
Sidni Larkhearst lived a simple life, delivering messages for her village, until her home is attacked by vampires one night. To her horror, Sidni learns that Dracula, the most feared vampire of all time is hunting her. But why? Find out in this exciting 16-bit RPG from the "Valiant" team.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ein gutes gelegenheitsspiel. kann es empfehlen. supercoole pixelgrafik. der preiß dieses spiels ist im angebor für -92% wie ein geschenk.
I actually thoroughly enjoyed this game. Minimal issues with bugs or anything to be frank. The music is always wonderful, and the plot line did make me laugh a few times, despite me rolling my eyes occasionally at some of the stuff. ALSO. I ship bubbly red head with dark mysterious 800 something vampo man. I really hope the second one gets added on to steam. I definitely recommend this, as an avid player of many RPGs. For me, this is right up there with Stargazer, plot wise. AND length wise. It's always a pleasant surprise to play a game expecting maybe 2 or 3 hours of gameplay, and getting rewarded with 10+ hours. I honestly don't see why this has so many negative reviews. It runs smooth as butter slathered on a baby butt. And the characters definitely grow on you. Cannot stress enough how much I love the dialogue and humor in this. Very refreshing compared to a few others I have played where they sort of throw you in, you feel nothing towards the characters, and it's more of a mindless dungeon crawler than anything. Props to everyone involved in this, it's quite a funny gem if I do say so myself!
Despite its many bugs, I found “Midnight’s Blessing” to be quite enjoyable adventure/JRPG game, with rather nice sceneries, interesting story, witty dialogues and at least one enticing character. The weakest point of the game is probably its combat system; combats can get incredibly grinding, and with bossfights it’s no exception that they can take as long as half an hour. But if you’ve got the patience, if you like this style of JRPG and have already finished Millennium and there is nothing similar around the corner, then Midnight’s Blessing is worth checking.
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The overall idea is nice, but in the end, I couldn't figure out which direction to go or where to find the key object. I also found that searching for all the key objects made the endless battles quite tedious. In the end, I just gave up searching endlessly for the item I needed to do something near the organ. It became too frustrating to continue.
☀️
The story drags forever, graphics look like a 90s demo, controls feel slippery as oil on glass. Yet the midnight moon does a disco and the tiny monster crumbs taste like carrot cake, oddly charming!
Far too much missing...
This had an interesting premise, but lacks in map development, enough guidance for hints to figure out the next location of quests, and very unfriendly battle system. Some bosses are incredibly hard and make you wonder if there is a glitch. And in fact, I was unable to progress the game because I would kill Dracula first and the demon lives forever. And Dracula, without the sprite, is still able to attack my characters. When the battle goes on for 15 minutes with no hints of ending in an RPGmaker game, it counts as a glitch in my book. In fact there are a lot of glitches in this game, which I avoided a few by reloading save files, but I was unable to finish the game because of the final boss. Hope your next game is better.
Players by region
Where this game's players are, estimated from review languages.
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