
After his assassination, the will of the late king decrees the next monarch to be elected by the people. Forge bonds and win over a kingdom divided in this award-winning fantasy RPG with turn-based and action combat, party customization with powerful Archetypes, and hours of exploration.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best JP #40, worst KR #80 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 19.71/day in the week to Aug 10 → 20.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

From the creative minds behind Persona 3, 4, and 5 comes Metaphor: ReFantazio.
Brace yourself for the next evolution of fantasy JRPG with Metaphor: ReFantazio, available now. Winner of 50+ awards, with a free demo that carries save-data to the full game. Enter the royal tournament to fight for the throne and for the future. Control your destiny, face your fears and awaken magical “Archetype” powers that lie dormant in your heart. Team up with a compelling cast of characters and embark on an immersive journey that promises hours of captivating exploration, dynamic turn-based with a blend of real-time combat, and exhilarating discovery.

Key Features:
- ATLUS' Newest Fantasy JRPG: A mysterious & exciting story unfolds in a world where people must fight their own anxiety. Join the high-stakes Royal Tournament that promises hours of captivating exploration and discovery.
- Award-winning Art Direction: Ride your “gauntlet runner” to faraway dungeons & towns across an expansive world. Discover beautiful landscapes accompanied by captivating music, immersive UI, & anime cutscenes.
- Innovative Battle System: An exhilarating turn-based combat system with a blend of real time action. Party customization through "Archetype" powers provides the freedom to personalize your adventures.
- Time Management System: Go on quests, dungeon dive, & hunt for treasures by day. Strengthen relationships, build bonds, & increase virtues by night. Choose your actions wisely, time management is key to achieving your goal.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 43.3Kreviews | 90% | — | $48.6M |
| $69.99 | 22.5Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1881 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
屎一样的迷宫,支线也是一言难尽
Une masterclass, une ode à l'air révolu des JRPG avec un vent de fraicheur à faire absolument si vous aimez le genre.
This is Just SMT and Persona Child, But the Archetypes is sure fun as hell
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $48.5M | 60.1K | 91% | $24.99 | |
| $48.5M | 48.3K | 88% | $49.99 | |
| $48.5M | 58.6K | 87% | $29.99 | |
| $48.5M | 88.9K | 95% | $19.99 | |
| $48.4M | 50.9K | 97% | $24.99 | |
| $48.4M | 117.8K | 95% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 9 | 89% | Free | |
| $0 | 0 | — | Free | |
| $1.8M | 970 | 75% | $59.99 | |
| $1.3M | 764 | 93% | $59.99 | |
| $9.2K | 30 | 83% | $9.99 | |
| $87.2K | 425 | 84% | $9.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Spanish - Latin America*languages with full audio support
| $69.99 |
| 4.1Kratings |
| 88% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
100% recommend, one of the best rpgs
It's definitely a Persona game, for better and for worse.
재밌네
是的,不推荐游玩。 暗喻幻想这款游戏在剧情上其实一般般,人物塑造确实可圈可点,但是愚蠢的政治水平还是不要拿出来了,这方面的槽点太多了。剧情上我给7/10,及格但是并不优秀。 作为整个JPRG的核心,战斗和职业build做的怎么样? 暗喻幻想明显有想着把P和真女做均衡,使其不至于难度太高也不至于简单到有手就行。当然要表扬制作组这点小心思。 但,很遗憾,没有做到应该做到的平衡 其一:想使用真女的换队组合增加build,但是没有真女恶魔的收集性。采用了P系列的变身形式,却没有即时换卡的机制。看上去增加了职业build在刀尖上跳舞的趣味性,实际上啥也不是,变成了你要刷卡的等级和面对刷卡战力无法即时变现的问题,一根筋变两头堵了。 其二:既然想让玩家使用真女的打弱点的形式增加输出手段和交互方式,那你应该将数值设计稍微保守一点,玩家打出week变成了两个极端,要不伤害太足一轮带走怪,要不就是对战斗场面没有影响。而怪呢?打出week就是吃点大伤害,第二轮弄不死就必然会减员或者败走。这有什么意义,那我问你换卡打week的玩法在哪里? 其三:暗喻幻想确实别出心裁加入了可以增加战斗豆子的方式,那么我要问你,中期你拿到小丑以后确实可以增加战斗豆子,怪也有增加手段,这几位爷也动不动就是两到四个的增加,玩家的小丑的呢?有概率全消吃到负面,太会设计了,那我交互什么?你加入这个纯给玩家添堵,怪一来就是增加战斗回合数然后上buff给连段伤害,一套比我会熟练。还要前后排设定,鸡肋,不会增加游戏趣味性就不要增加,画蛇添足。 其四:就是buff手段,SMT和P都做到了大多数情况下,玩家的技能池和怪的技能池基本在一个水平线,暗喻呢?太棒啦,两个几乎完全不一样的技能池,玩家的buff技能和伤害技能匮乏到一眼望到头,你再看看怪的技能池,吃的太好了,我已经见到几轮不同的怪都带着高效buff技能,而我能还在用增加某个角色攻击力或者暴击率一级这些,我还不如用数值去左拳伤害高,右拳高伤害呐。 其五:你那捉襟见肘的设计能力,很难做一个稍微平衡一点的战斗机制吗?只要等级没有高三级基本上就是被怪戳一下进被动,然后就是顺利被带走,毕竟一个怪一个AOE基本上就是三分之一左右,只要再打出week那完了,基本就交代了,我说何必呢?我看SMT5的设计就很好嘛你稍微进步一些不就行啦。 总之,如果要玩A社的JRPG,还是去玩P或者SMT,这个真是应了那句阿拉伯谚语:不要展示你的本身,不然人家就会知道你没有本事
나이먹어서 JRPG는 힘들지만, 여전히 아틀라스 산 RPG는 재밌었다
- 8k resolution but 300watt.
it real good
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.