
Play as the MG-1 super soldier in this gritty and wacky first-person retro shooter, and mow down hordes of robotic birds in an endless global war between the Chickens and Geese.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Metal Goose is a fast and gritty retro shooter inspired by games like ULTRAKILL and Doom Eternal, with a focus on melee combat.
A global war has been raging for 68 years, and it is now your turn to serve Goose Nation and face the Chicken armies on the front lines of battle.
Play through action-packed levels and explore them to uncover secrets and shortcuts, letting you replay them over and over again.
Absolutely EGGSTERMINATE your opponents with mode-changing weapons and equipment.
Almost any weapon will interact with others, allowing for versatile playstyles and a limitless skill ceiling.
Look really cool™ when you take out hordes of enemies at once with counter-attacks.
Face off against robotic armies of the Chickens as you make your way through a world laid to waste by endless warfare.
Learn the moves of your enemies, dodge them with style, and strike back with a vicious counter-attack.
Cause chaos with the wacky interactions between your weapons and your foes.
Hi! I'm Kiakkers, I'm 15, and this is my first indie game. I have been learning game development since I was around 9, and to this day, I'm still figuring out how it's done. Development on Metal Goose began in June 2024, and any feedback you can provide is greatly valued!
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is fun to play but rough around the edges with some minor bugs. but overall I like the concept good job! p.s. pls add more content I completed the game
Metal Goose is honestly a really cool game. The gameplay is fast and fun, and it reminds me a lot of "ULTRAKILL", which I really like. The action feels intense and it’s super satisfying when you get into the flow of the fights. That said, the game still has a few problems. Sometimes there are bugs and I get some freezes, which can be a bit annoying while playing. I hope the developer(s) fix that in future updates. Overall, it’s a really fun game with great potential, especially if you like fast-paced shooters. 7/10.
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Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It has potential. But I noticed a typo in the tutorial, Hell, even bigger studios have typos some times. But the main thing I've found to be a glaring issue, is that when I use the shield to Block/knock back an enemy, the game has this stutter for a split second and then its resumes normally. I think this is a proof of concept, and its how I'm looking at it. Anybody that decides to put effort into making something that is legitimate, I'm not going to bash it. I like it, and I'll give it a few updates before trying it again because the stutter is messing with me.
muito legal. apesar de que eu não seja um bom jogador, às vezes esse jogo faz parecer uma batalha épica ou caótica mesmo quando eu só estou espamando os botões e sem nem entender direito
The platforming an maneuvering is fun, the weapons are interesting and feel unique to use, and the enemy variety really does change how you approach each fight. I'm not the best with the parrying but that's my own skill issue.... The fov changing and screen shake does become very disorienting, and sometimes I feel like I have to dedicate a lot of attention to trying to read my UI in the corner because it'll be partly offscreen and/or shaking. A lot of explosions/attacks are quite large and this mixes with the screen shaking/zooming to really disorient the player quite easily. It's not enough to keep me consistently losing specific encounters, but it does slow me down significantly at times. Other than that, I have no real complaints. The art style is very fun and the colors specifically are something I particularly like. I definitely recommend this game!
from what i played, you can tell the game was inspired by ultrakill and doom, being a fan of those games i really enjoyed this, great movement is one of my favorite things in videogames, and this def has it, now in terms of the bugs, the game can get a bit laggy and freeze in the later levels even on high spec PC, in level 3 it gets kinda hard to tell where to go, enemies glitched into the ground, the player glitched into the ground via the battle axe enemy in level 3, level 3 is where most of the problems stem from great game, keep it up!, for a 15yr old first game is also quite impressive, also the music is quite great
like... c'mon ultrakill is not that expensive
very VERY good game i love it
Veeeery Janky and buggy. Needs LOADS of work still. Be careful with the sound menu. Its a bit of a buggy mess that is liable to blow your ears out. But also very appealing. Combat is already really satisfying. Especially when hits connect with the enemies. Never will forget what was my first hit with the Rockethammer. Some things I think it needs besides tons of bugfixes: - Actual ambience. - Combat music should cut out, lower down or change to something less hectic when out of combat. - Some of the weapons feel a bit are too slow. Burt I think the actual issue is the jankyness when switching weapons which I feel like its supposed to be an integral part of gameplay. if that is the case consider putting some of the weapons on inputs that directly fire them, like the grenade thrower in Doom Eternal. I'd love to built up heat with the bolt thrower and then unleash the hammer in a hectic moment. Having to change in the hectic of combat to the Hammer first makes me want to stay with the current weapon, especially consider the universal usefullness of the base axe. - The second form of the first melee weapons feels completely useless to me. - If it weird that the soldiers can't leave the pods after entering once. I would give a more severe reason, like that the soldiers need to basically be implanted into the pods, like the woman in the Homeworld game, which chooses to give up a normal existence so she can guide the mothership and last bastion of her people on their journey.
nem abriu de tão ruim
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $0 | 80 | 91% | Free | |
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| $2.8K | 11 | 91% | $9.99 | |
| $582 | 41 | 66% | $0.99 | |
| $0 | 0 | — | Free |