
Take control of Mina, a renowned Hollower hurtled into a desperate mission to rescue a cursed island. Whip foes, burrow through the ground, and explore a pixel-perfect world in Mina the Hollower, a brand new game from the developers who brought you Shovel Knight!
Modeled estimate, not a reported figure. How we estimate →
Prices
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About

Descend into a frightful world of action-adventure in Mina the Hollower. Take control of Mina, a renowned Hollower hurtled into a desperate mission to rescue a cursed island. Burrow beneath hazards and monsters, whip foes into oblivion, and gear up with an arsenal of sidearms and trinkets.
Explore a vast world filled with pixel-perfect graphics, masterful gameplay, beastly bosses, and infectious music. Encounter a cast of bizarre characters, search out secrets in an array of exotic locales, and illuminate the omnipresent darkness in Mina the Hollower, a brand new game from the developers who brought you Shovel Knight!
Hauntingly authentic 8-bit visuals in the style of Game Boy Color, refined for the modern era.
Modern touches abound: detailed animation, widescreen visuals, and rock-solid controls!
Leap, dodge, and burrow through the ground to battle monsters or navigate the world.
Lash at foes with your trusty whip, Nightstar- or choose from an arsenal of weapons, each with a totally different move set.
Discover and utilize a reliquary's worth of unusual Sidearms to gain the advantage in combat.
Collect and equip Trinkets to acquire a variety of exotic effects. Level Mina up to suit your unique playstyle.
Electrifying soundtrack by chiptune virtuoso, Jake Kaufman.
Descend into the depths of madness with a bone-chilling, yet heartwarming tale inspired by Victorian Gothic horror.
Explore a huge, dark world brimming with secrets, challenging battles, and interconnected level design.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.6Kreviews | 88% | — | $4.1M |
| $19.99 | 1.7Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1179 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I tried to like it but its just bad. Bad controls. No qol at all not even a map. Worst game I bought all year.Far cry from shovel knight.
As many others seem to feel, i'd really love to leave a better review, but I just can't get the game to click for me. I'm a humble gamer far from being considered "good" by the internet's standards, and i'm not averse to a good challenge once in a while, but Mina just doesn't concede a fraction of an inch right from the get go, and that's my one and only gripe with the whole situation: it's not transparent. The game lulls you into thinking you'll be on a merry, old schooled journey clearly inspired by Zeldas Oracle of Agesons, shows you colourful bits of last hits on enemies and exploring around fun looking areas, while right off the main hub the most basic enemies will 3 shot you while you're still trying to figure out the timing to burrow efficiently (that's your only/main dodge mechanic, at least in the beginning, takes about a second to get underground, and enemies attack fast). You may think of hiding underground as being somewhat protected, but apparently Mina has to keep her whiskers out of the ground since fire still hurts you, as well as some spikes (maybe the pole is spiked too? dunno about that one), but not all of them, so figuring those out will add taking some hits here and there. The basic healing system is the most inconvenient estus copy I had seen so far, again feels like pushing a trendy mechanic into a game that could have easily been as fine with simple enemy health drops, like old times (the times you're trying to evoke, nudge nudge). The one and only boss i've fought besides tutorial rat is a flying house that still hits you when you're 3-4 tiles behind it, kicks at you with seemingly inconsistent range, and suddenly decides to switch to phase 2 without even a semblance of telling, and begins covering the screen with bombs inbetween attacks. After toning down the difficulty and beating it, the area he guards led me to only pathetic gem chests and dead ends/doesn't open from this side pathways, so it felt like accomplishing nothing at all, and learning to navigate that area a waste of time. Even with the wide selection of difficulty adjusters, the game at its core seems to just want to be as frustrating as possible just for the sake of it, and I cannot stress this enough, that's perfectly ok long as the developers have the heart to let the audience know before purchasing based off nostalgia and love for old games. Or even better, release an hour long demo and let us get the feel for it. Just like old times Edit: for clarity's sake, this review only wants to be a warning for incoming potential buyers - I know i'm bad at the game and it's great if you, reader, have finished and loved it. If the devs edit the game description on the Steam page to be more clear about the true nature of the game, beyond its charming looks, i'll delete this right away.
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Stats
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Languages: English, French, Italian, German, Japanese, Korean, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Spanish - Latin America +1 more
| $19.99 |
| 220ratings |
| 92% |
| — |
| not modelled |
| $19.99 | 119ratings | 88% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Looks pretty. Has the poor controls of a Game Boy Zelda game with enemies 10x as difficult. If you miss how those games feel, you'll love this one.
Beat the game and have some thoughts: - It is a throwback to the old design structures of tough retro topdown games. I played quite a few of them when I was a kid. The game is genuinely hard in really frustrating and sometimes grindy ways. I'm a kickstarter backer. - The narrative struggles (to put it kindly). The characters feel either really one dimensional, or absurdly stupid. There's a lot of charm to one-off characters that populate the world, but the plot characters fall very short. I think they crafted a pretty cool world but failed to really deliver on it. [spoiler]Mina is real dumb. Like she doesn't derive context clues or stop what she's doing partway through.[/spoiler] - I have big complaints about the ending. [spoiler]I get what they were going for, but it feels so contrived/feelsbad. The normal ending being 'everything sucks and everyone suffers the consequences' is just... a downer. It just destroys a cool world. I think a cooler alternate ending would've been realizing Lionel was bad and being disobedient and trying to stop him.[/spoiler]. - The fast travel could be a lot better, exploring the world feels tedious when you're crossing back across large portions of it. The modifiers system is the saving grace of the game. I'm glad to be able experience the fullness of this game in ~20 hours and glad I'm not spending more time here. I don't have a chip on my shoulder where I need to grind my face and spare time into difficult encounters to assert my gamer-ness. I think this has a lot of Yacht Club charm, but don't care for the writing at all. Some folks will want the difficulty but not me. I think there's other games that better respect your time, so a big skip from me. I don't regret backing, just sad how it turned out.
Just lots of frustrating platforming masquerading as something more interesting. Having jump/dodge on the same button and movement be this sluggish or delayed really just feels like crap.
bit too hard
Can be challenging, but lots of ways to mitigate or change up strats. Overall enjoyed it.
I enjoyed playing this game alot and loved it while it lasted, but it pains me to say I wouldn't recommend it. The especially initial difficulty would be enough to drive away most people, and a great many things don't feel nearly as rewarding as they should be. For some reason, I can't put my finger on why it doesn't keep me coming back the way Shovel Knight does. It might honestly just be me; I used to be able to run Megaman Zero countless times, yet not so much nowadays so don't take my word for it. This isn't to say the game wasn't worth playing at all, I'd say it absolutely was~ The sprite work, level design, music, banter I enjoyed very much. And yet, if it truly was so enjoyable why do I feel so one and done with it...?
I'm going to try to finish it, bc there is a good bit to enjoy here. I'm kind of making it a point to start leaving negative reviews for games like this though. I understand the concept of rising to the challenge, but I'm really tired of devs deliberately making movement inadequate for keeping up with combat and platforming that is asked of you. It's intentionally clunky in the worst way, combat is so close to satisfying and yet, somehow, you never do seem to hit your target even when you're dead on, not to mention getting the character to turn before attacking enemies that love to jump or fly all around you. Plus some just odd decisions. Right off the bat you find that spikes and fire hurt you underground, the former I could see some justification for but really, fire? Or how about I just got to the swamp area, which arriving here was rage inducing enough, but now here I am. I fall into the water in between the little islands and take damage, which makes sense. But how do i get across? Then I accidentally burrow underneath the water......Okay look if the water is deep enough you can fall in and take damage, then why can I burrow under it? And if I can burrow far enough to get under it, please explain how fire hurts you underground. Please. Is is a poison swamp? Seems like it would do tick damage instead of the same falling animation you've been getting whenever you fall in a pit throughout the entire game. If this was done by less competent devs I'd just shrug and chalk it up to inexperience. But these guys know what they're doing, its just more of this git gud ♥♥♥♥♥♥♥♥♥ that is ruining games. I love souls and other challenging games, its just the attitude and fake difficulty that is so exhausting, especially these days. I understand there are items that make the game "easier" but thats all beside the point, it doesn't fix the movement tech nor these absurd decisions. It's all deliberately designed to make you rage. It isn't fun. And at a time when we really can't count on AAA industry anymore, indie devs like this should be a breath of fresh air. And yet half the time I'm just left wondering why I still play video games anymore. So disappointing. Go check out minishoot adventures for a similar, if smaller, game from newer devs who aren't padding their game with fake and unnecessary difficulty for the sake of appealing to the git gud crowd.
Totally love playing a game that's designed to be as frustrating as possible. Controls are clunky, gameplay is confusing, every enemy does a million damage to you, and it feels like the game is NOT on my side. Waste of my money and time.
Active players
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Players by region
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Players also reviewed
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