
Midnight Study is a slingshot roguelike deck-building game where you bounce projectiles off walls to hit cards. Defeat spirits by accurately predicting trajectories to hit talismans , and escape the labyrinthine school with four unique high school girls by building strategic decks!
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About
At the prestigious Yongcheon High School, an old ghost story has been whispered for decades.
They say that at midnight on a full moon, the cries of schoolgirls echo from the sealed occult club room in the basement.
Driven by curiosity, four students performed a forbidden ritual and awakened the sealed spirits, plunging the school into a labyrinth of ghosts.
Now, you must fight through this endless midnight self-study, facing the spirits that haunt the school.
The girls have inherited shamanic power, allowing them to wield talismans. Fire projectiles that ricochet off walls and objects to strike talismans in a unique combat system, and banish the spirits that block your path.
Each cleared battle rewards you with forbidden talismans. Combine talismans and mysterious relics to forge a cursed deck. With the school changing every run, your choices will decide whether you survive.
Haneul (Archery Club)
Sumi (Kendo Club)
Arin (Chemistry Club)
Mirae (Track & Field)
Each character wields a unique weapon and fighting style, offering different tactical approaches to match your playstyle.
The enemies are more than simple spirits. Ghosts from Korean school ghost stories and traditional folklore manifest into reality. In dark classrooms, endless corridors, and sealed chambers, you will face beings once thought to exist only in legend.
Three main chapters to explore
Over 100 talismans and relics to build your deck
Four unique characters with distinct weapon styles
A labyrinthine school structure that changes every run, with spirits that grow stronger over time
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
普通に遊ぶならキャラの特性を活かしつつ相性の良い護符を選び連鎖で大ダメージを狙うなど楽しめます。 しかし、やり込み要素の深淵を進めるとなるとランダム要素が強いゲーム性の悪いところが出ちゃってるなーと 現在深淵19まで到達しましたが壁の跳弾数減少に加え、思念球(お邪魔要素)や戦闘開始時に生成される護符の出現数減少など1ターン目から選択肢が著しく削られる上に敵は複数で攻めてくるのでダメージを与えるにも守るのにも苦労しがちです。一応、敵の行動や護符の配置が気に入らないなら右上の設定→メインで戦闘前のデータをロードし有利な盤面になるまでリセマラもできますが…それでもどうにもならない場面が多い。 また、ルート選択も回復ポイントの保健室の出現率や回復量の減少などが↑の不安定な戦闘要素と相まって自然とランダムイベントが発生する?マークや宝箱、カード強化が多いルートを選ぶプレイングになりがち。 ビルドを組むのも運が大きく絡むため、今回の周回は火力不足or毒などのデバフを解除できる護符を持ってないから諦めよう…と徒労に終わる周も多い。毎回違ったビルドを構築して楽しめるメリットと思えなくもないが… せめて各ACTの最初からやり直せる機能が追加されれば前回のルートのランダムイベントとアイテムはいまいちだったから今回は違うルートを進もう、など試行錯誤できるのでストレスも減ると思います。 現状ではACT1からやり直す必要があるので時間もかかるし護符と遺物の取得のランダム性にも悩まされるので ゲーム自体はキャラ毎のコンセプトも良くできているし、上手く強化できた時はゴリゴリに強化された火力とスリップダメージで敵を倒す、または防御と反撃を盛りまくり守るだけで勝つなど、いろいろな手段で遊べるのでもう少しリトライ機能などの快適な調整がされれば更に楽しめると思います。
I love slay the spire type of games. I have several of those games like Touhou lost branch, phantom mancer, yohane the parhelion, and some more. This game is the closest to the format of slay the spire, which makes love this game more. You guys are in the right track. Bugs i found: - some descriptions are still korean letterings. - i cannot scroll down my deck (can't pull up to view my other cards) (that's on steam deck - i didn't try on pc yet). Additions idea: - voices, i'd love to hear some Korean school girl voices, is that bad? - as their hp goes down, maybe show it in their hurt faces and ripped clothes. - i finished the game, maybe add a "continue exploring spirit world at the end". Edit: Abyss was good. Also, will there be deeper story other than escaping the spirit word?
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Languages: Korean, English, German, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 32 reviews with recorded playtime.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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