
After his assassination, the will of the late king decrees the next monarch to be elected by the people. Forge bonds and win over a kingdom divided in this award-winning fantasy RPG with turn-based and action combat, party customization with powerful Archetypes, and hours of exploration.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 19.71/day in the week to Aug 10 → 20.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

From the creative minds behind Persona 3, 4, and 5 comes Metaphor: ReFantazio.
Brace yourself for the next evolution of fantasy JRPG with Metaphor: ReFantazio, available now. Winner of 50+ awards, with a free demo that carries save-data to the full game. Enter the royal tournament to fight for the throne and for the future. Control your destiny, face your fears and awaken magical “Archetype” powers that lie dormant in your heart. Team up with a compelling cast of characters and embark on an immersive journey that promises hours of captivating exploration, dynamic turn-based with a blend of real-time combat, and exhilarating discovery.

Key Features:
- ATLUS' Newest Fantasy JRPG: A mysterious & exciting story unfolds in a world where people must fight their own anxiety. Join the high-stakes Royal Tournament that promises hours of captivating exploration and discovery.

- Award-winning Art Direction: Ride your “gauntlet runner” to faraway dungeons & towns across an expansive world. Discover beautiful landscapes accompanied by captivating music, immersive UI, & anime cutscenes.

- Innovative Battle System: An exhilarating turn-based combat system with a blend of real time action. Party customization through "Archetype" powers provides the freedom to personalize your adventures.

- Time Management System: Go on quests, dungeon dive, & hunt for treasures by day. Strengthen relationships, build bonds, & increase virtues by night. Choose your actions wisely, time management is key to achieving your goal.


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 43.2Kreviews | 90% | — | $48.5M |
| $69.99 | 22.5Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1831 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ladysmith Black Mambazo is a great game.
No suelo escribir reseñas, de hecho esta es la primera que hago, pero después de haber invertido más de 100 horas al juego (incluyendo las largas sesiones sin conexión subiendo de nivel a los personajes), y tras haber jugado a otros títulos de Atlus; sobre todo Persona y Shin Megami, me he animado a compartir mis impresiones. Iré al grano: el juego está bien. Tiene sus deslices; claro está, pero, a grosso modo, es un juego muy disfrutable. Si estás pensando en comprártelo, no dudes mucho; mi recomendación sería esperar a que esté en oferta... La compañía tiende a hacer rebajas muy buenas y, con paciencia, el juego se puede conseguir por menos de la mitad del precio original. La historia es buena, el final es algo predecible y la "magia" del juego empieza a decaer en la segunda mitad de este. Ojo, no estoy diciendo que sea flojo, simplemente que el "factor sorpresa" o "lo inesperable" es más palpable al principio. La premisa, aun con esto, sigue siendo muy buena, todo un aire fresco para lo que nos tiene acostumbrados Atlus. El mundo de Metaphor se siente muy vivo y animado, real de inicio al final. Si te gusta el ambiente medieval, el politiqueo, las disputas sociales... este título te encantará. Los personajes son también muy buenos (tanto antagonistas como aliados), a la par que la historia (incluso un poco mejor que esta). A diferencia del Persona, si te organizas muy bien, puedes conseguir completar todos y cada uno de los vínculos sin problema. En mi primera y única run me ha dado tiempo de hacer todo lo que ofrece el juego sin problema alguno; de hecho, me han sobrado días. Sin embargo, y pese a que me encante el sistema de "arquetipos", la progresión de las relaciones es prácticamente una norma para pasarse el juego (puesto que, en caso contrario, no podrás ni fortalecerlos, con ataques y habilidades más poderosas, ni tampoco alcanzar a comprender buena parte del lore final). Esto es un gran problema, sobre todo por el horroroso sistema de mazmorras (que quema los PM en 3 combates y no te deja aprovechar la noche, aparte que son algo aburridas) y por la necesidad de subir las virtudes reales. El combate es muy bueno y desafiante; dinámico como el Persona y desesperante, en ocasiones, como Shin Megami. El juego te recompensa cuando lo haces bien y te castiga mucho en caso contrario. No obstante, algunos combates se sienten innecesariamente pesados: algunos ataques, como "grito del alma", tendrían que limitarse un poco; no para facilitar el combate, sino para que participar en él no se convierta en una telenovela turca. Otra cosa que me ha disgustado ha sido la variedad de enemigos, tanto de jefes como de enemigos normales: se repiten como el ajo. Esto me ha molestado especialmente, puesto que la figura de los humanos se rebaja a tan solo 5 o 6 variantes (eso sí, están guapas). Las misiones de los dragones son especialmente desafiantes y gratificantes; no son obligatorias (aunque, como siempre, te va a faltar experiencia y las vas a acabar haciendo), pero vale la pena darles una oportunidad, sobre todo por lore y objetos. [spoiler] Para el combate, recomiendo enormemente subir a Haismay al tope; lo esquiva todo y, como support, no hay quien lo pare. Al final del juego, justo antes de la batalla contra Louis, hay unos spawns de dientes; aprovechadlos al máximo. Cada cierto tiempo aparecen unos dientes gordos y estos (con Haismay y las pasivas del comerciante) tienen una alta probabilidad de soltar unos espejos que lo reflejan absolutamente todo; os los equipáis y tenéis el juego hecho. [/spoiler] La música está guapa; la gente la critica, no sé por qué, pero tiene su estilo. Evidentemente, no van a ponernos fusiones de jazz, pero los cánticos gregorianos del pobre japonés malpagado me han alegrado muchas tardes. El final me ha gustado, pero he de admitir que ha sido como fumarse un piti de orégano y perejil; raro de cojones y con esa sensación de no saber si estás ante una obra maestra o una cagada sideral. En fin, compradlo, que está guapo y para la espera del P6 viene que ni pintado.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #40, worst FR #93 · 10 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Spanish - Latin America*languages with full audio support
| $69.99 |
| 4.1Kratings |
| 88% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] Studio 0 First game [/h1] For those unaware, this is a new dev division spun off from alumni from within ATLUS. Much of their staff came from the older people of P-Studio (Who developed Persona) who wished to move on from Persona and make new IP. [h1] A Darker Story but... [/h1] Much of Metaphor was written as a critque of modern society and explores still relevant themes such as class divide, wealth inequality, racism, etc. As someone who played though persona's exploration of the human condition (I.E remember you can die in P3, our perception of truth in P4, rebellion against society and our place in it in P5) it was quite refreshing to see a ATLUS take on society. After all, the monters are called "humans", the word "utopia" is mentioned multiple times, and the location [spoiler] Dragonshine Shinjuku [/spoiler] at around the midpoint of the game is pratically screming commentary of society. [h1] No real follow though [/h1] However, Metaphor exploration of its themes are really quite surface level. Despite such good world building, metaphor never really writes any concequences to the dark theme and therefore fails to properly explore it to its full potential The social links try their best to explore mature themes but ultimately fall to (in my opinion) quite anime tropy writting where all the problems are eventually handwaved away. Its almost as if the writters chickened out in the end. For example in Catherine's social link: [spoiler] She starts of with the main idea of eating the rich and graudally realises that this is to extreme. Her solution to this is work training for their paprius (dog people). When the NPC say to her that no one who hire the the paprius for decent work due to racism, she links them up with a businessman whos' not racist [/spoiler] But the social link never really explores the concequences of inequality and how explotative work pratices are carried out, why they occur, and how racism sometimes plays a role in labour. There are some good social links who actually had something worth reading, but most of the links which explore the darker themes usually go like this: Introduce a good meaning but misinformed strawman argument who was wronged by a problem > Show flaws in their arguement > show solution There's never any actual decent exploration on WHY THESE PROBLEMS EXIST, HOW THEY IMPACT PEOPLE, and the surrounding cirumstances. [h1] Combat [/h1] Its the press turn system which is still really fun to play. For those unaware, attacks take up turn icons, hitting a weakness or a crit refunds half a turn. Half turn icons do not refund icons. Dodging or blocking attacks drains double turn icons, and repelling attacks ends the turn. This applies to both you and enemies so building into dodge tanks or repel tanks works well unlike some JRPGs. You have your standard ATK/DEF/AGI buffs which affect DPS, DMG taken, and dodge and hit chance. Plenty of skills that buff and debuf, apply repel of any affinity, etc. Where its intresting is Metahpor's synthsis system, where if you have the right Archetypes in your party allow you to perform attacks that take up multiple turn icons. This allows Studio 0 to balance the game in intresting ways that they might not be able to in SMT or persona. However, this system does make combat awarkard at times, becuase early game synth skills are usually just stronger version of your normal skills or modified to hit multiple enemies and DPS will be lacking if you fail to take advantage, which may be hard if you misbuild your team. Combat starts in the "overworld" as a real time action brawer, although a very simplistic one. If you are about 3-4 ish levels above the enemies, your attacks outright kill them. If you are equal or lower, your attack builds up a stun meter which eventually stuns them. You can then press the Y buttion (on xbox) to start turn based combat in which you open with some major damage on the monsters. If the enemies hit you, they start their turn first. If you start turn based combat within stunning them, you deal no damange but start your turn first. [h1] Overall thoughts [/h1] It's good but there's a reason this wasn't GOTY at jeff's show and i think it shows. The story is a bit overrated but i appriciate how it tries. Its a solid 9-8/10 and def worth a playthough, and another one after you forget everything in a few years.
has eupha
Krazy game, Krazy dev, Krazy me 10/10 gameplay 10/10 characters 10/10 visual Live Love Brigitta
fantastic game and story. hightly recomend if you like turn based RPG's
Hulkenberg nuff said
You’re a metaphor, they're a metaphor, I’m a metaphor. Are there any other metaphors I should know about? Great game, the story is marvelous and I was hooked. If I had to explain it in a few words to get someone to try it, “Persona-esque recency-era with racism and existential hierarchy." The story does go down with what you can consider a traditional fairytale concept but literally. That is also a very good way to describe the game, which is the whole point. “It’s a metaphor, there are character archetypes, it appears as a romantic cliche of a fantasy novel but with a twist.” It is a very lore packed world and is self-aware, even makes a few jokes about it sometimes. It has a massive amount of stuff going on in the background and a very convenient little book that fills as you progress the game. This little book even has some things that go into more detail and updates. Some of these things you can miss and encourage you to talk to NPC’s. Also, these NPC’s have a lot to say, changing dialogue with the current events. It also has a very helpful way of showing you who you have and haven’t talked to. I was so interested in what people had to say that any time I got a cutscene I was running around and looking to see what people had to say about it. A game that has me going around to learn “what’s the tea” is NPC’s done right. The characters are also interesting to watch grow and triumph the conflicts they overcome. The game also takes out the guesswork of how you talk to them as your bonds are guaranteed to rank up, so long as you spend your time with them and have the stats needed to continue. The small fights you undertake with them also show just how much they grow through the story. It's well done in my opinion. And if you must know, Basilio is my favorite, And the *monsters*. I *love* monster design and while there are the classics (slimes, ghosts, birds, goblins) they look so unique compared to the standard you have in other games. Gritty, dark, serious, when I first encountered a slime I was so shocked by how it looked. AND THE MIMICS! The mimics are the most fascinating takes on monster chests I have *ever* seen! And most of the monsters are all considered average fauna in this game. These are just natural animals going about their business unless the characters say otherwise. I could go on but I’d be making this too long. So let me go over the battle play. Much like many Atlus JRPG games it can be very grindy if you want to unlock everything you can as soon as you can but not entirely necessary. And even then, certain Archetypes make it go much faster than it could’ve. The battle system is Persona and it does take some assets from Persona 5. There are sound effects that I could swear are just ripped from the game. But I didn’t notice more than two so it gets a pass. My critique is that certain skill and item descriptions can be a little confusing and could have been translated or worded better. Late game you can fight bosses that if you planned your builds right, you can wipe them in a single turn, even on hard mode. New Game+ offers a harder difficulty but if you over-achieve on your first playthrough, it’s also a breeze. Overall, positive review and I encourage you to play it. Oh, and of course there's references. There's enough Easter-Eggs in here there may as well be a resurrection.
Отличная игра, но чтож японцы так затягивают их?
ô final dificil da porra hein mano
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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