
In Midnight Ramen, you play as the owner of a late-night ramen stand and his apprentice. You interact with your customers, listen to their troubles, and help them out whenever you can. But as the bowls of ramen are cooked and served, troubles are beginning to brew in your own life as well...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 31 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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"Midnight Ramen" is a narrative dialogue game inspired by titles such as VA-11 Hall-A: Cyberpunk Bartender Action and Coffee Talk, and is developed by the newly-established Cointinue Games studio.
In this game, players take on the role of a ramen stall owner and his apprentice Homura, operates a stand that only opens late at night, as well as. Together they work to run their stand, feed their customers, and help them solve their problems.
Making ramen is not as easy as it sounds. Customers each have their own preferences and, in order to satisfy them, players must combine the different types of broth, noodles, toppings and seasonings in just the right ways!
The customers who come to your stand aren't just burdened by hunger, but by their personal thoughts and troubles. Besides serving them meals, try to have a conversation with them, and help them to resolve the challenges they face!

Your life at the ramen stand might seem ordinary and low-key. But beneath the surface lies an extraordinary secret...
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Music licensing thanks
Pillars Of Creation by Purrple Cat
Silent Wood by Purrple Cat
Creative Commons / Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
Music promoted by Free Stock Music
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
made me cry so hard i couldn't breathe. 10/10
really relaxing, good game to play after work
Going in blind is best. Nothing can prepare you for this store. I'm not crying. You're crying.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
adorable and a bit of a tearjerker!
I laughed, I cried, I made ramen. What more can you ask for in a game?
it's such a good game with well writing story. Nice art style (with just few AI pics). You can beat it in about 3-4 hours. The cooking system is a bit of a letdown, I really wish there was an Endless mode just for the cooking.
开深夜拉面店,品百味人生。小故事写的很不错,也比较有内涵,生离死别,亲情爱情。主要玩法就是视觉小说融合鼠标点击拉面制作,喜欢视觉小说的玩家值得体验。
33入手,玩完的第一感觉是偏贵了,在我心中价格12块比较合理。体验相当于看了一部流水线电影吧。剧情读快点3小时就能连真结局一起通关(可以点按S键)剧情设定很好但表现一般,属于那种过两周就会忘光的。 优点有两个,第一是不用带脑子去看,只要无脑连点就行。 第二是整体氛围很好,有使烦躁之人宁静的功效,建议当时心情烦躁的人或者闲人入手,作为打发时间的作品合格
Story-wise, I’d personally rate this game an 8/10. it’s genuinely intriguing. There were moments that caught me off guard, and a few scenes even left me light tears. The sequence where you’re making ramen, paired with the background music, felt especially calming and immersive. The game does touch on some sensitive topics, but it never becomes overwhelmingly intense to the point where I had to step away, which I appreciated. That said, the ending felt a little rushed. While the true ending gave me a sense of relief and emotional closure, I can’t help but feel that sticking with the normal ending might have been more impactful and realistic, carrying a stronger emotional weight. Overall, the game shows a lot of potential, especially in expanding its backstories. There’s room to dive deeper into the characters’ experiences and really explore what they’ve gone through. I just wish the gameplay had been longer and allowed for a stronger connection with the characters, because I truly enjoyed the experience.
最大优势是拿了个题材,别的平平无奇。 料理部分就纯料理,故意上不同的拉面也没有特别大的差异。往好处说是可以不用动脑子按部就班,往坏了说就是纯走个过场。至于经济环节这种边角料更是想都不用想。 聊天部分太青涩了,开头可能还想学点闲情逸致,但从社畜和苦逼学生登场后就开始踩油门而且越踩越猛,我都不知道作者在急什么。中期好不容易适应车速结果作者又开始灌设定,然后你这玄幻设定和拉面摊还没半毛钱关系。后期刚用亲情刷了波分就告诉我摊子要收最后整个生离死别意思意思得了,那行吧。 哦对了,画风各有所爱我不强求。但下次做游戏能不能把人名统一下,你这一半中一半洋,这洋还是西洋,算我求求了你这开的可是拉面摊,多少整点刻板印象行不行啊。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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