
Build the ultimate cat army through tactical breeding and send them into deep, challenging turn-based adventures. Draft abilities, collect items, and manipulate genetics across generations in this roguelike tactics game from the creators of The Binding of Isaac and The End is Nigh.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 37.86/day in the week to Sep 15 → 46.57/day in the week after.
About
From Edmund McMillen (The Binding of Isaac, Super Meat Boy) and Tyler Glaiel (Closure, The End Is Nigh) comes a deeply tactical legacy roguelite that asks:

What if you could breed the perfect army of whiskered warriors, then send them on tactical adventures in search of food, money and loads of treasure?
The Cat Loop:
Welcome to Boon County, where each day you’ll assemble a team from your ever-growing house and outfit your cats with class-specific collars (Fighter, Tank, Mage, and many more). Send your mutant feline squad clawing through adventures of turn-based battles that demand careful positioning, wild power combos, and environmental shenanigans.
Combat That Rewards Mastery:
With 1000+ unique abilities (75 per class), 900+ items, and countless environmental interactions, every run throws fresh tactical puzzles at you. There’s real depth here, and endless room for experimenters and optimizers alike.
Breeding Creates Your Future:
Cats that return home carry scars, experience (and sometimes extra heads!) Pass down strange skills and mutations, tinker with your bloodline, tackle genetic quirks, and build ever stranger, more powerful cats for the next adventure.

Epic Scope:
200+ hour main campaign
10+ character classes with 75 unique abilities each
900+ wild items
200+ enemies and bosses
Roguelite progression: never experience the same game twice.
Choices at every turn. Money! Items!! And genes!! All matters.
From Simple to Infinitely Complex:
Mewgenics welcomes you in and then reveals more and more layers over time. Early runs teach the basics, but soon you'll be optimizing breeding chains, discovering unexpected ability combos, and making agonizing strategic choices about whether to keep a cute kitten or give it to one of the many NPCs to upgrade your house. Mewgenics offers you a path to tactical mastery while embracing chaotic emergent gameplay.
Build, experiment, adapt! There’s always a new way to experiment with (and break) the game.

Also: you can pet the cats.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 50.1Kreviews | 90% | — | $51.5M |
| $39.99 | — | — | #97 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3102 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
В сущности игрой доволен, но могу выделить гигантскую кучу проблем из-за которых играть отпало желание вовсе. 1. Механика Дома сделана ужасно. Ты однажды установил фурнитуру нужным образом и больше её ни-ког-да не трогаешь. Это могла бы быть интересная мини-игра, но увы это дрочь со складом, к которой не хочется возвращаться. 2. Много гринда. Очевидно, что открывать всю кучу информации игроку изначально плохая идея, поэтому я понимаю зачем нужен Тинк. Но остальные?.. Это долго. Слишком долго. Приходится делать раны 1 этажа ради Фрэнка, ради Бучера проходить те акты, которые тебе сейчас неинтересны, а та гора трупов необходимые мистери мэну - это тихий ужас. 3. Размножение. Казалось бы, что это киллфича игры. Но суть в том, что после появления 7 7 котов (а это делают на 60 часу +-) игра дальше становится на голову легче. Когда же начинается передача пассивок и активок, так желание играть в целом отпадает. Так это еще и неинтересно. Хочешь углубиться в размножение - на это надо пару внутриигровых недель уж точно. Но еды не хватит. Не хочешь трогать размножение - котов дважды не отправить. Право - слово, уж лучше бы игра называлась просто мяу без приписки дженикс Заметьте к самим приключениям у меня особо нет претензий. Они сделаны грамотно и интересно. Разве что безумно раздражают и вгоняет в фрустрацию моменты, когда у тебя нет шанса избежать/снизить вред по отношению к себе. Например: ивенты, которые без проверки скилла дают блад френзи. Такие ходы со стороны разработчика - дерьмище. Да, Эдмунд говорил, что игра намеренно сделана нечестной и всё такое, но мне как потребителю искренне насрать на задумку автора, мне важен продукт. Я закрыл игру на 90% и даже после перерыва нет желания возвращаться и доделать ачивки. Она дала мне 100 весёлых часов, но возвращаться в неё я никогда не буду, что очень большая проблема для рогалика. 7/10, мог бы лучше, Макмиллан.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $51.8M | 50.4K | 89% | $59.99 | |
| $52.3M | 52.4K | 90% | $34.99 | |
| $50.6M | 142.1K | 92% | $19.99 | |
| $52.6M | 82.1K | 79% | $39.99 | |
| $52.7M | 31.7K | 64% | $59.99 | |
| $50.2M | 279.7K | 98% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $20.1K | 71 | 82% | $9.99 | |
| $726.7K | 908 | 75% | $24.99 | |
| $129.8K | 654 | 97% | $4.99 |
Latest in each market: best RU #37, worst CN #100 · 13 markets collected
US · last 30 days
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Japanese, Korean, Russian, Simplified Chinese
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
谁懂刚过新手教程便来了一只观者哈基米的救赎感
Goty
miau miau miau - compra logo e joga muito divertido, jogaria dnv do zero e vou fazer isso quando zerar, sim eu tenho quase 100 hrs e não zerei ainda.
Amazing game
so good
En algún momento dejé de ver gatos y comencé a ver estadísticas con bigotes. Mi moral no se quebró, fue diseccionada, convertida en porcentajes y arrojada al incinerador de mi mente. Hermanos, hijos, padres… el árbol genealógico abandonó toda intención de seguir siendo un árbol, dobló sus ramas hacia dentro y terminó convertido en un círculo perfecto, cerrado y genéticamente sospechoso. Cada generación, cada mutación y cada deformidad hereditariamente conveniente alimentaron mi adicción. Ya no contemplaba seres vivos, sino recipientes temporales de genes útiles. Mewgenics me hizo comprender que la ética no detiene el progreso, solo vuelve incómoda la pantalla de selección. Nuestra cultura llama abominación a lo que yo llamo una mejora del 12 % en daño crítico. No estoy orgulloso de mi nueva filosofía. He mirado demasiado tiempo al abismo genético y el abismo me respondió maullando, con seis patas y estadísticas excelentes. Ahora todo es eugenesia… y ese primo hermano tiene una habilidad pasiva increíble.
ADICTIVO
音乐做得真的好啊 优秀的肉鸽游戏 真到写评价的时候有点无言了 总之可以玩玩看 以及官方汉化是大奋 建议自己去找汉化补丁
mejor q el sexo, nada mejor q sexo de felinos amorfos
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.