
After his assassination, the will of the late king decrees the next monarch to be elected by the people. Forge bonds and win over a kingdom divided in this award-winning fantasy RPG with turn-based and action combat, party customization with powerful Archetypes, and hours of exploration.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 19.71/day in the week to Aug 10 → 20.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

From the creative minds behind Persona 3, 4, and 5 comes Metaphor: ReFantazio.
Brace yourself for the next evolution of fantasy JRPG with Metaphor: ReFantazio, available now. Winner of 50+ awards, with a free demo that carries save-data to the full game. Enter the royal tournament to fight for the throne and for the future. Control your destiny, face your fears and awaken magical “Archetype” powers that lie dormant in your heart. Team up with a compelling cast of characters and embark on an immersive journey that promises hours of captivating exploration, dynamic turn-based with a blend of real-time combat, and exhilarating discovery.

Key Features:
- ATLUS' Newest Fantasy JRPG: A mysterious & exciting story unfolds in a world where people must fight their own anxiety. Join the high-stakes Royal Tournament that promises hours of captivating exploration and discovery.

- Award-winning Art Direction: Ride your “gauntlet runner” to faraway dungeons & towns across an expansive world. Discover beautiful landscapes accompanied by captivating music, immersive UI, & anime cutscenes.

- Innovative Battle System: An exhilarating turn-based combat system with a blend of real time action. Party customization through "Archetype" powers provides the freedom to personalize your adventures.

- Time Management System: Go on quests, dungeon dive, & hunt for treasures by day. Strengthen relationships, build bonds, & increase virtues by night. Choose your actions wisely, time management is key to achieving your goal.


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 43.3Kreviews | 90% | — | $48.5M |
| $69.99 | 22.5Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1843 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game holds a special place in my heart. When this game first released, I had been living through a time where I was completely wracked with anxiety. Funnily enough, the foundational theme in this game is overcoming anxiety. The others main ideas being confiding in the people you love, casting aside your pride to ask for help, and being there for people, even if you think yourself incapable of being helpful. Halfway through the game I had found a way to save myself from that overbearing anxiousness. This game helped me do that in some small way. Not only in its themes and its very inspiring dialogue, but in its music. Ode to Heroes and the Virga Island theme were both songs that genuinely made me feel better. Two years later I find these tracks especially nostalgic. This game is difficult, or at least it WAS difficult my first time around. I've beaten SMTV and almost all of the newer and older Persona entries, yet I remember struggling with a few of the encounters on my first playthrough two years ago. The reason for this is that the game wants you to experiment with your highly customizable party's skills, and it REALLY wants you to grind your brains out. There are a handful of fights that might require you to load a previous save and completely change your party composition and grind; that is, if you weren’t over-leveled (which you likely will NEVER BE unless you intentionally grind for hours to get ahead, yes EVEN IF you do all side quests). If you get stone walled by a fight you better get ready to load up a save, because you’re going back to Akademia! But why am I bothering to say this if it comes with the territory of playing an Atlus game? Because it takes so long to grind. In other Atlus games I gain a meaningful amount of levels from using all of my party's SP, but in Metaphor I find myself slowly refilling my empty MP bar with mage over and over again. You end up realizing that spawn camping enemies you one shot without entering battle is very lucrative, but it gets old fast, and you will do it a LOT. But maybe it's because I have already played the game. I did find myself blasting through the dungeons just because I knew what I was doing this time. Two final gripes. [spoiler] The final boss wasn’t fun, just annoying. I got permanently stuck healing and reviving my party and there was no chance at recovery. I reset, changed almost nothing about my strategy, and somehow completely bent him over my knee. [/spoiler] The achievements are a pain. If you’re a completionist and want it all in one playthrough, you better be thorough or you’re doing ALL of NG+ for the last one or two achievements. No thanks. Hulkenberg and Eupha are the best! Every single follower is lovable! The accents in this game are SO ENDEARING! Especially [spoiler] the Paripus Brothers [/spoiler], Catarina, and Eupha!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #40, worst FR #93 · 10 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Spanish - Latin America*languages with full audio support
| $69.99 |
| 4.1Kratings |
| 88% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
미루고 미루었다 이번에 각잡고 엔딩봤습니다. 깔끔한 엔딩덕에 미련없이 완료했다고 생각되는 작품입니다.
弱智剧情,战斗臭不可闻,游戏还能越做越烂的
i promise you the only people who dislike this game are the sub 5s who don't have the option to romance every character beautiful game
最近治好电子ED的一部作品,剧情可能很多人觉得老套但是我就爱吃这一套,对比之下火纹engage连个合格的王道剧情都写不出来显得更弱智了。前中期一直很沉浸,从最后一个月开始就稍微有点折磨,剧情上看刚刚到达和路易决战的高潮就让等30天太胃疼了,从游戏上看一堆支援对话等着看也挺让人抓狂的,然后对战斗系统了解之后感觉法师真不是人。
Solid game. I liked how it is more challenging than Persona games. The story is captivating, with some crazy highs and numerous twists that hit you where you least expect them. I remember not being able to shut my mouth for at least half an hour. The villain is also interesting. Pretty well written. Atlus knows how to write their villains. I have mixed feelings about the characters and the calendar system. As for the characters, some of them I really liked, some of them I didn't. Some of their stories were so immersive I looked for every possible chance to upgrade their follower bonds. And, some were... not so immersive, nor impressive. I just didn't feel connected enough to them. But I'd say they're a minority compared to how much of the characters I adore. And, the calendar system is pretty odd(?). I don't know what felt so about it but it's just odd. And the dungeons too. Some of them felt decent, but some of them felt like they were dragging for no reason, and some of them felt rushed. What I did dislike was the unexpected and atrocious difficulty spike in the last act, namely [spoiler]Trial of the Dragon and the last phase of Destroyer Charadrius[/spoiler]. Although I tried a variety of formations and tactics, it just comes down to who you have in your party, and your luck. I didn't max out [spoiler]Heismay[/spoiler], and apparently he is the most broken, most efficient character to use in combat. So I had to lower the difficulty in those parts, because otherwise I'd come to hate the game. I am also not on good terms with the soundtrack. Not saying it's bad, but Atlus has definitely had better soundtracks. If I had to compare it with the only other Atlus game I've played so far, Persona 5 Royal, I'd say it takes the lead over Metaphor. This game is still a must for Persona fans though. It's a breath of fresh air. If you're not a Persona fan, well, no obstacles for you either, since the setting and whatnot are nothing like Persona. The review mainly focuses on the negative sides, but trust me, it's a good game. Like a 7 out of 10 if I had to point it out with a numeric system.
结城理和油咖喱的异世界冒险
Tremendo
its very cringe, one some dev evidently played ocarina of time and thought what the game really needed was more voice lines for Navi, because they put her in this game. They renamed her gallica and her only purpose is to yell obvious ♥♥♥♥ at you repeatedly, she is by herself worth a negative review. then there is the absurdity of everyone cowering in fear of the mighty Humans.... because that is what they named the monsters for some idiotic reason. plenty of cringe dialog. The MC looks like a total douche canoe but in 3 hours what really takes the cringy cake is a DBZ style transformation done by ripping out a microphone heart and giving a speech to an imaginary crowd like he is lead singer at a metallica concert. its just the most cringe inducing game I have ever played. Then there is the story, to get a tad spoilery about the early game i must say it does not make sense. you start the game by joining the army to gain access to a fort and meet a spy, the fort gets attacked and destroyed, and you and the guy you went to meet decide to go assassinate someone. this has a few problems, one what was original plan? join the army just so you can desert and be wanted nationwide? How could we be sure we would be assigned to the correct fort? how were we going to get away from the fort if it hadn't been destroyed? this plan was flimsy at best, why not just sneak in and meet him since we had to sneak out anyway? then at least only one of us would be wanted. and why did we have to go get him in the first place? He is the one who proposed the assassination, wouldn't it make more sense for him to desert then come to the capital to meet you? That would have saved days(this is a time sensitive job after all) and again then only one of us would be a wanted criminal. The story is just silly as soon as you apply any thought to it. and its way too grindy
fantasy more like funtasy
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $48.4M | 58.8K | 96% | $24.99 | |
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