
Create your own nation in Millennia, a historical turn-based 4X game that challenges your strategic prowess across 10,000 years of history, from the dawn of humanity to our possible futures.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0.14/day in the week after.
About






Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Неплохо , но новых механик и решений для игр этого жанра - нет. А остальное как у сами знаете кого только беднее.
worth
Eine interessante alternative zu Civilization. ;)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.13/day in the week to Jul 21 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Simplified Chinese, Russian
Hours played at review time, across 811 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Det ska väl sägas att det tog en tid innan jag kunde börja spela Millennia och då hade redan första DLC kommit med vad jag förstår många förbättringar och nya saker till spelet, men när jag kunde börja spela så såg jag en Civ alternativ med en otroligt intressant ålders mekanik med sina egna händelser och system att bemästra. Det är här som Millennias största styrka och svaghet finns, att hantera de olika erorna av mensklighetens historia är unik men lämnar en dålig eftersmak då jag personligen finner att uppföljningen av de olika erorna är väldigt dålig, varför slutar hjältar att finnas? varför slutade inkvisitationen? VARFÖR SLUTAR ARCANA ATT UPPSTÅ MEN INTE ATHER? Jag skulle vilja se en uppföljnings ålder om man lyckas slutföra ålderns uppdrag/bygge/händelser. En annan sak jag är förvånad över är att det finns så lite mods, Jag menar Paradox spel är väldigt öppna för mods och varför ingen har ännu byggt sin egna ålder, national sperit eller inovationer är väldigt märkligt för mig, men jag är inte en modare skälv så jag har inget att säga om hur svårt eller lätt det borde vara. Betyg 7/10 Jag gladeligen rekommenderar att spela detta spel men det finns en hel del att förbättra och en mod sammhälle att bygga.
Good: - experience is complex but streamlined - mechanics are working really well together and I feel like I have to make the right trade-offs when playing against harder AI - diplomacy includes religion in a religious age, and ideology in a later age. Also there is the diplomatic stat of hostilities which I really like - you are not at war, but are allowed to attack units outside of their territory. - there are goods like cotton which can be made into other goods like clothing which are more valuable this is really nice but not too complex - worker placement is actually fun and interesting - events are a really nice mechanic that shakes up games where you are just gardening away not minding other players - ages mechanic is top notch. The only problem I have with it is that after a special age there has to follow a normal age. Can be fixed with a mod though - modding is a thing - options are interesting and can include harder chaos events - if the ludicrious nation builder upsets you (all you can do is select a name, a flag, lists for city names and one special ability) that is only because your culture will develop a character through the ages you pick, the national spirits you pick the government you chose and the trade-offs you make in how to develop. Neutral: - diplomacy is lacking personality, but I never liked the one person representing states like in civilization Bad: - late-game performance I whole-heartedly recommend this game (including both dlc that are available at the moment) for everyone who likes 4x games. The ages mechanic alone is worth it. No wonder CIV VII picks up on it.
Ну что я могу сказать , я сыграл одну партию она заняла у меня 2 дня и то потому что мне было интересно осмотреть как можно больше , но вот начать новую игру я заставить себя не могу . ИИ очень тупой в какой то момент он просто перестает даже имитировать деятельность накопив армии у городов . В целом игра могла бы быть хорошей но она опаздала лет этак на 5 . И да сетевая составляющая даже не отстой это откровенный бред на текущий год , да и на саму игру забили . У параходов все как всегда не получилась доилка забили на хрен
Игра прикольная, в разы глубже чем цивилизация. Боёвка - по началу кажется полным идиотизмом, но, если подумать, то это ровно то, что мы бы увидели, если бы в той же циве были бы полноценные армии, а не несколько пачек, которые в последней части можно настакать. Прикольная цепочка налаживания производства. ОТЛИЧНАЯ механика с эпохами, очень сильно меняет происходящее в мире. Сейчас игра в нелицеприятном техническом состоянии. Нет многоядерности, в эпохе Инопланетян столкнулись с ОТВРАТИТЕЛЬНЫМ багом, где инопланетные корабли удаляли юниты вокруг себя. Но - игра отличная, если готовы платить оверпрайс и за дальнейшие орды DLC, ведь речь идёт об игре от издателей сами знаете каких. Вообщем, прикольно. Шероховато. Но дорого. Дальше - ещё дороже.
Eu joguei de graça por tempo limitado. É um bom jogo, faz você perder dias sem ver o tempo passar, o que define a qualidade desse estilo. Tem muitos conceitos únicos que infelizmente não tive tempo de explorar, pelo menos não todos, até pelo fator replay. Toda via, se me perguntarem um ponto negativo é a diplomacia, as nações são quase sem personalidade além de um modificar pré configurado individual que você pode alterar, o que atrapalha muito o fator replay, pelo menos para mim. Eu também tenho problemas com o combate e o sistema de progressão é meio confuso, principalmente o negócio dos lideres. Mas se você já tem suas mil horas nos grandões do gênero eu digo que vale a experiência. E não se engane, eu vi muitas boas ideias aqui, só talvez sem o devido peso que mereciam. Na verdade eu gostaria de um segundo jogo mais polido e balanceado.
Millennia has a lot of great ideas, but feels a little rough around the edges. I personally like things like the Age system and the National Spirit system, but the supply chain mechanic took a while to get used to (it isn't complex, just not really explained.) The combat is rough, too, which is exacerbated by how aggressive the AI is. I've really enjoyed the free weekend, and I keep coming back to Millennia and I'll probably buy it on discount, but there are minor things here and there that make you wish Millennia wasn't quite so micro-focused. The Age mechanic is a real highlight, whether that's taking the timeline down a darker path or reaching higher than humanity ever did. Great concepts, mixed execution, but worth a shot. edit: With about twenty hours in on it, I've finally managed to understand what's going on, and I'm really liking it. It feels like it has a really big learning curve, which is a bit annoying, but overall I think I prefer this to Civ 5 and 6.
говно
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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