
Take control of Mina, a renowned Hollower hurtled into a desperate mission to rescue a cursed island. Whip foes, burrow through the ground, and explore a pixel-perfect world in Mina the Hollower, a brand new game from the developers who brought you Shovel Knight!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About

Descend into a frightful world of action-adventure in Mina the Hollower. Take control of Mina, a renowned Hollower hurtled into a desperate mission to rescue a cursed island. Burrow beneath hazards and monsters, whip foes into oblivion, and gear up with an arsenal of sidearms and trinkets.
Explore a vast world filled with pixel-perfect graphics, masterful gameplay, beastly bosses, and infectious music. Encounter a cast of bizarre characters, search out secrets in an array of exotic locales, and illuminate the omnipresent darkness in Mina the Hollower, a brand new game from the developers who brought you Shovel Knight!
Hauntingly authentic 8-bit visuals in the style of Game Boy Color, refined for the modern era.
Modern touches abound: detailed animation, widescreen visuals, and rock-solid controls!
Leap, dodge, and burrow through the ground to battle monsters or navigate the world.
Lash at foes with your trusty whip, Nightstar- or choose from an arsenal of weapons, each with a totally different move set.
Discover and utilize a reliquary's worth of unusual Sidearms to gain the advantage in combat.
Collect and equip Trinkets to acquire a variety of exotic effects. Level Mina up to suit your unique playstyle.
Electrifying soundtrack by chiptune virtuoso, Jake Kaufman.
Descend into the depths of madness with a bone-chilling, yet heartwarming tale inspired by Victorian Gothic horror.
Explore a huge, dark world brimming with secrets, challenging battles, and interconnected level design.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.6Kreviews | 88% | — | $4.1M |
| $19.99 | 1.7Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1168 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I can't stand this game. It's incredibly annoying to play, it feels like a constant ice level which is ironic because there's a literal ice level which honestly wasn't that bad. Enemy hitboxes feel like they make no sense whatsoever, it's incredibly easy to get lost and good luck remembering the exact 20+ screens you went through to find the 1 single person who can tell you what to do next. Maybe an hour or so before I just gave up tonight I turned on some of the "make the game less ♥♥♥♥♥♥♥♥" modifiers so I've done like 3 bosses or so that I don't have achievements for. I can never recommend this game when stuff like Minish Cap exists, I can literally just play through a randomizer of that game within a day fairly easily and actually enjoy my time. Mina just feels like "we made the game ♥♥♥♥♥♥♥♥ but it's fine because we can just call it a Soulslike and now people will ride our ♥♥♥♥ so hard til the end of time". I have had basically zero enjoyment the entire time I've played this game and the majority of the time I played today was worse than the first time I tried it. I wanted to like this because a friend of mine gave it to me but I can't stand it. The best part is that apparently there *IS* a map but it's in some ♥♥♥♥♥♥♥ arbitrary location and you don't just carry it around like every other ♥♥♥♥♥♥♥ game in existence. Actually ♥♥♥♥ this game man
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Japanese, Korean, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Spanish - Latin America +1 more
| $19.99 |
| 220ratings |
| 92% |
| — |
| not modelled |
| $19.99 | 119ratings | 88% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
sick game mina a cute hammer go slamma music bops
### 7/10 画风和收集还可以 但是音乐一般般,而且这boss的伤害判定也太宽了 不怎么玩这类游戏,给个好评吧
Having beaten Mina the Hollower multiple times, it has become one of my all time favourite games. There's a lot of things that make this game great: It's challenging gameplay, charming Gameboy colour aesthetic and Victorian vibes but two things really surprised me: 1. Trust in the player Maybe I've played too many recent Nintendo titles or maybe it's my lack of playing Soulsbourne games, but the extent to which Mina the Hollower lets you explore freely (whilst still occasionally hinting at the intended path for beating the game) was a genuine breath of fresh air. 2. The sheer variety of customisation options Even outside of choosing different weapons and trinkets, you can set many modifiers to tweak aspects of the game or come up with fun little challenging runs, like setting it so that every enemy type uses it's hardest variant. Full disclosure, I was a Kickstarter backer for this game and a big fan of Yacht Club's previous work. I hope this review was helpful! (Enter the code below to see my backer bonus mode) CHB&TERRORG
I don't like that when you die and lose bones (money), that money is permanently removed from the game, reducing the total amount of money you will ever be able to get. It becomes a non-renewable resource, so you're permanently punished for each death. Preparing the dodge roll requires jumping into the air, and takes about a second. Most enemy attacks, and all boss attacks I've encountered, are hinted with less time than that, so you can't dodge any attacks.
[h1] Já nasceu como um clássico. [/h1] É possível perceber inspirações como o maravilhoso Zelda: A link to the past e como a exploração, câmera e combate são similares a ele, também aproveita de mecânicas e estruturas de sous-likes e metroidvanias, mas ao mesmo tempo é tão único e tem tanta identidade... que jogo maravilhoso. Brilhante, divertido e desafiador, Mina the Hollower tem tudo que amo em jogos e surpreende o jogador em cada novo bioma, cada nova área, cada novo inimigo e chefe, você vai ter que EXPERIMENTAR o tempo inteiro, novas mecânicas e idéias, movimentação extremamente divertida e que funciona diferente em cada nova tela, diversas "magias" e apetrechos de melhorias que mudam completamente a forma como podemos jogar, já que eles alteram não só o combate mas também a exploração. E ainda tem as armas, todas são únicas e mudam o alcance, velocidade e dano, cada uma tem um playstyle tão individual que é legal testar e quem sabe mudar seu estilo de jogo (mesmo eu só tendo usado o chicote por 90% do jogo pq ele é MUITO DIVERTIDO). O jogo inteiro te força a explorar, ele começa e te situa sobre o mundo e os problemas que estão acontecendo, te apresenta a alguns NPCs importantes e te diz o objetivo principal, depois disso ele te larga e temos que descobrir para onde ir, como chegar lá, como usar todo o gigantesco arsenal para abrir novos caminhos secretos, explorar diferentes áreas, tem TANTA mas tanta coisa escondida que eu tenho certeza que deixei passar áreas que outros jogadores encontraram com facilidade. É curioso pois ao mesmo tempo que talvez você pense "pô, que preguiça de ficar indo atrás de passagens secretas" elas basicamente se tornam fáceis de achar se você simplesmente resolver experimentar, atacar paredes diferentes, cavar por túneis que não dá pra ver o fim, pular em plataformas que parecem inalcançaveis... o tempo inteiro o jogo te recompensa por isso, seja com itens, atalhos, ou com diálogos divertidos de alguns personagens espalhados por ali. E isso eu preciso reforçar, os personagens desse jogo são tão divertidos e tem tanta personalidade, cada um deles tem diálogos que vão desde coisas simples a dicas extremamente úteis e que podem ajudar muito na nossa jornada, o mundo parece extremamente vivo e te dá dicas sutis sobre qual a melhor forma de explorá-lo. Recomendo DEMAIS! Pra mim é o melhor jogo de 2026 até agora e definitivamente vai estar entre os melhores do ano para muita gente, fantástico. E nem citei aqui a direção de arte linda e única que me deixou fisgado desde os primeiros trailers. Joguem, não vão se arrepender!
I played from start to end and by gods does the ending just suck all the fun out of the story. Its also brutally difficult, especially with the absurdly punishing healing system (its more punishing that even dark souls which is insane to say). So it leads to frustrating encounters where you're dying over and over again while trying to survive and kill an enemy (or a boss). Then there is the fact that unlike dark souls, your sparks can be picked up by the enemy, leading to you fighting to secure your bones whilst every other part of the game fights you every step of the way. additionally the Hollowing/Burrowing, essentially the dodge mechanic of the game. your burrow is tied to your jump. And its only until near the very end where you can get a TRINKET to give you IFrames on your jump. Leading to alot of moments where you attempt to burrow as an enemy winds up, only to get smacked in the face right before you go underground (and thus dodge the attack)
[url=https://www.youtube.com/watch?v=Nz7101ulkK0][h1]Mina, seus cabelo é da hora[/h1][/url] Como muitos por aí, sou um grande fã de Zelda, mas gosto bem mais dos jogos 2D do que os 3D, e em especial, da dupla lançada pela Capcom no GBC: Oracle of Ages e Oracle of Seasons. Quando fiquei sabendo que a Yatch Club Games, criadora de Shovel Knight, estava com um projeto que claramente se inspirava nos Zeldas do GBC, não pensei duas vezes e, em fev/22, abri minha conta no Kickstarter e apostei nesse sonho. Foram 4 anos de espera, acompanhando os updates e ansioso pelo jogo, e que no fim, valeu muito a pena. Em Mina The Hollower você acompanha a ratinha cientista Mina, que está de retorno para Tenebrous Isle e descobre que as 6 torres que geravam energia para a ilha, e que foram sua grande criação no passado, foram desativadas; você então parte em uma jornada para ligá-las novamente. O jogo possui tudo q pode se esperar de um Zelda 2D: Muita exploração, dungeons, acessórios, ambientação e até a trilha sonora; porém há algo q já destoa completamente da inspiração, q é o combate e suas mecânicas. De cara o jogador vai perceber q isso não é um passeio no parque e q o jogo não está pra brincadeira, pq até os inimigos iniciais batem forte e tudo é uma ameaça fatal. Há acessórios, lvl up e upgrades de armas/vida que vão auxiliar na sua jornada e é tudo questão de exploração, mas há diversos elementos q vão deixar muitos jogadores furiosos, como habilidade cavar, as poções, a punição pela morte, "bonfire", etc. Não vou entrar nos detalhes, mas são MUITAS coisas q existem pra não facilitar a vida do jogador no início da jornada, mas com o tempo a coisa se torna um pouco mais confortável; além disso, há facilitadores q podem ser ativados a qualquer momento para aqueles q estão sofrendo demais. Mina The Hollower é um espetáculo do começo ao fim e, novamente, o jogo não é tranquilinho, especialmente pra qm quer pegar conquistas, mas a diversão e o desafio compensam a jornada. Acho q a melhor forma de saber se funciona pra vc é experimentando. Termino o jogo satisfeito demais pelo lançamento da YCG e espero ansioso uma continuação dessa franquia (a prequel seria ideal) Aos q só reclamam do jogo: Git gud! Platinado e MUITO recomendado
I loved Shovel Knight and I really, really wish I loved Mina. The art style is excellent. The movement silky smooth. The difficulty gonad crushing. And so, so many story beats are just so depressing. Seeing all these decent, innocent people just die, constantly, being played equally as a joke and as a tragedy... I dunno, man. What lights and happiness there were in the game was drowned out by so much else. I'm sure there are others who will enjoy it but struggling through it just felt miserable to me because for all that difficilty it didn't feel like anything was really getting better.
I really wanted to like this but it suffers from a bizarre progression structure, a negative difficulty curve, and then randomly an extremely-difficult, miserable final stretch filled with invisible traps that hit for half your health bar and possibly the worst autoscroller in the past few years of gaming. Suffers from all of the same issues that Shovel Knight had and a fair few more.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $507.9K | 11.9K | 93% | $1.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $1.1M | 3.3K | 92% | $10.19 | |
| $600K | 1.3K | 82% | $9.99 | |
| $116.8K | 306 | 70% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.1M | 11.9K | 92% | $19.99 | |
| $4.1M | 3.6K | 97% | $29.99 | |
| $4.1M | 21.6K | 91% | $11.24 | |
| $4.1M | 23.3K | 83% | $11.99 | |
| $4.1M | 16.5K | 90% | $14.99 | |
| $4.1M | 81.8K | 85% | $3.99 |