
Take control of Mina, a renowned Hollower hurtled into a desperate mission to rescue a cursed island. Whip foes, burrow through the ground, and explore a pixel-perfect world in Mina the Hollower, a brand new game from the developers who brought you Shovel Knight!
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About

Descend into a frightful world of action-adventure in Mina the Hollower. Take control of Mina, a renowned Hollower hurtled into a desperate mission to rescue a cursed island. Burrow beneath hazards and monsters, whip foes into oblivion, and gear up with an arsenal of sidearms and trinkets.
Explore a vast world filled with pixel-perfect graphics, masterful gameplay, beastly bosses, and infectious music. Encounter a cast of bizarre characters, search out secrets in an array of exotic locales, and illuminate the omnipresent darkness in Mina the Hollower, a brand new game from the developers who brought you Shovel Knight!
Hauntingly authentic 8-bit visuals in the style of Game Boy Color, refined for the modern era.
Modern touches abound: detailed animation, widescreen visuals, and rock-solid controls!
Leap, dodge, and burrow through the ground to battle monsters or navigate the world.
Lash at foes with your trusty whip, Nightstar- or choose from an arsenal of weapons, each with a totally different move set.
Discover and utilize a reliquary's worth of unusual Sidearms to gain the advantage in combat.
Collect and equip Trinkets to acquire a variety of exotic effects. Level Mina up to suit your unique playstyle.
Electrifying soundtrack by chiptune virtuoso, Jake Kaufman.
Descend into the depths of madness with a bone-chilling, yet heartwarming tale inspired by Victorian Gothic horror.
Explore a huge, dark world brimming with secrets, challenging battles, and interconnected level design.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.6Kreviews | 88% | — | $4.1M |
| $19.99 | 1.7Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1179 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not to my taste unfortunately. The difficulty is unnecessary. It should have been much closer to Zelda. I am tired of Souls copies.
精彩至极的地图设计和充满反馈的奖励收集交织成了极强的探索动力,驱动玩家不断接受跟fc美术风格一样复古的游戏体验,明显恶趣味的跳跳乐和过于宽松的战斗数值对游戏节奏确实多少有点影响,但不妨碍制作组在铲子骑士一鸣惊人多年后又端出来一款同样优秀的作品。
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Japanese, Korean, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Spanish - Latin America +1 more
| $19.99 |
| 220ratings |
| 92% |
| — |
| not modelled |
| $19.99 | 119ratings | 88% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Одна из лучших инди игр этого года, отличное экшн приключение, сочетающее в себе грамотно сворованные механики из разных жанров. В игре есть костры и эстусы из соулсов; Визуал и стиль из каслваний; Амулеты из Полого рыцаря, которые тоже можно комбинировать и собирать удобный билд под боссов или определённые платформер сегменты, но всё это немного переделано в игре с добавлением собственных механик, что делает её не тупым клоном прошлых игр, а чем то новым. Достаточно много квестов, разных секретов, тайных комнат и боссов. Саундтрек мне тоже очень понравился, но отдельно от игры его особо не послушаешь. Отдельно хочу сказать про сложность игры, о которой до запуска я был наслышан. Многие писали что игра очень сложная или плохо сбалансирована. Я не согласен с этим. Игра гораздо проще того же лопатного рыцаря. Если не пробегать локации, а долбиться в каждый угол и выполнять квесты, дают достаточно ресурсов на прокачку и магазины. Так же в игре довольно просто можно тупо нафармить ресурсов. Про баланс же пишут потому, что игра представляет собой открытый мир и некоторые локации по началу будут сложными, не по уровню, но прямо игра об этом не скажет. Я, когда чувствовал что тяжело идёт, просто шёл в другую сторону и было как раз. Не нужно упрямо идти по одной тропе, вы всегда сможете к ней вернуться. Ещё дополню про сувениры, они же амулеты как в Полом. Сделаны они на мой взгляд даже лучше чем в полом, буквально каждый сувенир полезен и может помочь в определённой ситуации или под любой вкус. Например мне не очень понравилась система лечения в игре, но есть сувениры, которые её изменяют или облегчают. Множество сувениров на подвижность, урон, привыз помощников, лечение. В сочетании с доп оружием, которое выпадает из кустов или канделябров (как в каслвании), можно собрать себе имбу. В игре есть модификаторы, включаемые на профиль сохранения. Они могут как облегчить вам игру, так и усложнить или сделать её рандомной. Сам я не пользовался, но возможность настроить игру под себя я всегда расцениваю как плюс. Да и какой простор для реиграбельности, да ещё и с НГ+ ИТОГО отличная игра, не зря разрабы отложили релиз и довели всё до ума. С удовольствием прошёл на дэке за 25 часов, собрав 75% предметов. На 100% чёт нет желания чистить, но в будущем зайти на НГ+ можно было бы.
[h1] Mina the Hollower [/h1] [table] [tr] [th]PROS[/th] [th]CONS[/th] [/tr] [tr] [td] Beautiful Pixel Art [/td] [td]Controls (elaborated later) [/td] [/tr] [tr] [td]Diverse Weapons[/td] [td]Most weapons weren't fun to use[/td] [/tr] [tr] [td]Great soundtrack[/td] [td]Some enemies felt unfair[/td] [/tr] [tr] [td]Neat New Game+[/td] [td]Taking fall damage stinks[/td] [/tr] [/table] [table] [tr] [th]Bugs and Issues[/th] [th]Specs[/th] [/tr] [tr] [td] [list] [*] N/A [/list] [/td] [td] [list] [*] [b] PLAYED ON STEAM DECK [/b] [*]AMD Ryzen 9 3900X [*]ASUS TUF RTX 4070Ti [*]32 GB DDR4 3600MHz RAM [*]2TB PCIe 4.0 SSD [*]1440p Settings [/list] [/td] [/tr] [/table] [table] [tr] [td] Content and Replay Value [/td] [td] Mina the Hollower is Yacht Club Games foray into the adventure genre, harking back to The Legend of Zelda. They successfully develop a [b]challenging[/b] 8-bit style game that is nostalgia ridden, for good and bad. Luckily, the game is very generous with its accessibility options. Everything can be attuned to tailor your experience. This comes at the cost of immediately disabling achievements though. Once completed, the game offers an extensive New Game+ with modifiers to vary your subsequent playthroughs all the way up to a NG+7. If the love for the game is there, then you have plenty to satiate you [/td] [/tr] [tr] [td] Should you get it?[/td] [td] To be honest, I didn't find this [i]as[/i] enjoyable as Shovel Knight, but that's fine. This is a specialty and passion for Yacht Club Games who clearly told the audience, “This will feel like a Gameboy game everybody!”. It's important to keep that in mind if you decide to purchase it. I do think it's worth getting if not for the polish and nailing the assignment. But if 8-bit adventure feels too stiff or dated for you maybe pass [/td] [/tr] [tr] [td] Overall Verdict [/td] [td] 8/10. This was a challenging game. But respectfully reminded me that not every game I played as a kid was simple. Super ghost and goblins existed, and the Legend of Zelda wasn't a push over. With the trend of tough video games being as popular as it has ever been, Mina the Hollower sticks the landing on being stylish, challenging and engaging. It comes with a few issues but doesn't completely deter from a rewarding completion. Clocking in at a whopping 37hrs for near 100% completion, the game grew a little long in the tooth. Luckily the story was just compelling enough to keep me engaged and the difficulty drove me to wanting to cross the finish line [/td] [/tr] [/table] [b] Setting and Writting: [/b] Mina the Hollower is about Mina...the hollower. Anyway, Hollowers are members of a group that study the world of Tenbrous. Mina is a genius who developed Spark generators (electricity essentially) and revolutionized living in all Tenebrous. But with advancements in technology comes the adverse effects on the surroundings and those affected by it. Mina is requested to return from a research trip by Lionel, the ruler of Ossex, the capital (?) of the Tenbrous Isle. He informs Mina that someone has destroyed the six Spark Generators. This leads to stunting technological advancement, causing pollution, and affecting the weather. Yacht Club games deliver a dark adventure of the duality of technology. Benefiting those who have access, as opposed to those who don't and receive the runoff of its byproduct. Throughout her journey Mina learns who destroyed her invention, the effect on those in the surrounding area, and a dash of unforeseen mishandling. [b] Gameplay system & Bosses: [/b] As stated earlier, Mina the Hollower leans heavy on playing like a Gameboy Color/Advanced game. This is for the better and for the worse. The better. Controls are simple; you know what you're given and constricted to. There is no diagonal. Up, down, left, right. You attack; you commit. You miss; you’re punished. That simple. And there's something to that simplicity when you go through this game. Mina has a diverse arsenal of 5 main weapons and a bevy of sidearms. Your sidearms are your best friends. Yacht Club Games has even stated, if you're not utilizing them, you’re handicapping yourself. Which would be very dumb of you considering this is a game that warrants the use of your full arsenal. The game is tough and it will start tough. Un-originally compared to Dark Souls in terms of difficulty, when in fact the game reminds you that there were tough adventure games back then. More like dark souls is the progression system and your health regeneration. Defeat enemies, earn currency, and spend currency on various stats and items. Now there is some nuance to it but in the end, it is that. Health is done via flask. Whats slightly unique is that flask can be refilled from killing enemies. The worse. This game feels like it borders unfair with its enemies and bosses. As Mina, you attack in the four-directional plane. Enemies DO NOT adhere to this. They are given 8-directional attacking planes and in some cases 8-directional attack. This becomes frustrating because of the punishment of death. Then there are the flying type enemies. Albeit not many but annoying, nonetheless. Understanding where you are on your plane of being is frustrating when trying to down a flying enemy who, for the most part, has more option on where to punish you from. Then there are pits. The falling and damage taken were annoying. I get that was a choice, but man is it a stinky one. To be killed by a hole during boss fights (Happened numerously) really sucks. More so when this game asks you to commit to your attacks because some weapons have natural pushback. Spacing you away from your opponent's so you cannot spam attacks. Once you're a majority of the way through the game, these difficulties become more like annoyances. Mina becomes powerful enough to take hits but not so much where you disrespect bosses. As for the bosses, they are amazing. Between design and difficulty, they are a true testament of perseverance through pattern recognition and self-control. There were a few bosses towards the end of the game that felt unfair due to the 8-directional attack. But once you learn your timings and learn not to be greedy, it clicks [b] Quest, Mini-games & Challenges: [/b] Mina the Hollower uses a fun newspaper system to point you in the direction it suggests you go. You are free to tackle the repair of the 6 generators in just about any order (sorta kinda). But its strongly suggested that you tackle them in the order the news suggests. In the news you’ll see your [i]heroics[/i] posted and even some curious happenings if you happen upon those areas. Those happenings form out your sidequest which often lead to some form upgrades. Sidequest vary from fetch quest, mini-games, and optional boss fights. These quests are easily missed, so dont go hard on yourself if you want to keep a guide up by you. Even if missed, if you decide to do a NG+, the quest that you missed will reappear, and the ones you’ve completed will act as if they were already completed. [b] Miscellaneous (art, music, etc.): [/b] This is another area where Mina nails the assignment. It's unapologetically 8-bit Gameboy. The sprite art is beautiful, and each areas art is wholly distinct and gorgeous. The work gone into each sprite and specifically boss animations you can tell were treated with a deft touch. The music doesn't skimp either. Personally, the town of Septemburg comes to mind for its eerie fall soundtrack that accentuates with the appearance of a character who feels like they're an ode to a fall time horror legend. But each soundtrack perfectly reflects the area that Mina travels with that nostalgic 8-bit synth. Again ‘A+’. Yacht Club Games nailed it.
2d类塞不可逾越的艾尔登法环,给我带来了难以置信的快乐和惊喜。我要实体版我要实体版!!!WHEN WILL THE PHYSICAL COPY BE RELEASED ? S H U T UP AND TAKE MY MONEY !!! PLEASE YACHT CLUB GAMES!!!
Mina the Hollower has all the right ingredients, but instead of letting you enjoy them, the game constantly throws unfair diagonal hitboxes, clunky platforming, and artificial frustration your way, making every mistake feel overly punishing.
Man, where do I even begin with Mina the Hollower? Yacht Club Games really took their time after Shovel Knight, and I think it paid off. Visual / Presentation / Style I've always been a huge fan of the classic 2D Zelda games, so Mina the Hollower immediately caught my attention. The Game Boy-inspired art style looks fantastic and really does feel like something that could have existed on that hardware, just with much more detail. The island is colorful and lively, with each area using its own palette to give the different locations some personality. Audio / Sound Design The soundtrack is fantastic. Each area has music that fits its atmosphere perfectly, and there are a few tracks where I genuinely felt like the composer just went off. It has that catchy chiptune sound that fits the game really well. Gameplay / Movement / Combat The Zelda influence is obvious, but Mina the Hollower is much more focused on action. Combat is built around attacking in the four cardinal directions, which can feel a little clunky at first, but the game is clearly designed around it. The real standout is Mina's ability to burrow underground. It lets you move faster, avoid attacks, and use your momentum to reach areas you normally couldn't. It's a simple mechanic, but it gives the game its own identity and adds another layer to both movement and combat. Exploration / Progression Unlike a traditional Zelda, the game isn't heavily focused on puzzle solving. You're spending more time fighting enemies, navigating hazards, crossing gaps, and figuring out how to reach the next area. There are still plenty of secrets, keys, and hidden locations to find, but the overall focus is more action than puzzles. There are also some Soulslike touches, including a currency system that can punish repeated deaths. Enemy and boss attacks are generally well telegraphed, and the amount of content is honestly impressive for a 2D top-down adventure. Story The story is simple. Mina helped create the generators on the island, something has gone wrong, and she's returned to figure out what happened and get them working again. It gives the adventure enough context without getting in the way of the gameplay. For me, the exploration and gameplay are the real stars here. Final Thoughts Mina the Hollower understands what makes classic top-down adventures so enjoyable while still doing enough of its own thing. The visuals are great, the soundtrack is excellent, and the burrowing mechanic gives the game a clear identity. My biggest complaint is that a couple of areas are unnecessarily difficult to figure out how to reach. I spent quite a while searching before realizing I needed to interact with a specific NPC or perform a particular action. It's not a huge issue, but it was one of the few times the game felt more confusing than rewarding. Yacht Club Games clearly knows what they're doing, and Mina the Hollower proves the top-down action-adventure formula still holds up today. That's why I'd give it a 9.5/10!
i want to kiss mina thorne and rhene on the mouth Play this game it's really really fun and i had a blast 100%ing it :)
재미는 있는데, 억지로 난이도 올리려고 조잡하게 만든 부분들이 수두룩해서 일반적으로 추천할 만한 게임은 아님. 그러다 나중 가면 그 의도된 조잡함을 템 껴서 해결하는 부분들이 꽤 있어서 이중으로 병신 같음. 게임이 좋게 말하면 고전겜스럽고 나쁘게 말하면 똥겜스러움
Jogo sensacional com fazia tempo que não ficava andado por um mapa so procurando coisas aleatorias, ele te pegar a parti da musica ate a gameplay mas também tem momentos em que você quer so fechar o jogo
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Where this game's players are, estimated from review languages.
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