
Midnight Carnival is a Visual Novel with a dark and disturbing story and theme.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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4/10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An angsty sadsack of an anime pretty boy mopes about how no girl would have him, gives his personal information to a big tiddy lady, gets a kajillion dollars in cash from a secret vault, and that’s the entire plot. The lack of resolution couldn’t be more obvious, as the unfinished world of the game pretty much falls apart towards the end. All of the characters disappear into the night, and the big tiddy lady doesn’t even appear onscreen. The only reason I know what she looks like is because of the freaking trading cards. I sincerely hope the developer can look back on this and laugh, because that’s the most value that this unfinished visual novel has. Between the several grammar and spelling mistakes, the random-notes soundtrack, and the plot that goes nowhere, the cringe is all that it has going for it. Like, Brandon doesn’t like gross books like [i]Twilight[/i], he likes cooool books, like [i]Lord of the Rings[/i]… ...and the [i]NECRONOMICON[/i]! :P Time to grind out the last of the trading cards. Maybe I'll roll those gazongas that didn’t make it into the game. EDIT: I got Brandon.
Решилась купить чисто ради значка, игра стоила копейки, да и карточки полностью её окупают. Хорошая картинка, как раз для визуальной новеллы, ощущается вайб от стиля, одним словом игра ВО! Плюсы : Приятная картинка, интересное музыкальное сопровождение и можно пройти чисто чтоб окунуться во что-то новенькое кроме шутеров. Минусы : Ранний доступ, на игру клали с огромной колокольни, отсутствие интернационального руССкого языка. Покупайте, окупится с лихвой за 1-2 карточки.
This game sucks donkey ♥♥♥♥. Only bought it for the cool points shop background.
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кто создал это говно дайте значок
Midnight Carnival by Delusional Games, published by Back To Basics Gaming, is a dark visual novel that explores the fragile line between despair and delusion through the story of a young man named Brandon. Burdened by loneliness and depression, he drifts through his days seeking a glimmer of hope or some miraculous change to break the monotony of his existence. That wish, as the title implies, leads him to a mysterious carnival that seems to exist somewhere between dream and nightmare—a surreal space where reality distorts and his inner turmoil takes tangible form. The premise is undeniably intriguing, combining psychological introspection with unsettling imagery, and positioning itself as a somber exploration of the mind rather than a conventional horror tale. The visual presentation complements the tone, with dark backgrounds and muted palettes that echo Brandon’s emotional state. The carnival itself feels like a metaphorical construct, its strange performers and haunting atmosphere reflecting fragments of the protagonist’s psyche. While the art lacks the refinement of high-budget visual novels, its rough edges occasionally enhance the eerie atmosphere, giving the experience an unfiltered and personal touch. The story’s pacing is deliberate and melancholic, relying on slow reveals and internal monologue to draw the player into Brandon’s unraveling consciousness. The sparse use of sound heightens this sense of isolation—moments of silence hang heavily, interrupted only by the occasional unsettling cue that signals something has gone wrong beneath the surface of his thoughts. At its core, Midnight Carnival attempts to blend psychological realism with the surrealism of a dreamscape. The writing dives into themes of mental health, disillusionment, and the desperate need for connection, and at its best, it captures the rawness of a person struggling against invisible walls. The carnival setting serves as both a physical and emotional labyrinth, with each encounter peeling away another layer of Brandon’s self-perception. There are flashes of brilliance in how the narrative frames despair as both a personal prison and a temptation—a place where escape and surrender blur into one. For players drawn to introspective storytelling, there are moments when the game’s atmosphere feels genuinely haunting, conveying an authentic sense of psychological tension without relying on jump scares or gore. However, Midnight Carnival’s greatest weakness lies in its incomplete state. The game was released in Early Access with only its first chapter available, and years later, it remains unfinished. What could have been an engaging descent into madness feels truncated, ending just as the story begins to build momentum. Promises of additional chapters and narrative expansion were never fulfilled, leaving the existing portion feeling more like a prologue than a complete experience. This incompleteness makes it difficult to fully invest in the characters or their arcs, as key story threads are introduced but left unresolved. The pacing, already slow and meditative, becomes frustrating when the anticipated payoff never arrives. It’s clear that the developers had a larger vision in mind, but the lack of follow-through transforms what might have been an emotionally resonant journey into a fragment of unrealized potential. The presentation and technical aspects also reveal the game’s indie limitations. The visual assets are functional but inconsistent, and some interface elements feel dated, reminiscent of early freeware visual novels. The lack of animation and minimal use of sound design make the experience feel static, and while this might suit the game’s somber tone, it also limits its immersion. Despite these shortcomings, there’s a sincerity in its execution—a sense that the creators were genuinely invested in crafting a personal, emotional story rather than a commercial product. The dialogue occasionally falters under the weight of its ambition, sometimes slipping into melodrama, but its intent remains clear: to portray the pain of loneliness and the seduction of escape in a world that offers neither comfort nor clarity. Ultimately, Midnight Carnival stands as an unfinished experiment—an evocative concept trapped in a partial release. It has the bones of something meaningful: a psychological narrative built around isolation, symbolism, and fragile hope. Yet, without its promised continuation, it remains a sketch of what could have been a powerful exploration of despair and redemption. For players who appreciate atmospheric storytelling and can tolerate its unpolished and incomplete state, there are moments worth experiencing—moments when the writing brushes against something raw and real. But for those seeking a cohesive story or satisfying closure, Midnight Carnival will likely feel like a half-finished dream, compelling in its idea but haunting for what it never had the chance to become. Rating: 4/10
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Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 115.6K | 24% | $1.99 | |
| $3M | 5.3K | 98% | $23.99 | |
| $1.4M | 36.7K | 92% | $1.99 | |
| $1.1M | 2.3K | 88% | $14.99 | |
| $1M | 3.7K | 94% | $11.99 | |
| $154.8K | 563 | 90% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.9K | 76 | 76% | $4.99 | |
| $6.9K | 62 | 100% | $4.79 | |
| $6.9K | 132 | 91% | $2.99 | |
| $6.9K | 62 | 55% | $3.79 | |
| $6.9K | 51 | 100% | $4.99 | |
| $6.9K | 291 | 78% | $0.99 |