
Build the ultimate cat army through tactical breeding and send them into deep, challenging turn-based adventures. Draft abilities, collect items, and manipulate genetics across generations in this roguelike tactics game from the creators of The Binding of Isaac and The End is Nigh.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 37.86/day in the week to Sep 15 → 40.8/day in the week after.
About
From Edmund McMillen (The Binding of Isaac, Super Meat Boy) and Tyler Glaiel (Closure, The End Is Nigh) comes a deeply tactical legacy roguelite that asks:
What if you could breed the perfect army of whiskered warriors, then send them on tactical adventures in search of food, money and loads of treasure?
The Cat Loop:
Welcome to Boon County, where each day you’ll assemble a team from your ever-growing house and outfit your cats with class-specific collars (Fighter, Tank, Mage, and many more). Send your mutant feline squad clawing through adventures of turn-based battles that demand careful positioning, wild power combos, and environmental shenanigans.
Combat That Rewards Mastery:
With 1000+ unique abilities (75 per class), 900+ items, and countless environmental interactions, every run throws fresh tactical puzzles at you. There’s real depth here, and endless room for experimenters and optimizers alike.
Breeding Creates Your Future:
Cats that return home carry scars, experience (and sometimes extra heads!) Pass down strange skills and mutations, tinker with your bloodline, tackle genetic quirks, and build ever stranger, more powerful cats for the next adventure.
Epic Scope:
200+ hour main campaign
10+ character classes with 75 unique abilities each
900+ wild items
200+ enemies and bosses
Roguelite progression: never experience the same game twice.
Choices at every turn. Money! Items!! And genes!! All matters.
From Simple to Infinitely Complex:
Mewgenics welcomes you in and then reveals more and more layers over time. Early runs teach the basics, but soon you'll be optimizing breeding chains, discovering unexpected ability combos, and making agonizing strategic choices about whether to keep a cute kitten or give it to one of the many NPCs to upgrade your house. Mewgenics offers you a path to tactical mastery while embracing chaotic emergent gameplay.
Build, experiment, adapt! There’s always a new way to experiment with (and break) the game.
Also: you can pet the cats.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $22.49−25% | 50Kreviews | 90% | — | $51.4M |
| $39.99 | — | — | #50 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2943 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Одна из моих любимых игр Персонажи имба,механики неплохии,игра в 80% зависит от рандома и событий Потрачено на нее 204,5 часов...зато все ачивки получины 👀👅 (Смотря на это я постарела по ощущениям.) Анивэй..игра годная,но требует крепких нерв и много терпимости
预购了到现在没中文?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best RU #27, worst AU #100 · 13 markets collected
US · last 30 days
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Japanese, Korean, Russian, Simplified Chinese
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Firstly, I was punching some kittens... And now, after 200 hours, I'm punching some [spoiler]Hitlers[/spoiler]
好
Mewgenics is one of the weirdest, funniest, most addictive games I've played. It takes the tactical roguelike formula, throws in cat breeding, horrifying random events, and a soundtrack so good it has no business being this catchy, then somehow makes the whole thing work. The first few acts are an absolute blast. Planning your team, breeding cats, finding ridiculous combinations of traits and abilities, and watching your tiny furry warriors destroy enemies is incredibly satisfying. Then Act 3 arrives and politely says: "What if the enemies took twice as many turns, had absurd damage, and your carefully planned strategy became a suggestion?" Suddenly every decision matters. Your cat choice matters. Your equipment matters. The weather matters. The random encounter that looked harmless 10 seconds ago matters because now your favourite cat has a permanent injury and a new trauma story. The RNG in this game is both the reason I love it and the reason I stare at my screen questioning my life choices. It controls everything: enemies, events, abilities, weather, breeding outcomes... sometimes it feels like the game itself is rolling dice and laughing. You can spend an hour building the perfect run only for a bad map, unlucky event chain, and one angry cat with rage issues to turn your dream team into a feline tragedy. And speaking of breeding... I hope you enjoy discovering that your "perfect genetic masterpiece" somehow keeps pairing with the wrong cats, refusing to produce kittens, or passing down the world's worst traits. The breeding system is deep, but a lot of important information is locked behind upgrades, so early on you're basically throwing cats together and hoping for science instead of creating the world's most cursed family tree. The upgrade system can also feel like a second job. Eventually you're donating huge numbers of cats just to unlock better systems, which means your retirement home starts looking less like a cat sanctuary and more like a suspiciously organised feline tax operation. But honestly? The reason I kept coming back is because Mewgenics has something special. The cats are adorable, the game is hilarious, and somehow I became genuinely upset when my little pixel cat got injured by something ridiculous. One moment you're laughing because your cat learned a ridiculous ability, the next you're mourning because a random event gave them a permanent disability. Emotional damage simulator, but with whiskers. And the music. Oh my god, the music. The soundtrack is ridiculously good. The songs are catchy, memorable, and fit every area perfectly. I genuinely understand why someone would keep playing partly because the soundtrack has no right being this much of a banger. Overall, Mewgenics is a fantastic game that occasionally feels like it personally wants to ruin your day. It rewards planning, patience, and a willingness to accept that your cats are probably going to suffer for your entertainment. Highly recommend if you love tactical roguelikes, breeding systems, chaos, or watching tiny cats commit war crimes. 10/10 soundtrack. 10/10 cats. 10/10 emotional devastation.
existem gatos. gatos possuem gostos e armas. você não concorda com os gostos. você usa as armas pra matar eles. parabéns, agoro você tem que lutar contra o bigodudo futurista. MewGenics
he tenido mas runs de mewgenics que duchas este año macmilen follate a mi esposa
Nerfing things in a game where you already grind for hours to beat a run seems really counterintuitive to me. I don't know why fun needs to be nerfed in case of "balance" in a single player game, especially when the game is already plenty hard, even before the nerfs I'm still going to give this a positive review because it IS a fun game when it doesn't punish you with having to set up a good run by grinding a ton.
лучший рогалик в который я играла, очень жду длс
i love violent kitty chess
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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