
The chaotic multiplayer hide-and-seek game. Possess seemingly harmless objects as Ghosts or chase them down as Hunters before the clock strikes midnight!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.25/day in the week to Jul 21 → 0.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 7.5Kreviews | 76% | — | $2.9M |
| $19.99 | — | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 800 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ghostly prop hunt. i recommend playing it in custom lobbies with friends! you can still unlock ingame stuff playing in customs and thats awesome bc most games hate it when you play with friends ;(
[h1]一款表面上是躲猫猫玩法的游戏[/h1] 游戏中分为鬼魂和猎人两个阵营,消灭敌对阵营所有人即可获得胜利。 游戏玩法:鬼魂可以选择在午夜前躲起来(被找到大概率寄),也可以一起在午夜前袭击猎人(午夜前伤害较低,需要鬼魂们一起配合);猎人最好在午夜前一起消灭鬼魂(需要有人找鬼,有人吸灵魂碎片,一个人玩纯坐牢),否则午夜来临小鬼变厉鬼,猎人很难存活,猎人午夜可以选择一起打团战,也可以选择在奇怪的角落躲起来(记得换“冷血”天赋不然很容易被鬼看到)。游戏内猎人的装备搭配和鬼魂技能搭配很讲究,需要花时间熟悉(游戏内各地图构造,各种点位、技巧也是玩的时间越久积累得越多,所以萌新进来玩不明白大概率挨打,有耐心的可以多看看攻略,b站有一些,如果只想快乐玩游戏的可以换游戏了)。 游戏挺好玩,但是玩的人实在太少,可以在小黑盒上看日活量 ,长期玩的玩家基本上都互相认识,而且游戏内双方队伍也很难平衡,永远有人单方面被暴虐,能进行一场双方势均力敌、有较好游戏体验、有效提升技术的比赛的机会屈指可数。[spoiler]更何况我们这些游戏时长比较久的老屁股,最喜欢做的事情就是欺负萌新,就算你那边除了你全是人机队友,老屁股也能打得津津有味,因为老屁股就是喜欢这样恶心,所以萌新慎入,在入坑前先想想被老屁股屠杀时能不能忍住不破防。[/spoiler](这个游戏的机制,就注定要双方队伍所有人都会玩才能有游戏体验、玩得开心,就算是满级大佬,在队友三个个人机、萌新的情况下,也很难赢,玩猎人不是被四个鬼追杀就是被当狗溜)。 对于我来说这个游戏是越玩越无聊,越玩越容易破防。亚服游戏内环境也不好,就像我上面说的有依靠人数差、时长差欺负人的,也有在里面骂人的,也有玩的菜还口嗨的,还有喜欢恶心人、压力人萌新的,更有开挂的(不过开挂的大多数是萌新,阅历短,大多数开挂了也被老屁股打破防);欧服美服高手多但是延迟差让我们很难和老外一分高下(玩亚服也要开加速器不然400ping原地罚站,开了加速器亚服70~100ping,欧服170,美服250,而本地人基本上20ping,没啥公平性)。 算上几个小号,我也玩了500多个小时了,感谢午夜猎魂以及游戏里有趣的朋友的陪伴,但我现在已经没有玩下去的欲望了,这个游戏带给我的失望更多,再见,MGH!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Korean, Ukrainian*languages with full audio support
Hours played at review time, across 803 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is a mix between ghostbusters and prop hunt and is very fun with friends
Здорово, классно, но не очень. Онлайна нет, попался всего 1 живой человек 2 раза подряд, а другие боты. Ждать можно долго, я не вытерпел ожидания. Достаточно большой арсенал оружия и оборудования у охотников, а так же большой выбор навыков и способностей у призраков, всё покупается за кристаллы, которые выдаются в конце боя, а не доступно изначально, что радует. Как по мне для 4 призраков карта слишком большая и напичкана множеством предметов, что спрятаться позволяет отлично, боты не найдут.
刚开始就结束了.这游戏是不是没宣发,没有人连国人都没几个,我个人觉得比鹅鸭杀比海上狼人杀有意思为什么会没人。。。游戏出来直至昨天我都没听说过这个游戏哈哈哈还是我自己去找的游戏我是傻逼花了59听说e宝免费送。♥♥♥♥
👍🏻
进不去游戏店个开始然后没动静了
If you hide as a prop directly behind the player spawn, you usually won't be noticed at all, it worked for me quite often. I actually liked the hunter/hunted gameplay.
it's a fun game if you have friends to play with, the game is pretty much dead now, sometimes you have to wait up to 5 minutes to load in a game, but if you play with your friends as a 4 stack I think it would be even more fun than with randoms. There is a mic option but no one uses it, like I said the game is dead. for a prop hunt game, the rounds are way too short. But it is nice tho to have different abilities and weapons. 6/10 if you have no friends then its a 4/10
Midnight Ghost Hunt is a wonderful and unique multiplayer experience with loads of loadout options and so much polish.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $19.5K | 94 | 52% | $9.99 |
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| $2.9M | 2.6K | 81% | $17.49 | |
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| $2.9M | 4.7K | 68% | $19.99 | |
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| $2.9M | 15.9K | 63% | $9.99 |