
Build the ultimate cat army through tactical breeding and send them into deep, challenging turn-based adventures. Draft abilities, collect items, and manipulate genetics across generations in this roguelike tactics game from the creators of The Binding of Isaac and The End is Nigh.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 37.86/day in the week to Sep 15 → 48.17/day in the week after.
About
From Edmund McMillen (The Binding of Isaac, Super Meat Boy) and Tyler Glaiel (Closure, The End Is Nigh) comes a deeply tactical legacy roguelite that asks:
What if you could breed the perfect army of whiskered warriors, then send them on tactical adventures in search of food, money and loads of treasure?
The Cat Loop:
Welcome to Boon County, where each day you’ll assemble a team from your ever-growing house and outfit your cats with class-specific collars (Fighter, Tank, Mage, and many more). Send your mutant feline squad clawing through adventures of turn-based battles that demand careful positioning, wild power combos, and environmental shenanigans.
Combat That Rewards Mastery:
With 1000+ unique abilities (75 per class), 900+ items, and countless environmental interactions, every run throws fresh tactical puzzles at you. There’s real depth here, and endless room for experimenters and optimizers alike.
Breeding Creates Your Future:
Cats that return home carry scars, experience (and sometimes extra heads!) Pass down strange skills and mutations, tinker with your bloodline, tackle genetic quirks, and build ever stranger, more powerful cats for the next adventure.
Epic Scope:
200+ hour main campaign
10+ character classes with 75 unique abilities each
900+ wild items
200+ enemies and bosses
Roguelite progression: never experience the same game twice.
Choices at every turn. Money! Items!! And genes!! All matters.
From Simple to Infinitely Complex:
Mewgenics welcomes you in and then reveals more and more layers over time. Early runs teach the basics, but soon you'll be optimizing breeding chains, discovering unexpected ability combos, and making agonizing strategic choices about whether to keep a cute kitten or give it to one of the many NPCs to upgrade your house. Mewgenics offers you a path to tactical mastery while embracing chaotic emergent gameplay.
Build, experiment, adapt! There’s always a new way to experiment with (and break) the game.
Also: you can pet the cats.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 54.2Kreviews | 90% | — | $51.4M |
| $39.99 | — | — | #69 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3013 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
el juego es muy bueno estaria mejor si contabilizara las desconexciones por errores del juego para no comerse la penalizacion
a lot a stuff to do
终于有中文了,好评
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $51.6M | 50.3K | 89% | $59.99 | |
| $52.1M | 52.3K | 90% | $34.99 | |
| $50.6M | 142K | 92% | $19.99 | |
| $52.6M | 30.8K | 67% | $59.99 | |
| $52.6M | 82.1K | 79% | $39.99 | |
| $53.2M | 136K | 90% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $20.1K | 71 | 82% | $9.99 | |
| $726.7K | 908 | 75% | $24.99 | |
| $129.9K | 654 | 97% | $4.99 |
Latest in each market: best RU #37, worst CN #100 · 13 markets collected
US · last 30 days
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Japanese, Korean, Russian, Simplified Chinese
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
es un juego muy divertido y emocionate de jugar, y eso que no me gustaba los juegos tacticos de cuadriculas, hasta que conoci este juego (que fue por el soundtrack que me atrapo, para que miento) adoro como es la curva de aprendizaje aqui y las multiples variables posibles que puede aver. AMO MEWGENICS
Это самая пиздатая игра про то как мы управляя котами сначало бьём жирную кошку, потом её труп, потом её труп 2.0, потом мы пробуждаем 2-х кошачьих богов, пиздим их и они там чё-т между собой не поделили и смотрим на их ебейшую драку попутно пиздя их. Рекомендую, 10/10
Разводила котов все умерли и мне пришлось собирать котов с улицы 100 из 10
It's crashed on me twice, out of nowhere it will start lagging really bad and just.. crash. I've raised the settings.. lowered them. Even playing high intensive graphic games don't bog down my pc this bad
a perfectly fun game that can get a bit stale, especially since the quality of life features hover somewhere between "abysmal" and "not there". breeding is almost entirely unexplained beyond the incredibly basic "two cats can ♥♥♥♥ nasty to produce a kitten and that kitten will inherit traits and mutations". but there's no way to control that breeding without dedicating several nights to putting the desired traits in the attic and hoping they fit the criteria of "can these two product offspring" (two same sex cats cannot, unless they're both non-binary), "do they WANT to produce offspring" (cats can be gay or asexual/"low/no libido"), and hoping you get the stats you want. that last part is the major sticking point. if you have a cat with high con and int, but low charisma and ranged, you might want a necromancer! so you put with you a cat with good charisma and strength but low int... and you get a cat with middling stats and low constitution. there is no way to predict this... at least not what the game tells you about. the game is fun, the tactical style is really neat (if a bit obtuse at times) and while the skills oftentimes don't tell you much beyond the most basic interactions, a lot of it IS intuitive enough to get the important bits; I.e your lightning attack is going to zap everyone in this pool. it's not COMPLETELY incomprehensible. status effects, mutations, and weather conditions will tell you point blank what they do. not always every interaction, but finding those IS part of the fun. the game really suffers when it comes to stats. it tells you the basics (int is max mana, charisma is mana recovery) but completely leaves out what stats affect what. obviously, my fighter is using strength for her melee attack and my ranger uses dex for their ranged "arrow", so the mage must use int obviously... except no the mage uses dex, too? the only indication is with a passive effect (paw missile) that replaces your attack explaining that THIS ONE scales off intelligence. despite this, steam only allows a binary yes/no for recommendations. so i can't say "yes, but". so i will just so i recommend it, but me prepared to install mods or check wikis and watch youtube videos. so... basically isaac again; a really solid game that doesn't tell you jack.
♥♥♥♥♥!
В игре родился кот с моим именем, а потом у него выросли оленьи рога. Рекомендую.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.