
After his assassination, the will of the late king decrees the next monarch to be elected by the people. Forge bonds and win over a kingdom divided in this award-winning fantasy RPG with turn-based and action combat, party customization with powerful Archetypes, and hours of exploration.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 19.71/day in the week to Aug 10 → 20.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

From the creative minds behind Persona 3, 4, and 5 comes Metaphor: ReFantazio.
Brace yourself for the next evolution of fantasy JRPG with Metaphor: ReFantazio, available now. Winner of 50+ awards, with a free demo that carries save-data to the full game. Enter the royal tournament to fight for the throne and for the future. Control your destiny, face your fears and awaken magical “Archetype” powers that lie dormant in your heart. Team up with a compelling cast of characters and embark on an immersive journey that promises hours of captivating exploration, dynamic turn-based with a blend of real-time combat, and exhilarating discovery.

Key Features:
- ATLUS' Newest Fantasy JRPG: A mysterious & exciting story unfolds in a world where people must fight their own anxiety. Join the high-stakes Royal Tournament that promises hours of captivating exploration and discovery.

- Award-winning Art Direction: Ride your “gauntlet runner” to faraway dungeons & towns across an expansive world. Discover beautiful landscapes accompanied by captivating music, immersive UI, & anime cutscenes.

- Innovative Battle System: An exhilarating turn-based combat system with a blend of real time action. Party customization through "Archetype" powers provides the freedom to personalize your adventures.

- Time Management System: Go on quests, dungeon dive, & hunt for treasures by day. Strengthen relationships, build bonds, & increase virtues by night. Choose your actions wisely, time management is key to achieving your goal.


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 43.2Kreviews | 90% | — | $48.5M |
| $69.99 | 22.5Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1831 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's an okay game, but the gameplay isn't very intuitive. If you've played the Persona series, you'll probably find it easier to get into. The Archetype battle system is quite interesting, and the combat itself feels fresh and original. However, all of that is undermined by how completely useless melee attacks are. Why include them at all when combat is almost entirely dependent on Archetypes, which constantly consume MP? If you run out of MP, you're basically out of options...not even your melee-focused characters can save you. On top of that, the game feels incredibly mean-spirited when it comes to recovery points. They are few and far between, and because the game is constantly pushing you to manage your time efficiently, you can easily end up five hours into a dungeon or quest only to realize you didn't buy enough MP recovery items. At that point, your only realistic option may be to reload an old save and start over. In a game with this much dialogue, that's an especially painful realization. If you decide to play this game, make sure to buy MP replenishment items whenever you get the chance. Otherwise, you'll likely struggle with resource management throughout the game. Overall, it's a no from me. That said, if you're a Persona fan and enjoyed those games, you'll probably have a much better time with this one. Just wait for a sale instead of paying full price.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #40, worst FR #93 · 10 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Spanish - Latin America*languages with full audio support
| $69.99 |
| 4.1Kratings |
| 88% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I will give any Atlus game a thumbs up until they implement Ultrawide support in their games. Yes you can download fixes and install them into the root directory, but it is only a band-aid. Every other company nowadays have it implemented, even small single dev studios. There is no excuse.
if you like the smt press turn system you'll like this, its more smt than persona just with the calendar system and social link mechanics but other than that its more like Digital Devil Saga than an actual persona game which is great. character designs are amazing and i love gooning to hulkenburg, fabienne, gallica and the pink haired lady i forgot about lol
bad last boss
This is my personal favorite of Atlus' releases. Although the Persona series is the poster child of the studio, after playing persona 3,4, 5, and shin megami tensei v, i got really tired of the highschool setting with the same-ish persona monsters. They're great games, but metaphor hits the spot for me and is in general the most memorable one, second to only the ending of persona 5 royal. The artstyle imo is very appealing, and i love the archetype system over the persona system. The medieval setting is also very fun, and the main antagonist is my favorite villain of all the atlus games. While i do still want more persona games, personally I do hope they release games that stray away from the personas and its mechanics that we already see a lot of.
One of the best JRPGs I've personally played. The setting is somewhat cliche but that is what strung my heartstrings. Sometimes simple is best and it genuinely made me feel apart of the world. I recommend this game to people who likes Persona's gameplay and mechanics with a traditional fantasy-like world/story.
最后一个同伴加入得太晚了 玛丽亚太可爱了
[h1] A Good Game With Ambitious Writing [/h1] I'm starving. I've played all of the modern Persona games to polish my turn-based combat management. I've created the best Persona fusion with the best build. I have hangout with many kinds of people either a dog, a kid, an old lady, a cat, a fox, a nurse, a bear, Tanaka, and bestfriend'd all of them. I have read many books, answered school quiz, do a big burger challenge, fishing, and many more. ATLUS, I WANT MORE! Bring me a nice JRPG fantasy with medieval settings, good story, and beautiful females like Eupha! Oh look, Metaphor: ReFantazio. Metaphor: ReFantazio really went all out with the story. The story really compliments the JRPG genre where the premise is about becoming a King through the voices of the people. You will start as a nobody that ranks at the bottom to climb yourself up as the well-known candidate. All of the quest, hangouts, and the bounty hunting are the process of overcoming hardship to become the best king known. Although it goes deeper than that because there's socio-politics and systems that held back the Protagonist because he's a minority and also not being a part of the church. The attempt to tackle diversity, discrimination, and injustice really set the realistic approach while remaining a fantasy that pushes boundaries. Despite that, there's a personal conflict around Protagonist that stirs up drama. The prologue will get you excited with the purpose of the game, deadlines, villains, and the adventure you've been waiting for. When I said ambitious, the game really won't miss a beat with the pacing. The serious tone and the urgency of the game really creates an adventure with meaningful purpose. The friends you met, the activity you do, and the hangouts are circling around the premise where all of them are about supporting you to the very end. I will say, the game is really generous with giving you a lot of times to savour every hangouts experience. If this is your first Atlus game, the hangouts are where you will spend your time with your Supporters for in-depth side-character development and unlocking combat/adventure perks. There's so many beautiful friends you'll meet like your day-1, Leon, a countryside noble that has the same purpose with Protagonist because his village was destroyed. The story goes deeper as you get to know him better. And then you'll meet sugar-glider, Heismay, and then Hulkenberg, and then Eupha, many more and the stories of them are circled around the conflict of the game. Although there's some problem with ambitious writing and tight deadline is that, the game rarely let you catch a breath with organic development of the team. Some may be fine with this, but I really love to see them hanging out more because in every moment they're always on a life-and-death situation. That's why there's some wholesome moment that I appreciate the most where you get to spend with someone on a celebration of your main-quest and I ended up hanging out with Gallica because she doesn't have a hangout-system like any other do. Despite ambitious writing, there aren't any visualizations of discrimination and fleshed out diversity that brings urgency to unite the people as one. I'm just saying that the people are not united because of the diversity, but because the throne is empty and they want an intellectual person to rule the kingdom. It's not about race. The only thing the game do that let you know you're a minority is mockery. While i'm gliding around the city, these people live together, they're in the street side-by-side, and no fleshed out inferiority or superiority of race, there are no segregation neighborhood or "These race will never be a part of the system". The setting is not immersive enough. But enough of that, because I want to talk about the combat. The combat is amazing. Dare I say one of the best content of the game is at the late game. The late game unlocked everything with some of the hardest challenge, complicated dungeon exploration, coolest looking Archetypes, golden weapon, and many more. I wasn't familiar at first because in Persona games combat is about baton passing and all-out attack, but there aren't any here. When you understand them, you can create the craziest set up and dealing a crazy amount of damage in only a round. I would say the combat can be harsh because one enemy could attack multiple times and i'm not talking about hitting weaknesses. But with smart build where I put dodge-ornament on Heismay, it could skip the enemy round despite them having seven turn. You got unlucky with your hit? No problem, start over. No, not loading the save, the combat will let you restart the combat with no consequences. If you're lucky, you'll be in advantage with Gallica support. I was so proud I could try every combat challenge with how generous the game is. I tried Coliseum, Towers, Catacombs, Caves, etc. There's some turning point of the gameplay where it gets harder because you don't have time to prepare and later on with how difficult it is, it invites you to grind, but I say it's worth it. Don't get me started talking about how cool the Archetypes and inheriting skills are. Metaphor: ReFantazio is a good attempt to create a serious story that brought up diversity and emotional warfare. The gameplay is well crafted with good combat and immersive JRPG. The characters are loveable and unique with their distinct appearance, story, and races like Junah, Basilio, and Eupha. The VA performances are also amazing. I love Gallica and protagonist voice, the dialogue choices are immersive where it can be funny, sarcastic, sad, and cool, preferred to your liking. If you enjoyed Persona games, this one is definitely a refreshing experience because it takes you away with typical highschool settings that have lengthy-grounded timeline. If this might be your first ever JRPG/turn-based combat experience, this one is definitely a new one. Grab it during sales, Atlus is generous enough to give discount to their product unlike any other. I give Metaphor: ReFantazio 8,7/10.
If I thought Persona 5 Royal was a lifechanging experience, Metaphor completely blew my mind in a whole new direction. After spending a good 93 hours immersed in this world, I am honestly speechless. What an absolute masterpiece of a journey. Having played Atlus games before, I expected great gameplay, but this feels like the absolute pinnacle of everything they have ever perfected. The combat system is a brilliant blending realtime action for weaker enemies with incredibly deep strategy through the Archetype system. It is fluid, fastpaced, and intensely rewarding. But what truly stole my heart, just like in P5, is the emotional core of the game. Building bonds with your followers doesn't just make you stronger; it gives you a profound look into their internal struggles, making every single companion feel deeply human, real, and memorable ILY Basilio!!!!! Where Metaphor truly transcends is in its narrative and its message. Moving away from urban fantasy into a grand, political highfantasy setting, the story delivers a powerful critique of anxiety, prejudice, and society.
No suelo escribir reseñas, de hecho esta es la primera que hago, pero después de haber invertido más de 100 horas al juego (incluyendo las largas sesiones sin conexión subiendo de nivel a los personajes), y tras haber jugado a otros títulos de Atlus; sobre todo Persona y Shin Megami, me he animado a compartir mis impresiones. Iré al grano: el juego está bien. Tiene sus deslices; claro está, pero, a grosso modo, es un juego muy disfrutable. Si estás pensando en comprártelo, no dudes mucho; mi recomendación sería esperar a que esté en oferta... La compañía tiende a hacer rebajas muy buenas y, con paciencia, el juego se puede conseguir por menos de la mitad del precio original. La historia es buena, el final es algo predecible y la "magia" del juego empieza a decaer en la segunda mitad de este. Ojo, no estoy diciendo que sea flojo, simplemente que el "factor sorpresa" o "lo inesperable" es más palpable al principio. La premisa, aun con esto, sigue siendo muy buena, todo un aire fresco para lo que nos tiene acostumbrados Atlus. El mundo de Metaphor se siente muy vivo y animado, real de inicio al final. Si te gusta el ambiente medieval, el politiqueo, las disputas sociales... este título te encantará. Los personajes son también muy buenos (tanto antagonistas como aliados), a la par que la historia (incluso un poco mejor que esta). A diferencia del Persona, si te organizas muy bien, puedes conseguir completar todos y cada uno de los vínculos sin problema. En mi primera y única run me ha dado tiempo de hacer todo lo que ofrece el juego sin problema alguno; de hecho, me han sobrado días. Sin embargo, y pese a que me encante el sistema de "arquetipos", la progresión de las relaciones es prácticamente una norma para pasarse el juego (puesto que, en caso contrario, no podrás ni fortalecerlos, con ataques y habilidades más poderosas, ni tampoco alcanzar a comprender buena parte del lore final). Esto es un gran problema, sobre todo por el horroroso sistema de mazmorras (que quema los PM en 3 combates y no te deja aprovechar la noche, aparte que son algo aburridas) y por la necesidad de subir las virtudes reales. El combate es muy bueno y desafiante; dinámico como el Persona y desesperante, en ocasiones, como Shin Megami. El juego te recompensa cuando lo haces bien y te castiga mucho en caso contrario. No obstante, algunos combates se sienten innecesariamente pesados: algunos ataques, como "grito del alma", tendrían que limitarse un poco; no para facilitar el combate, sino para que participar en él no se convierta en una telenovela turca. Otra cosa que me ha disgustado ha sido la variedad de enemigos, tanto de jefes como de enemigos normales: se repiten como el ajo. Esto me ha molestado especialmente, puesto que la figura de los humanos se rebaja a tan solo 5 o 6 variantes (eso sí, están guapas). Las misiones de los dragones son especialmente desafiantes y gratificantes; no son obligatorias (aunque, como siempre, te va a faltar experiencia y las vas a acabar haciendo), pero vale la pena darles una oportunidad, sobre todo por lore y objetos. [spoiler] Para el combate, recomiendo enormemente subir a Haismay al tope; lo esquiva todo y, como support, no hay quien lo pare. Al final del juego, justo antes de la batalla contra Louis, hay unos spawns de dientes; aprovechadlos al máximo. Cada cierto tiempo aparecen unos dientes gordos y estos (con Haismay y las pasivas del comerciante) tienen una alta probabilidad de soltar unos espejos que lo reflejan absolutamente todo; os los equipáis y tenéis el juego hecho. [/spoiler] La música está guapa; la gente la critica, no sé por qué, pero tiene su estilo. Evidentemente, no van a ponernos fusiones de jazz, pero los cánticos gregorianos del pobre japonés malpagado me han alegrado muchas tardes. El final me ha gustado, pero he de admitir que ha sido como fumarse un piti de orégano y perejil; raro de cojones y con esa sensación de no saber si estás ante una obra maestra o una cagada sideral. En fin, compradlo, que está guapo y para la espera del P6 viene que ni pintado.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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