
After his assassination, the will of the late king decrees the next monarch to be elected by the people. Forge bonds and win over a kingdom divided in this award-winning fantasy RPG with turn-based and action combat, party customization with powerful Archetypes, and hours of exploration.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 19.71/day in the week to Aug 10 → 20.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

From the creative minds behind Persona 3, 4, and 5 comes Metaphor: ReFantazio.
Brace yourself for the next evolution of fantasy JRPG with Metaphor: ReFantazio, available now. Winner of 50+ awards, with a free demo that carries save-data to the full game. Enter the royal tournament to fight for the throne and for the future. Control your destiny, face your fears and awaken magical “Archetype” powers that lie dormant in your heart. Team up with a compelling cast of characters and embark on an immersive journey that promises hours of captivating exploration, dynamic turn-based with a blend of real-time combat, and exhilarating discovery.

Key Features:
- ATLUS' Newest Fantasy JRPG: A mysterious & exciting story unfolds in a world where people must fight their own anxiety. Join the high-stakes Royal Tournament that promises hours of captivating exploration and discovery.

- Award-winning Art Direction: Ride your “gauntlet runner” to faraway dungeons & towns across an expansive world. Discover beautiful landscapes accompanied by captivating music, immersive UI, & anime cutscenes.

- Innovative Battle System: An exhilarating turn-based combat system with a blend of real time action. Party customization through "Archetype" powers provides the freedom to personalize your adventures.

- Time Management System: Go on quests, dungeon dive, & hunt for treasures by day. Strengthen relationships, build bonds, & increase virtues by night. Choose your actions wisely, time management is key to achieving your goal.


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 43.3Kreviews | 90% | — | $48.5M |
| $69.99 | 22.5Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1858 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
WOW this is my first JRPG that featuring such a variety of english accents. Excellent way for representing different tribes. I’ve played for less than 10 hours, but an early plot twist has already made me even more curious. Slow progress, but totally hooked. I noticed a few mechanics similar to Persona and Shin Megami Tensei, but the game introduces so many new elements that it offers a great, fresh experience. The use of Renaissance references in the UI, monsters, and settings is truly amazing. As a game artist, I'm so captivated by the overall visuals and the renaissance references featured in the game. I really love the use of maximalism in the UI and the visual ambience. ALSO, this game offers a musical experience unlike any other games. The orchestral featuring real monk vocals felt fresh to me, it gave me goosebumps the entire time I was playing. Overall this game is good for a player seeking new JRPG experience. Chef's kiss.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #40, worst FR #93 · 10 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Spanish - Latin America*languages with full audio support
| $69.99 |
| 4.1Kratings |
| 88% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Wow, another great JRPG created by Atlus, which has a decent level of difficulty along with a great, new power system with archetypes. I loved the combat in this game very much. Having the option to fight opponents outside of the traditional turn-based gameplay was a fantastic decision, as it eased the ability to grind levels if you were already stronger than your opponent. The beginning of the game is somewhat slowly paced and the resource management in the first large solo mission is a little annoying if you want to finish it all in one day, but this game really picks up once the deadline passes. Would I recommend this game? Yes, because the combat system is great, the story is intriguing, and the game can, at times, be very difficult (especially on the hardest difficulty, Regicide).
It's not a Persona. It's more grindy, there is no romance, you can't change your personal Persona, there is no fusion or collecting here. Is it a good game? Sure. But I like my collecting, fusion and romancing quiet a lot.
É da Atlus... É um tipo de Persona. É carismático e sabe fazer o que é bom de JRPG. Só jogue.
«Si no puedo salvarlos con mi muerte... ¡entonces lo juro... los protegeré con mi vida!» Eupha chad 🗿
I'd rather subject myself to medieval torture where my balls gets castrated and force fed to me than play, let alone RECOMMEND, this game to anyone. Just do yourself a favor and play Persona, or hell, a JRPG that's NOT from ATLUS, than this.
I love this game very much
暗喻幻想真好玩啊! 虽然骂迷宫太复杂,浪费时间反复刷级,剧情深度不够已经是jrpg不得不品的一环了,但谁又能拒绝不断认识新的伙伴,一起快乐地在陌生大陆冒险,最后迎来一个感人的结尾呢。 最后的收尾特别完美,和旅途上遇到的每一个朋友对话,一个欣欣向荣的国家就展现在眼前。 该游戏唯一的缺点就是有几个迷宫实在是太绕了,到处都是根本看不见的狗洞,但在我放弃思考把大脑交给攻略后这唯一的问题也迎刃而解了。 旅途的过程中很喜欢在不同的时间点和每一个路上的npc对话,更好地了解异世界的风土人情,要是能再多出几个coop角色帮助完善大世界观就更好了,总觉得还有更多可以细细品味的地方。 总而言之,就要jrpg就要jrpg,就要日式西幻就要日式西幻!回合制游戏就是最强的!
A good enough Atlus RPG, but too close to Persona for its own good Metaphor ReFantazio as the first full-fledged RPG from Atlus sub-studio Studio Zero feels a bit too safe. Every other RPG series has either stood on its own from the beginning, or been honest about being a sub-series (looking at early Persona). An Etrian Odyssey, Persona and SMT game stripped of any sort of setting or unique style would still feel drastically different from each other. Do the same to Metaphor, and it would feel like a "social-link/calendar" era Persona game with some things altered. What sets it apart from persona also doesn't feel interesting either. Instead of the protagonist being a blank slate, and all other party-members having obvious strengths, weaknesses and elemental associations, everyone gets to be a blank slate that can more or less assume any role with at least fair proficiency, doubly so since you can swap around some skills you've learned with other classes (here called archetypes). More than ever can you just pick your favourites and let the other party members sit out the entire game. The calendar and social aspects are also mostly for the worse. Fewer interactions and fewer bonds makes the cast feel very small and underexplored, and the lack of things to do in the calendar system makes the daily grind rather uninteresting. The setting similarly feels unrealised. For how invested we are supposed to be in the world, we get really little of it (even if that was on purpose). Atlus isn't that good at creating a larger world, their RPGs usually excel at smaller-scale settings and when they are free to go through something written by Jung or Crowley nicking names and vague outlines of concepts, so I can't be that annoyed when their first attempt at a fantasy world bigger than a few menus doesn't hold up, but I also can't just say that it's fine. THAT BEING SAID, it's still a fairly good Atlus RPG, which puts it high on the totem pole of JRPGs. Another interesting wrinkle to this is that long-time director of the Persona series Katsura Hashino, who went on to be the director of Metaphor, stated that he went on to create Studio Zero "due to a shift in creative direction with Persona 5", so maybe we'll in ten years time look back at Metaphor with more appreciation, as this was the continuation of that style of game, whereas Persona goes on to do something else.
O melhor jogo disparado da minha biblioteca.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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