
Mika and the Witch’s Mountain is a fantasy adventure about an aspiring witch who delivers packages to the townspeople of a small island. Explore every cranny and soar through the sky with your magic broom.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 28 → 1/day in the week after.
Reviews, worldwide (the counter carries no country): 105.2/day in the week to Jul 17 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1.2Kreviews | 88% | — | $362K |
| $9.99−50% | 166ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 103 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Einfach ein richtig schönes Cozy Game! Ich habe Mika and the Witch's Mountain wirklich sehr genossen. Das Spiel ist einfach unglaublich cozy und hat so eine angenehm entspannte Atmosphäre. Man kann sich zurücklehnen, in Ruhe die kleine Fantasy-Welt erkunden und einfach ein bisschen abschalten. Mika selbst ist einfach eine unglaublich sympathische kleine Hexe und als Paketzustellerin durch die Gegend zu fliegen und die Bewohner zu beliefern, hat überraschend viel Spaß gemacht. 😄 Die Welt ist wunderschön, die Charaktere sind charmant und immer wieder gibt es etwas Lustiges oder Kleines zu entdecken. Was mir besonders gefallen hat: Das Spiel versucht gar nicht, dich mit hunderttausend Systemen, riesigen Kämpfen oder unnötigem Stress zu erschlagen. Es ist einfach ein kleines, gemütliches Fantasy-Abenteuer, bei dem man sich wohlfühlt. Ein bisschen erkunden, Pakete ausliefern, mit den Bewohnern quatschen, herumfliegen und die Atmosphäre genießen. Für mich genau das richtige Spiel, wenn man nach einem langen Tag einfach mal etwas spielen möchte, das einen runterkommen lässt. Klare Empfehlung für alle, die Cozy Games und kleine Fantasy-Abenteuer mögen.Mika hat definitiv einen kleinen Platz in meinem Herzen bekommen.
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Italian, Simplified Chinese, Portuguese - Portugal, Spanish - Latin America, Catalan, Japanese, Traditional Chinese
Hours played at review time, across 104 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] A Pleasant Surprise [/h1] I first found out about the game through the kickstarter and decided to back it because, as I suspect most people did, it has the same premise as the movie "Kiki's Delivery Service." Honestly, when the game got closer to releasing, I thought it was going to be one of those games that got attention through the kickstarter campaign and then didn't go anywhere, so I just let it sit in my library for a while. I decided to give it a shot recently because it was relatively short, and I was between games. I mean, I did back it, after all. I should at least try it. Despite my skepticism, it ended up being really good. The flight controls are pretty fluid and adaptable, the environments are very well crafted, and the music is actually fantastic. The characters are initially pretty one-dimensional, but they do become a little more complex over time. There are a good number of them, and they are never super fleshed-out, but they do all get some background and a little bit of nuance through the main story and especially the lost items you can bring them as sidequests. They're a lot more forward about their insecurities and other personal information than is probably natural, but I don't fault the game for trying to do something with the characters without padding the runtime with a bunch more quests. There are a couple of little complaints - the music sometimes goes silent longer than I think the game meant to (usually after W.Soot's factory music plays), a couple very minor, non-essential game mechanics could have been explained earlier (you can't use the wind currents for the first few quests, the big jars break by falling on them, the location of the shrine where you can buy outfits and charms with the totems you find), and there could have been more animation/movement patterns for the characters to make them feel more alive - but it's not so much that these things take away from the game as it is that they could have made the game even better. Pros: -Cute visuals, characters, environment -Pretty easy and fun controls and movement -Wholesome and relaxing atmosphere -Surprisingly great music -Long enough to be satisfying but doesn't drag or overstay its welcome Cons: -Mostly nitpicks: --Could have had some more character animation --Could have had different characters interact more --very minor music bug Overall, I'm very pleasantly surprised. It's a very cozy game that makes flying around the island very fun and relaxing. I could even see myself replaying it in the future if I need something chill without much of a time commitment.
This was a neat little game! At first the realization of never being able to have unlimited free flight was a bit dissapointing, replacing that with gliding instead was a really fun idea! Not to mention, you get pretty darn close by the end of the game via new brooms you get by progressing the story. Honestly, I just sort of wish there was more to do. The game's story is pretty short, but I sort of wish there was more stuff to deliver in the post-game! There items you can find and deliver around the map, but once you find all of those, you're pretty much done. I honestly think this game's worst aspect is its optimization; the game just sort of crashes occasionally. It's not TOO often, but often enough to be annoying. I feel like my game crashed 4 or 5 times over the course of my 9 hour playthrough. Autosave prevented a few disasters, but I still lost a dozen or so minutes in the process of replaying parts I did before a crash. A few more tool tips would have helped me realize things sooner, like you can't use tornadoes until late game, or what you have to go through to find a tarot card. But just about everything else in this game rules. The characters are pretty simple but diverse and memorable. On one end of the island, you'll have a animal girl with a mechanical arm camping out, and on the other, you have a Shrek lookalike serving ice cream on the bench. The gameplay is fun and leaves me wanting more, plus the vibes this game brings to the cable are so chill and silly. I got Hat in Time vibes big-time! Definitely worth looking into if you're interested. If Hat in Time meets Kiki's Delivery Service sounds good to you, then give it a go!
A very short game, but a fun time!
Cozy atmosphere, cute characters, and straightforward gameplay. The three optional dungeons (activated through special switches) were a nice addition, since they were more puzzle-based. I also liked that it got easier to figure out where to deliver the extra "lost" objects as I got to know the characters better. I also had a lot of fun completing the churro delivery races. Overall, this was a good addition to my library, though it was just a short game. My only nitpick was that there were lots of cosmetic extras that don't add anything to the gameplay. The costumes are fine because, even though only one (obtained at the very end) gives an upgrade, I can at least see my character wearing them, and that bit of customization was nice. The broom trails were fun too because I felt like I earned them by hunting for them and completing the dungeons. But the charms don't do anything and are barely visible while playing, so they don't add much customization to Mika's look, they don't offer any benefits, and they were cheap to buy, so it didn't feel like a challenge. I think I would've preferred to get the charms as a reward after extra/optional fetch quests from certain characters, like charms for a friendship bracelet or something. The tarot cards were the most useless thing in the game. I read online that there was some kind of hint about breaking the pots to get the cards, but I must have missed it, because I had no idea what to do with the pots (even if I had noticed that hint , I doubt I would've though to drop on them from a great height in order to smash them open). The tarot cards aren't used for anything in the game, and they don't change any cosmetics or offer any upgrades, so getting the cards was underwhelming and felt pointless.
jogo maneirinho
Nice and Cozy
Mika and the Witch's Mountain is a cutsey 3d exploration game that sees you flying around the Isle of Winds delivering packages and making friends. The gameplay is rather simple in nature, but can be difficult to master, reminiscent of old school 3d platformers like Spyro, but unlike those games, Mika is significantly easier. The story is very charming - you're a young witch apprentice coming to the island to become a true, real witch, only to be seemingly rejected by your teacher and having to work your way back into her good graces. It's heartwarming, if a little bland. Basically Kiki's Delivery Service with a little extra twist on it. The main story of the game is EXTREMELY short - like, 2 hours to beat kind of short, but there is a significant amount of optional content like sidequests and dungeons to explore during or after the main story. However, it is in my opinion the greatest weakness of this game - the story never directs you to any of it. Either you discover it on your own or you don't and if you don't, you'll prbably come away feeling rather disappointed by the lack of content. Personally, since I am the type of gamer that gets disinterested in a game after the main story is finished, I ended up dropping the game after credits rolled, even though there was still a lot to discover. I really wish the sidequests and extra stuff was more tied into the story of the island and the game in general. All in all, if you want the Studio Ghibli vibes and you're into exploration without it contributing to a larger story, I'd get this one on discount.
MAIS QUEL JEU INCROYABLE !
Cara, sem explicação. O jogo é magnífico
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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