
Build the ultimate cat army through tactical breeding and send them into deep, challenging turn-based adventures. Draft abilities, collect items, and manipulate genetics across generations in this roguelike tactics game from the creators of The Binding of Isaac and The End is Nigh.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 37.86/day in the week to Sep 15 → 40.67/day in the week after.
About
From Edmund McMillen (The Binding of Isaac, Super Meat Boy) and Tyler Glaiel (Closure, The End Is Nigh) comes a deeply tactical legacy roguelite that asks:
What if you could breed the perfect army of whiskered warriors, then send them on tactical adventures in search of food, money and loads of treasure?
The Cat Loop:
Welcome to Boon County, where each day you’ll assemble a team from your ever-growing house and outfit your cats with class-specific collars (Fighter, Tank, Mage, and many more). Send your mutant feline squad clawing through adventures of turn-based battles that demand careful positioning, wild power combos, and environmental shenanigans.
Combat That Rewards Mastery:
With 1000+ unique abilities (75 per class), 900+ items, and countless environmental interactions, every run throws fresh tactical puzzles at you. There’s real depth here, and endless room for experimenters and optimizers alike.
Breeding Creates Your Future:
Cats that return home carry scars, experience (and sometimes extra heads!) Pass down strange skills and mutations, tinker with your bloodline, tackle genetic quirks, and build ever stranger, more powerful cats for the next adventure.
Epic Scope:
200+ hour main campaign
10+ character classes with 75 unique abilities each
900+ wild items
200+ enemies and bosses
Roguelite progression: never experience the same game twice.
Choices at every turn. Money! Items!! And genes!! All matters.
From Simple to Infinitely Complex:
Mewgenics welcomes you in and then reveals more and more layers over time. Early runs teach the basics, but soon you'll be optimizing breeding chains, discovering unexpected ability combos, and making agonizing strategic choices about whether to keep a cute kitten or give it to one of the many NPCs to upgrade your house. Mewgenics offers you a path to tactical mastery while embracing chaotic emergent gameplay.
Build, experiment, adapt! There’s always a new way to experiment with (and break) the game.
Also: you can pet the cats.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $22.49−25% | 54.1Kreviews | 90% | — | $51.4M |
| $39.99 | — | — | #50 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2983 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Un petit bijou addictif ! Avec son humour noir, ses mécanismes stratégiques complexes et sa rejouabilité exceptionnelle, vous ne voudrez plus vous en séparer. Un incontournable pour les amateurs de défis originaux et de chats génétiquement modifiés :)
There's definitely a lot of good things here, but I want to focus on the bad so other players don't have to get stuck invested in a game that they'll end up frustrated with rather than enjoying like I did. 1) UI and skill description needs a lot of work I basically had ChatGPT always there to help me clarify what anything does. Ranges of skills really need to be stated as well. 2) Grind. It's weird that the moment you unlock all these great skills and abilities... You have to start over from scratch. Your team goes home, and their kittens inherit almost nothing. I know this changes later on, but 25 hours in and I was still just having strays and random cats doing the same loop again and again. There's definitely a progression block early on where you need to donate 25 cats for another room, 10 cats for more inventory space, 10 cats for breeding, 10 for something else and something else. That's like 30 runs before you even upgrade the basic level of anything. 3) Events. Usually events in games are an exciting thing. Sure, there's randomness to it. In Mewgenics, Events are pretty much to be avoided if you can (and usually you can't). The Monkey Paw event, specifically made me put the game down and never pick it up again. Nothing spoilery, but I had picked up the Callus item and was building up a lot of armor on my Cleric (healer) and was happy with my team going for a Cave run. This event comes along and tells me I can get a really powerful item so I choose it. And you know what happens? It deletes ALL MY GEAR, including the special Callus item and all the armor I had accumulated with it, and gives me something totally useless, a Lil Battery. I realized then that this is a game that likes to poorly communicate choices, punish players for no reason, and actively sabotage your plans. The game wants to cheese you. After reading other reviews, it looks like these random run-ending events and mechanics only increase in the later stages. So I'm going to put this down and hope others don't waste their time like I did.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best RU #27, worst AU #100 · 13 markets collected
US · last 30 days
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Japanese, Korean, Russian, Simplified Chinese
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Как перестать играть? *помогите*
he tenido mas runs de mewgenics que duchas este año macmilen follate a mi esposa
官中欺诈
中文改好了再给好评
i love violent kitty chess
лучший рогалик в который я играла, очень жду длс
cycles to have a new run takes too long and sometimes you need to do trash cat runs so you dont run of resources.
Cat sex
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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