
Build the ultimate cat army through tactical breeding and send them into deep, challenging turn-based adventures. Draft abilities, collect items, and manipulate genetics across generations in this roguelike tactics game from the creators of The Binding of Isaac and The End is Nigh.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
From Edmund McMillen (The Binding of Isaac, Super Meat Boy) and Tyler Glaiel (Closure, The End Is Nigh) comes a deeply tactical legacy roguelite that asks:
What if you could breed the perfect army of whiskered warriors, then send them on tactical adventures in search of food, money and loads of treasure?
The Cat Loop:
Welcome to Boon County, where each day you’ll assemble a team from your ever-growing house and outfit your cats with class-specific collars (Fighter, Tank, Mage, and many more). Send your mutant feline squad clawing through adventures of turn-based battles that demand careful positioning, wild power combos, and environmental shenanigans.
Combat That Rewards Mastery:
With 1000+ unique abilities (75 per class), 900+ items, and countless environmental interactions, every run throws fresh tactical puzzles at you. There’s real depth here, and endless room for experimenters and optimizers alike.
Breeding Creates Your Future:
Cats that return home carry scars, experience (and sometimes extra heads!) Pass down strange skills and mutations, tinker with your bloodline, tackle genetic quirks, and build ever stranger, more powerful cats for the next adventure.
Epic Scope:
200+ hour main campaign
10+ character classes with 75 unique abilities each
900+ wild items
200+ enemies and bosses
Roguelite progression: never experience the same game twice.
Choices at every turn. Money! Items!! And genes!! All matters.
From Simple to Infinitely Complex:
Mewgenics welcomes you in and then reveals more and more layers over time. Early runs teach the basics, but soon you'll be optimizing breeding chains, discovering unexpected ability combos, and making agonizing strategic choices about whether to keep a cute kitten or give it to one of the many NPCs to upgrade your house. Mewgenics offers you a path to tactical mastery while embracing chaotic emergent gameplay.
Build, experiment, adapt! There’s always a new way to experiment with (and break) the game.
Also: you can pet the cats.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $22.49−25% | 54Kreviews | 90% | — | $51.2M |
| $39.99 | — | — | #23 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2853 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
没有中文
新消息兄弟们,汉化无预期的推迟了,e 胖你真是这个👍
McMillen, Glaeil, Truong, Little, Swink, Eli Evans, Crystal Evans, Alex Hicks, Tikara, Florian Himsl, Jon Schubbe, Kyle Eck, Peach McMillen, Chris Haskins, Paul Hubans, Danielle McMillen, Gavin Howell, Danny Odwyer, Acacia Grace Evans, Stephine Howell, Robert Bowling, Joe Evans, Lincoln Howell, Gabe Cuzzillo, Bennett Foddy, Huy Nguyen, Andrew Hull, Flynn Papandrea, Steve Swink, James Marshall, Dusty McMillen, Erin Robinson Swink, Jake Kulkowski, Arin Hanson, Zach Lazarus, Bonnie Kulkowski, Dan Paladin, Devin Brady, Eduardo Aparicio, Derek Yu, Jeff Bandelin, Jon Perry, Carter Abascal, Artem Morozov, Jhonen Vasquez, Nikola Rakonjac, Flynn Christ, Taylor Evergarden, Matt Kap, Nick Pasto, Jackson Moore, Michael Stevens, Bee Mixsy, Mathew Markert, Harry Michael Brewis, Vinh Truong, Krystal Fleming, Kris Wilson, Chris Schilling, Jonatan Söderström, Jason Kanar, Dan Gheesling, Russ Frushtick, Carmen Pupard, Roger Barr, Jay Lewis, Logan Giberson, Reanne Donkor, Georgie Christoforou utterly failed in design, balancing, pacing, and especially playtesting. Why bother sinking in hundreds of hours in a game that doesn't want you to play it, doesn't know how you are to play it, and expects you to enjoy it when it utterly ♥♥♥♥♥ you as some delusional form of being "challenging" and/or "engaging". Pirate it if you're curious, it only gets worse the further you engage with it. Congrats on the dickriders who "beat" this ♥♥♥♥♥♥♥, your worthless reddit galvanizing hivemind opinions do not take away the fact that you don't have a life and refuse out of principle to amount to anything; it is laughable and cringe for the blind/delusional defenders of this game think that abusing the few and overlooked exploits - ones the game itself doesn't even properly comprehend - over and over for every run to get to some ♥♥♥♥♥♥♥♥ tier ending means you're the only type of person allowed to have an opinion on your parasocial, stockholm-syndrome-esque, boyfriend's latest pile of languid, putrid, infested ♥♥♥♥ that you willingly call dinner.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best RU #31, worst AU #100 · 13 markets collected
US · last 30 days
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Japanese, Korean, Russian, Simplified Chinese
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
中文呢?
游戏是好游戏,但是g胖不尊重中国玩家,祝g母长命百岁,g胖返老还童
何翻译?糟糕的汉化水平,很难想象半年端出来的中文不如刚发售几天就有的民间汉化半根
some of the most annoying enemies in any game i have ever played
比起以撒更像暗黑地牢,一周目体验优秀但是耐玩性极差。 优点:非常优秀的美术和音乐。怪物种类非常多而且设计都很有意思。道具,变异,技能非常非常多,而且花样百出。 缺点:1、局内操作空间小。小巷和沙漠怪物强度还可以接受的情况下还是可以体验到战旗的乐趣的,可以通过深思熟虑后的操作改变战局。但是到实验室怪物强度质变,什么卡攻击距离,什么利用环境,什么精准释放技能来达到最大效果在极其变态的怪物面前都毫无意义,只能依赖更加变态的变异或祈祷局内能抽到强力技能组合。 2、存在很多玩家完全不可控且非常影响游戏体验的随机性。首先是作为战旗游戏居然对敌人的技能说明是简单的文字说明,具体效果要靠猜和记,而且游戏底层上就排斥SL,所以会有非常多初见杀和莫名其妙的怪物技能效果。局内的随机事件也缺乏说明,没有具体的技能判定要求和效果说明,只能随便乱选或者见多了自己记住。最重量级的就是升级系统,在技能池及其庞大的情况下居然升级选择技能只有4个选项,且重roll需要d6道具或d6变异,加上非常少的选择次数,类比杀戮尖塔就是一整局只能看4组卡,能选到什么技能纯看运气。偏偏技能间强度差异极大,很多技能都需要特定的被动主动组合才能发挥效果,这就使得局内体验非常看运气,玩家非常无力,类比以撒就是禁止运营,只有宝箱房有道具。 3、局外养成系统非常复杂且占比非常大。喵喵中玩家操作占局内强度的10%,局内抽到的技能占局内强度30%,而局外的养猫系统占局内强度的60%。变异强度已经变态到完美猫只靠平a都能通关实验室,飞行,额外攻击,额外回合,d6,攻击附带瘀伤等等极其变态的效果都在变异里。但是养猫系统又极其复杂且缺乏引导,在不看攻略的情况下普通玩家想养出全7猫都极其困难,更不用说获得强力变异并遗传,控制近亲率,控制技能遗传了。稳定产出全7全变异低近亲无疾病加上强力通用主动被动技能这种完美猫需要看攻略的同时花费数个小时才能做到。普通玩家不看攻略自己养的猫很难适应实验室怪物的强度。更重要的是变异系统太稳定且强力了,养出不错的猫之后很容易让每局同质化严重,因为膨胀的怪物强度和猫强度严重挤压了策略空间,后期的游戏基本就是完美猫秒秒秒。如果是一般的猫那就是抽技能,运气好就秒秒秒,运气差就蠕动一下然后被怪干死。玩家几乎没有任何操作空间。 虽然我说了这么多缺点,但是游戏本身至少有100小时的优秀体验,作为一个优秀独立游戏是绰绰有余,但是毕竟是e胖的游戏,有点不符合预期了。我个人意见是削弱变异强度和实验室的怪物强度,大幅简化养猫系统,平衡技能强度,最好弄一个常驻且比较容易获得的重roll点,比如每局所有猫加起来可以无条件roll两次,最好能做到在实验室也能保留战旗策略性,让玩家有足够的操作空间。增加详细的怪物技能说明和事件判定条件极其效果(大概率只能靠mod了)。
什么时候出官方中文什么时候改好评
游戏很好玩。但是我还要给差评。首发买的,到现在都没中文。你看看延迟了多少个月呢?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $52.7M | 82K | 79% | $39.99 |
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