
Build the ultimate cat army through tactical breeding and send them into deep, challenging turn-based adventures. Draft abilities, collect items, and manipulate genetics across generations in this roguelike tactics game from the creators of The Binding of Isaac and The End is Nigh.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 37.86/day in the week to Sep 15 → 46.57/day in the week after.
About
From Edmund McMillen (The Binding of Isaac, Super Meat Boy) and Tyler Glaiel (Closure, The End Is Nigh) comes a deeply tactical legacy roguelite that asks:
What if you could breed the perfect army of whiskered warriors, then send them on tactical adventures in search of food, money and loads of treasure?
The Cat Loop:
Welcome to Boon County, where each day you’ll assemble a team from your ever-growing house and outfit your cats with class-specific collars (Fighter, Tank, Mage, and many more). Send your mutant feline squad clawing through adventures of turn-based battles that demand careful positioning, wild power combos, and environmental shenanigans.
Combat That Rewards Mastery:
With 1000+ unique abilities (75 per class), 900+ items, and countless environmental interactions, every run throws fresh tactical puzzles at you. There’s real depth here, and endless room for experimenters and optimizers alike.
Breeding Creates Your Future:
Cats that return home carry scars, experience (and sometimes extra heads!) Pass down strange skills and mutations, tinker with your bloodline, tackle genetic quirks, and build ever stranger, more powerful cats for the next adventure.
Epic Scope:
200+ hour main campaign
10+ character classes with 75 unique abilities each
900+ wild items
200+ enemies and bosses
Roguelite progression: never experience the same game twice.
Choices at every turn. Money! Items!! And genes!! All matters.
From Simple to Infinitely Complex:
Mewgenics welcomes you in and then reveals more and more layers over time. Early runs teach the basics, but soon you'll be optimizing breeding chains, discovering unexpected ability combos, and making agonizing strategic choices about whether to keep a cute kitten or give it to one of the many NPCs to upgrade your house. Mewgenics offers you a path to tactical mastery while embracing chaotic emergent gameplay.
Build, experiment, adapt! There’s always a new way to experiment with (and break) the game.
Also: you can pet the cats.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 54.2Kreviews | 90% | — | $51.4M |
| $39.99 | — | — | #77 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3092 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm having a difficult time describing why the game is good. It is good, don't get me wrong. It's unique and familiar all at the same time. Just give it a go.
Прикольная игра про разведение котиков и прикольная механика боев, игра очень интересная советую покупать! (Текст в скобках убрать, ничего не изменять, оплата придет через 5 минут после отправки сообщения)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $51.6M | 50.4K | 89% | $59.99 | |
| $50.6M | 142.1K | 92% | $19.99 | |
| $52.3M | 52.4K | 90% | $34.99 | |
| $50.2M | 279.7K | 98% | $9.99 | |
| $52.6M | 82.1K | 79% | $39.99 | |
| $52.7M | 25.3K | 66% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $20.1K | 71 | 82% | $9.99 | |
| $726.7K | 908 | 75% | $24.99 | |
| $129.9K | 654 | 97% | $4.99 |
Latest in each market: best RU #37, worst CN #100 · 13 markets collected
US · last 30 days
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Japanese, Korean, Russian, Simplified Chinese
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I want to like this game, it's quirky and has a fun concept. But the battles are so poorly designed. Fenrir is so pointless to fight. I don't know why game dev's think that stun locking you does anything but make the game frustrating.
真正的基米勇于向天哈气
это лучшая игра, в которую я играл. за 2 дня наиграл 13ч
this game conditioned me to feel indifferent towards the deaths of my loved ones
Mto viciante e com musivcas incriveis, porém agora tenho trauma com gatos gordos que se chamam guilhotina
J'aimerais aimer Mewgenics, mais lui ne m'aime pas du tout. Soit on a des runs où l'on roule sur tout le monde en ayant une synergie pétée entre les persos, soit c'est tout l'inverse et on subit tout le long du run. Si vous couplez à ça des règles qui ne sont pas claires au premier abord, et qui peuvent de cette manière vous faire perdre un combat, et donc une run complète, vous obtenez un mélange frustrant et beaucoup moins stratégique que l'on pourrait penser. Sachant qu'en plus les runs peuvent être très longues, je ne perdrais pas plus de temps sur Mewgenics. Les deux premiers actes étaient sympas, mais plus on avance, plus on se heurte à du chaos qui ne peut plus être compensé par une bonne planification et stratégie. Dommage.
Hydrogen pussу VS Coughing mustache man
Прекрасная Игра, от боссов отвал всего, а коты с различными смешными расстройствами вообще улёт. Сначала кажется самым обычным милым пошаговым рогаликом, но с КАЖДЫМ разом игра становиться всё интереснее, от необычного геймплея и игровых решений, до крутых комбинаций которое по ощущениям бесконечны, ВЕСЬ геймплей и ваши решения воспринимаются буквально, за счёт этого вы можете хоть избивать, или есть своего же кота, и получать например огромный баф даже не убивая врага. Mewgenics по истине принял самые лучшие качества из всех игр McMillen, однажды покорил меня Super Meet boy и Isaac , а сейчас подарил такую замечательную игру. Всем рекомендую особенно если хотите залипнуть во что то интересное и вспоминать после как приятное время препровождение.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.