
Take control of Mina, a renowned Hollower hurtled into a desperate mission to rescue a cursed island. Whip foes, burrow through the ground, and explore a pixel-perfect world in Mina the Hollower, a brand new game from the developers who brought you Shovel Knight!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About

Descend into a frightful world of action-adventure in Mina the Hollower. Take control of Mina, a renowned Hollower hurtled into a desperate mission to rescue a cursed island. Burrow beneath hazards and monsters, whip foes into oblivion, and gear up with an arsenal of sidearms and trinkets.
Explore a vast world filled with pixel-perfect graphics, masterful gameplay, beastly bosses, and infectious music. Encounter a cast of bizarre characters, search out secrets in an array of exotic locales, and illuminate the omnipresent darkness in Mina the Hollower, a brand new game from the developers who brought you Shovel Knight!
Hauntingly authentic 8-bit visuals in the style of Game Boy Color, refined for the modern era.
Modern touches abound: detailed animation, widescreen visuals, and rock-solid controls!
Leap, dodge, and burrow through the ground to battle monsters or navigate the world.
Lash at foes with your trusty whip, Nightstar- or choose from an arsenal of weapons, each with a totally different move set.
Discover and utilize a reliquary's worth of unusual Sidearms to gain the advantage in combat.
Collect and equip Trinkets to acquire a variety of exotic effects. Level Mina up to suit your unique playstyle.
Electrifying soundtrack by chiptune virtuoso, Jake Kaufman.
Descend into the depths of madness with a bone-chilling, yet heartwarming tale inspired by Victorian Gothic horror.
Explore a huge, dark world brimming with secrets, challenging battles, and interconnected level design.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.6Kreviews | 88% | — | $4.1M |
| $19.99 | 1.7Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1209 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Si te gustan los Zeldas clásicos este juego te va a fascinar, visualmente increíble, muy buena música y el diseño de nivel esta genial repleto de pequeños secretos, es adictivo OJITO una vez empiezas y le pillas el truco no quieres parar.
This game is amazing I like the difficulty, the gameplay, and the story. I almost found everything myself without looking it up. I like all the combos you could possibly make with the trinkets, I will admit that I used mostly the same stuff when just playing through it but near the end I started to experiment some stuff I hadn't tried yet and I learn that something I avoided using for almost the entire game was actually really good and I feel stupid for only trying at the final boss. If you like Silksong I feel like you'd like this due to them both having similar trinket/tool systems, also Hornet and Mina have very similar color palettes.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.1M | 11.9K | 92% | $19.99 | |
| $4.1M | 3.6K | 97% | $29.99 | |
| $4.1M | 15.7K | 73% | $9.99 | |
| $4.1M | 21.7K | 91% | $11.24 | |
| $4.2M | 7.5K | 85% | $29.99 | |
| $4.2M | 81.9K | 85% | $3.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $508.2K | 11.9K | 93% | $1.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $1.1M | 3.3K | 92% | $10.19 | |
| $742.1K | 1.3K | 82% | $12.49 | |
| $106.8K | 277 | 69% | $14.99 |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Japanese, Korean, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Spanish - Latin America +1 more
| $19.99 |
| 221ratings |
| 92% |
| — |
| not modelled |
| $19.99 | 119ratings | 88% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pretty good experience. Funny marketing strategy by Yacht club of saying "we WILL die if you don't all buy our game" but the game is good enough to warrant an early purchase. While Zelda informs the games aesthetic, a much better way of describing the game is a top down dark souls with a focus on platforming. That platforming can be pretty interesting, and the sense of exploring the world and really understanding the movement system is enjoyable, but the combat is the letdown for me that makes this harder to recommend. The combat is kind of feels like Castlevania/the early souls games for regular levels, which is serviceble enough for the regular levels, though it gets a little tedious if you try and sequence break due to enemies having high HP. But the boss fights is where the combat really becomes annoying because the combat system isn't really fluid enough and the dodging doesn't feel natural enough to make bossfights as hard as this game gets to feel fun. The healing system is also pretty bad because it has the right idea hollow knight has with forcing you to be aggresive to charge up your healing energy, but then punishes you by basically taking all of it if you ever get hit? So people who need to heal can't and people who don't need to heal just ignore it? God help you if you don't immediately go south after the game opens up into the village to find the charm that gives you bonus healing either, I can only imagine how insanely brutal this game would be in that situation. That being said, finding charms, doing your own "sequence" breaks and exploring the world with whatever side weapons/charms you figure out how to use really is fun. You should probably play tunic first and I do think that game is better in basically every way, but this game is unique enough to warrant a play if you've already played that one.
Outstanding!
FELIZ CUMPLEAÑOS ADRIAN CREISTE QUE VENDRIA CON LAS MANOS VACIAS? TE FELICITAMOS DESDE LSO ESTUDIOS YATCH PARA DECIRTE QUE SIGAS LARPEANDO JUEGOS, AQUI TIENES UNA FOTO DE PERFIL DIGNA DE UN LARPER VOID CHUD MAXXING LOVER
DIOS que joya de juego, desafiante, con lore que te lleva a explorar el mundo, la dificulta es increible y la banda sonora, uffffffff....... esto es un gran trabajo esto es oro y uno de los mejores juegos que he tenido el placer de jugar este año y por supuesto 100% recomendado
Si te gustó Tunic, Mina The Hollower te va a encantar
Jogo sensacional. Amei cada momento. Gráficos lindos, músicas boas e gameplay incrível.
amei amei amei, saciou minha vontade de jogar um Zelda que a Nintendo nunca ia fazer, tal qual Okami
Sensacional!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.