marea el construi los cuartos de cierto modo para obtener un beneficio, esta buena la idea pero termina siendo engorroso. Los eventos son repetitivos, siempre el slime verde o el croak. Las peleas estan como un agregado meh, no es un factor estrategico que te rompa la cabeza: esta en el nivel recomendado hacelo no lo esta no pelees, asi de simplon. El juego no explica bien que hacer, videos en youtube hay muy pocos, ejemplo de escuelas para tener de base tampoco hay mucho. En resumen: - como juego de gestion es muy lento, demasiados materiales que no llegas a conocer nunca. - los personajes son cascaras sin personalidad o importancia, no llegas a encariñarte con nadie y tampoco se entiendo el porque se alteran o que les gusta o que no. - Termina aburriendo
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Hours played at review time, across 838 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩的很啊 啊啊啊啊
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Game random crashes. Refunded.
fino
好玩但是到后期就有些乏味了,游戏难度并不大,基本将各种需要的房间做出来就可以说是基本通关了。前期要早点招人研究建出教室来,然后让学生摸炼兽换资源,简单难度下没必要过快的下地牢,尽量每个属性的人物都招一遍,方便开发各种资源,等到中期后可以让他们退休换专职法师。后期下完地牢,建完房间后就招满足某些仪式的小人,我是大后期才开的探险,孵化玉龙,其实就有些晚了,早点孵化出来可以极快的让小人冒险提高属性。总之,早研究,早建造,基本研究出来的每项东西都是有用处的,早早建造出来就可以不用等需要的时候再费心思建造,不需要的东西直接缩小就好了,等需要的时候再拿出来。 这个价格体验休闲(肝)经营建造生存小游戏还是不错的。
Loving it so far! It's Klei after all...
面白い。序盤わからないことが多すぎて手探りでやってきたけど、ある程度進んでからが面白くなってくるかな。急いで進めずじっくり進めよう。戦闘も内政もしっかり行っていかないといけない。いい感じのバランスだと思う。難易度はノーマルにしても少し難しく感じた。 日々のアップデートで色々変わっててすぐ役に立たなくなりそうだが最初知っておきたかった知識をいくつか。 以下ネタバレを含む キャラは瀕死になっても医療用ベットで蘇生できる。瀕死の時間が書かれている時間を過ぎると死んで蘇生できなくなる。同じキャラで瀕死になる回数が多いほど瀕死の時間は短くなる。 医療ベッドで不眠症なども治療できるが、ポーションが作れるようになるのは結構先になるので序盤中盤は実験的で治療するしかない。 部屋の書に書かれている構成で部屋を作ると部屋効果が発揮される。この部屋でしかできない研究やできない儀式があり、さらにキャラの幸福度にも関わってくるので作れる範囲で最高のものを作っていきたい。 植物は植えたら収穫量を設定でき、設定した上限の数に達したら収穫しないようになる。 火属性のスタッフは定期的に戦って勝たないと精神崩壊する。 収納は周囲を完全に塞いでしまうと在庫量は表示されてもそのアイテムを使えなくなる。 闇属性のスタッフは昼寝かせて、夜働かせたほうがよい。(幸福度的に) 杖はティア2にすると欲求が増えて精神が崩れやすくなるので急ぐのはお勧めしない。 上や下に部屋がないという条件は屋根を挟んで部屋を作ればよい。 横に部屋がないという条件は1マス離れたところに壁があればよい。
為了建造有特殊效果的房間,進而不斷改變建築內外部結構實在是太好玩。 法師(腳色)各屬性的分工、戰鬥技能與動畫十分出色, 好上手且能力平衡做的很棒, 不會讓玩家只想培育單一種族及屬性。 不過個人覺得戰鬥要素過多, 傢俱及建築材料外型種類太少, 以至於到後期只有重複戰鬥跟花費很多時間才能完成的探險, 變得非常機械式算是一小部分的缺點。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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