
In 2013 the world was devastated by an apocalyptic event, annihilating almost all mankind and turning the Earth's surface into a poisonous wasteland. A handful of survivors took refuge in the depths of the Moscow underground, and human civilization entered a new Dark Age. The year is 2033.
Most likely between $30.4M and $86.1M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 92% | approximately $50.6M |
| PlayStation | $19.99 | 88% | — |
| Xbox | $19.99 | 90% | — |
| GOG | $1.99 | 84% | #232 |
| Epic | $19.99 | 93% |
Reviews
Themes across 3398 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
A lot of negative reviews I see seem to focus on how the Redux compares to the original, issues with Deep Silver/Epic, or just say it sucks. I played about 20 minutes of the original 8 years ago and remember none of it, and don't care about whatever issues there are with the companies, so I'll just give my thoughts on the game on its own. First, the parts of the game I enjoyed. The weapon customization stuff is cool, and I did enjoy the different feeling of all the guns. While I would absolutely not say the human AI was intelligent, I did enjoy getting to sneak around and pick off the human enemies from the shadows. The world is interesting, and the game looks quite nice. Now, the parts I don't like. I played through on survival ranger. From what I experienced, you can lump any given part of the game into one of two general categories: fighting mutants, or fighting humans. There's also a fair bit of cinematic slog, which the fans will bill to you as its engaging story. I won't comment on the quality of the story, because frankly, I was more interested in the gameplay experience. Fighting humans is fun. There is not enough of it. This keeps you from realising the shallowness of it due to the brain damaged AI, but it also means that there is less fun in the game. Fighting mutants is tedious. A lot of the time you are fighting mutants, you will be fighting alongside allies. These allies are invincible and have infinite ammo. This combined with the emphasis on resource management and the large amount of damage required to kill mutants means that, whenever you are with an ally, the most effective strategy is going to be sitting in a corner while they kill everything. I find this to be bad game design. When you are dealing with mutants and do not have allies, the most effective strategy is usually to sprint through the level as fast as possible, so that the AI of the mutants cannot keep up with you. This also sucks, but fighting the mutants usually just winds up being more annoying than its worth, and depletes your resources to boot. Side mechanics tend not to be implemented very well. For example, the trade system. The ammo as currency system is a very interesting idea, on its face. In practice, it costs so much to buy anything and you get so little in return for selling ammo and weapons that you are dissuaded from doing anything but buying the occasional filter or medkit. I was intrigued by the airgun that fires ball bearings, but found that I had to sell everything I had to afford it. After doing so, I immediately discovered the exact same gun lying around for free once I entered the next area, and also discovered that ball bearings are a very rare form of ammunition out in the field. Essentially, I'd done nothing but gimp myself for no benefit. Buying and customizing weapons seems to be quite pointless. My fun peaked shooting up people in Black Station. Past that, the game seemed to do nothing but become more and more frustrating, reaching a peak with the library. The librarians sound incredibly annoying and can tank over 10 knives thrown directly into their face. Sneaking around them is a chore. Again, the strategy was simply to sprint past them. After a few more sections that primarily relied on letting my companions kill all of the monsters, I reached the end, which was mostly cinematics and scripted events with very little satisfying gameplay. Oh, and before I forget, the game is not especially polished from a technical perspective. It has insanely long load times that eat up all of your RAM, sometimes to the point of crashing itself and other programs. Several times, I was attacked by a librarian and had the game instantly crash. Towards the end, there was a table with a heap of loot on it which would instantly crash the game whenever I picked up a certain item. At one point, I was fighting off hordes of mutants with some allies, and the fight just seemed to stop. I only realised what had happened after much searching around: one of the mutants had phased through a solid wall, and the game would not progress until it was shot dead. Thankfully, it was more than willing to phase back through it when I walked by in order to attack me. This is a game that feels as if it has a lot of potential and promises a lot of fun, but never really delivers. I'd imagine other games in the series have probably improved greatly on the formula. This one is not worth your time. Skip it.
Metro 2033 — это уникальная игра, где ты спускаешься в метро, чтобы выживать среди мутантов, искать патроны и надеяться, что тебя никто не съест. Но самое главное правило игры я понял сразу: если видишь жёлтый снег — НЕ ЕШЬ. Сначала я думал, что это просто снег. Потом понял, что в метро лучше вообще ничего не трогать без противогаза. Патронов нет, фильтров нет, аптечек нет, зато жёлтого снега почему-то в изобилии. Мутант выскакивает из темноты — я стреляю. Патроны закончились — я убегаю. Убежать не получилось — начинаю молиться. 10/10. Жёлтый снег проверку качества не прошёл. 💀
Aga bu oyunların formülü gayet basit. Her yeri renklendirme, her detayı düşünüp batırma gibi durumlar yok; post-apokaliptik temanın çarşafı zaten karanlık, iç karartıcı bir tema, daha gerçekçi ortamlarda geçen yerler, pis hissettiren ışıklandırma filtresi derken yani "Woaaww" olmasan da "okey" oluyorsun. Benim de atmosfer olarak en sevdiğim ilk 2 oyundan birisi 2015'te çıkan kütük fizikli Dying Light olmuştu zaten. Çünkü fantastik ortamlar iyi olsa da dizi, film, kitap, tablo ne varsa o kadar görüyorsun ki... Metro bir kere buradan öne geçiyor yani. [h1] Grafikler Kötülükte Sınırı Aşıyor :( [/h1] Ya ben zaten aşırı iyi grafiklerin hastası değilim. Hatta eskiden resim yapmayı da severdim. Bu yüzden çoğu tarza objektif yaklaşmayı da severim. Lakin buradaki grafikler "redux" versiyonu olmasına rağmen oyunu karmakarışık hale getiriyor. Mesela bir yerde bir şey bulman lazım orayı geçmek için ya arkadaş, hiçbir oyunda zorlanmadığım kadar zorlanıyorum. Kafa yormakta değil görmekte ama... Yani bu kadar da eski grafiklerin olması ben için bile fazla. He buna rağmen net bir görüntü elde edilseydi yine okeydi. Eski grafikleri tarz olarak seviyorum yani ama bunun sonuçlarını sevmiyorum... [h1] Hikayenin Basitliği [/h1] Yani eski oyun ki 2014'te sadece Redux versiyonu çıkmış, öyle düşünün. Lakin günü sonunda öyle ahım şahım hikayesi yok mu yok. Neden mi? Düz aksiyon FPS shooter oyunu da o yüzden. Biraz daha açıkça belirtmem gerekirse ne yapmamız gerekiyorsa zaten canavarları öldürüyoruz sürekli ve birde elbette düşman insanları. [h3] A- Yine de Umut Var [/h3]: Lakin belki diğer eski oyunların çoğunda bile göremeyeceğim bir ayrıntı vardı. Bir kaç tanecikte olsa dost NPC'lere yardım edebiliyoruz basitçe. Mesela mermi vermek gibi veya anlık olaylarda basit seçimler... Tabi bunların hikayeye faydası var deniliyor ama ben o kadar çok sayıda karşılaşmadım ve kritikte değillerdi. Ona rağmen bir kaç tanesini ellemedim bile ama yine de oyunun nadir veya alternatif diyebileceğim bir sona ulaştım. [h1] Karakteristik Eksiklik [/h1] Eski oyun deyip her şeyin boka sarmasını istemem. Lakin bir oyuna ses eklemek ne kadar zor olabilir? Arkadaş eski oyunların zaten atmosferi iyi diyorduk teknik açıdan ziyade. Lakin Metro 2033'te ana karakterimiz dilsiz. Hani dilsizi oynayalım da diğer lavuklarda bizi duyarmış gibi sürekli soru sorup onaylıyor birde. Yani buna ince ayrıntı denilemez herhalde? [h3]A- Çevre Ambiyansının Sesi Bile Yok [/h3]: Yani aşırı gelişmiş bir şey de beklemiyordum da dümenden bir kar fırtınası sesi falan eklense veya diğer ses ögelerine özen gösterilse çok iyi olabilirmiş. Yani görüntü olarak güzel olup ses olarak uğraşılmamışsa, son anda iyi bir post-apokaliptik oyun olmaktan düşmüş bir oyun olmuş Metro bu açıdan. Zira hem sadece post-apokaliptik oyun olacak bir eski mi eski bir oyundu kendisi... Ona göre değerlendiriyorum. Yani genel olarak en fazla bu kadar değerlendirebildim. Unuttuğum bir şey var mı bilemiyorum. He elbette yazmadığım şeyler var da eski bir oyun yani. Hani yine ekleyebilecekleri kadar şeyler eklemişler. Sadece bazı ekledikleri şeyler yok veya çok çok kötü o kadar. Oyuna genel puanım: 6/10
One of the most difficult games, worth it. Based on a book too. Nice graphics and really realistic regarding ammunitions quantity
[h1]《地铁2033 重制版》:回到那个让你心甘情愿被困住的地下 [/h1] 可能有些游戏玩完就放下了,有些游戏通关之后还会回来,《地铁2033》对我来说是后者,大概十几个小时就能通,但我就是会隔一段时间想回去一看看看看那个昏暗的隧道里,听远处的嘶吼而恐惧、听自己的呼吸从防毒面具里传出来的紧张感,都非常代入! 地铁的机制核心子弹=货币,就是让你时刻感受到“生存”的重量,和那种被氛围包裹的感觉是相通的 没有传统货币,军用级子弹 就是硬通货。这种子弹威力大、精度高,你既可以用它购买武器、补给,也可以直接装进弹匣打出去,对付那些恐怖的怪物,是为了当下的生存消耗掉还是为了以后的生存贪欲着,都是很难的选择,在地下有自保的手段真少,枪械和子弹就是你生存的一切,地铁里的武器,大多是用战前零件拼凑改装的“土制货”,带着一种粗粝的实用感,虽然看着很烂,但是毛子武器主打耐用 [hr][/hr] 当然我也喜欢潜行者,但更喜欢地铁的氛围和设定,潜行者给我的是荒野、是自由,而地铁呢?是那种被限制的压迫感,反而让每一次呼吸都变得真实,地铁里面压抑的氛围和人性的扭曲 ,还有俄语老乡炽热的感情,你可以看见儿童,女人 ,男人,他们都发出了不一样的感情,在地铁出生的小孩不动什么是光明,但是他们也有属于自己的乐趣,在地铁平民窟里面探索戏耍的乐趣,大人们见过太阳和来过地表,才懂得以前生活的富裕,现在在地下过着不一样的生活,又是不一样的感情。 游戏的开始就给了设定,只有勇敢的游骑兵才敢踏足地面世界和怪物抗衡,和带来地上世界的东西,他们都是英雄一般的存在 https://steamcommunity.com/sharedfiles/filedetails/?id=3805525613 而主角阿尔乔姆,才是我每次回来的真正原因。 通过他的眼睛看这个世界,踩在碎玻璃上的脚步声,在黑暗里自言自语,主角不会说太多话,但沉默比很多游戏里大段的独白更有分量,一路走,一路看,看到各个站台的人在勾心斗角、在互相残杀、在用子弹当货币交易,就已经知道这个世界已经疯了 https://steamcommunity.com/sharedfiles/filedetails/?id=3805525718 [u]最喜欢的一段,是在某个站台听到《莫斯科郊外的晚上》飘出来的时候,那首歌太温柔了,温柔得不像属于这个世界,但正是这一刻,我突然想起来,这些躲在地铁里的人,曾经也生活在有阳光、有音乐、有夜晚的城市里,那种“曾经拥有过美好”的记忆,比任何怪物都更让人难受,这种无法言说的情感细腻[/u] 当然,这游戏不是完美的,可以说是很差劲了,数不尽的bug和脚填的数值,甚至潜行系统有时候很蠢,敌人的AI时好时坏,有些关卡的任务引导不够清楚,让我在地图里绕来绕去,不知道下一步该往哪走,枪械的手感也不算顶级,打起来不如那些专门做射击的游戏顺手 [hr][/hr] 《地铁2033 重制版》值不值得玩,我会说:如果你想要爽快的射击和流畅的节奏,它可能不适合你,但如果你想要一次真正的“进入另一个世界”的体验,想要在一个昏暗的、潮湿的、随时可能死掉的地方待上十几个小时,想要跟着一个普通到不能再普通的年轻人走完一段他本不该走的路,那它值得你回去,一次又一次。 虽然阿尔乔姆不是一个英雄,只是一个不愿意放弃的人,因为小时候见过光明,所以对光明才会无比渴望
Metro Redux 2033 is a journey through the metro of a devastated Moscow manages to immerse in an oppressive world, where the stations function as small societies opposed to each other and the tunnels are full of mutants, human factions and threats that often feel more unsettling for what they suggest than for what they show, the combination of survival, horror, exploration, stealth and combat works especially well when the game forces you to manage ammunition, mask filters and resources, making every outing to the surface or incursion into an abandoned tunnel carry real tension, the story does not rely solely on big cinematic scenes, many of the best moments are in the ambient conversations, the living conditions inside the stations and the small details that make you feel this world continues to exist beyond Artyom, however, the game loses points for its lack of technical polish. Despite some texture issues, unexpected crashes, and environmental glitches—like stairs that behave strangely and cause unfair damage or death—the game's strengths far outweigh its flaws. These technical problems aren't isolated, as others have reported crashes when loading saves or reaching certain points. Additionally, inconsistent AI, physics, and stealth detection can occasionally break the otherwise strong immersion. Even so, the exceptional atmosphere, distinct art direction, and engaging story about fear and survival make it a memorable experience. While technical errors hold it back from a higher score, better stability and polish could easily push it into the 9 range.
Ну что, могу сказать: «Метро» — офигенная игра, мне всё понравилось: стрельба хорошая, сюжет хороший, графика хорошая (я играл в redux-версию). Короче, всё что надо. Игра небольшая, прошёл за 9 часов, но это хорошо — она тебе не надоедает, просто сидишь тихо, проходишь. Атмосфера в игре прямо хорошая — постапокалипсис: в метро всё темно и страшно, на улице пусто, никого нет, кроме монстров. Игра на нормале несложная, патронов хватает, монстры не бесят. Приятно провёл время и остался доволен. Теперь планирую ознакомиться и с другими частями! https://steamcommunity.com/sharedfiles/filedetails/?id=3763401608 +Сюжет +Атмосфера +Элементы выживания +До сих пор выглядит отлично +Неплохой стелс +Несколько концовок https://steamcommunity.com/sharedfiles/filedetails/?id=3763402320
[h2] This remaster changes a lot more than I expected. I initially thought it was just the same game running on a new engine with improved lighting, but there are actually many differences in this version. The notes scattered throughout the world gave me a fresh perspective on a story I already knew. Having the updated gameplay from its successor is a welcome addition, but there too many changes compared to the original. The new lighting completely changes the atmosphere of many scenes, and some areas have been redesigned or even expanded with new sections. This version is just as good as the original. But the original should still be available for anyone who wants the complete experience. At the very least, it should be included alongside the redux. [/h2]
⣷⣦⠤⡀⠀ ⢀⣀⣠⣤ ⠙⣿⡄⠈⠑⢄ ⣀⠔⠊⠉⣿⡿ ⠀⠈⠣⡀⠀⠀⠑⢄⠀⠀⠀⠀⠀⠀⠀⠀⠀⡠⠊⠁⠀⠀⣰⠟⠀⠀⠀⣀ ⠀⠀⠀⠈⠢⣄⠀⡈⠒⠊⠉⠁⠀⠈⠉⠑⠚⠀⠀⣀⠔⣠⠤⠒⠊⡜ ⠀⡽⠁⠀ ⠀⠩⡔⠊⠁⠀⠀⠀⠀⢰ ⠀⡇⢠⡤⢄⠀⠀⠀⠀⠀⡠⢤⣄⠀⡇⠀ ⠀⢰ ⠀⠀⠀⠀⠀⢀⠇⠹⠿⠟⠀⠀⠤⠀⠀⠻⠿⠟⠀⣇⠀⠠⠄⠒⠊ ⠀⠀⠀⠀⠀⢸⣿⣿⡆⠀⠰⣀⠖⣀⡠⢀⣶⣿⣿⠀⠙⢄⠀ ⠀⠀⠀⠀⠀⠀⢻⣿⠃⠀⠀⠀⠀⠀⠀⠀⠈⠿⡿⠛⢄⠀⠀⠱⣄ ⢸⠈⠓⠦⠀⣀⣀⣀⠀⡠⠴⠊⠹⣁⠤⠒⠉ ⠀⠀⠀⠀⠀⣠⠃ ⡌⠉⠉⡤⠀⠀⠀⠀⢻ ⠀⠀⢶⣗⠧⡀⢳⠀ ⢸⣀⣸⠀⠀⠀⢀⡜⠀⣸⢤⣶ ⠀⠀⠈⠻⣿⣦⣈⣧⡀⠀⠀⢸⣿⣿⠀⠀⢀⣼⡀⣨⣿⡿ ⠀⠀⠀⠀⠈⠻⠿⠿⠓⠄⠤⠘⠉⠙⠤⢀⠾⠿⣿⠟⠋ [h1] 7/10 [/h1]
Очень хорошая и атмосферная часть метро. Я с удовольствием проходил её и делал на 100% достижений. И не жрал жёлтый снег:D