
METAL GEAR SURVIVE builds upon MGSV’s stealth action gameplay with elements of exploration and survival creating a bold new experience. *An internet connection is required to play the game.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 2 → 0.29/day in the week after.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.7Kreviews | 66% | — | $4.2M |
| $29.99 | 12.4Kratings | 73% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 827 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Juego que en mi opinión prometía bastante y al final quedó en una decepción . Creo firmemente que el nombre "Metal Gear" le pesa muchísimo ya que como planteamiento de juego de supervivencia no está del todo mal. Nos encontramos en el planeta Dite , en una dimensión alternativa al cual llegamos a través de un agujero de gusano. Tras una hora de pura cinemática , conversaciones en codex y creación de personaje , el juego nos deja libres en una de las antiguas base del equipo o cuerpo caronte , la cual en estos momentos se encuentra deshabitada y nuestra misión es averiguar cual es su paradero. Por desgracia nuestro personaje no habla y ocasiona muchos silencios incómodos. Las primeras 5-10 horas son bastante gratíicantes a la par que axfisiantes , las mecánicas son toscas tanto en lo jugable como en sus menús y hasta que no te acostumbras a ellos se pasa mal pero la sensación de logro y avance está muy bien implementada consiguiendo que si mínimamente te gusta la recolección y farmeo de recursos te atrape fuertemente. Me parece chulísima la idea de las zonas con polvo las cuales te costará más de un sudor y reinicios en tus misiones debido a que peca de una exigencia abismal sobretodo en el early aunque a la vez te recompensa con el mejor loot posible , tanto para tí como para tu base. La creación de base me gustó pero peca de ser simple , ya que presenta poca personalización y automatización de procesos ( me esperaba mucho más la verdad). La premisa jugable se resume en lootear , desbloquear portales gravitatorios que te conectan el mapa mediante puntos de teletransportes y excavaciones de singularidad , a la cual le añadiran un par de misiones de tower defense en tu propia base y auxilio de rehenes. El punto para mí en el que flaquea el juego es en sus mecánica principal , el gameplay es demasido lento como para afrontar los combates de manera cómodo por lo que optas por el sigilo , pero el sigilo es demasiado simple y en muchas ocasiones te perjudica más que te premia ya que los errantes ( enemigos del juego) tienen un oído excepcional , lo que obliga a evitar cualquier tipo de trifurca. De todos modos , no te resultará raro sentirte rodeado con 30 pares de orejas y ojos que se mueven a tu alrededor mientras tu oxígeno , hambre y sed decaen alarmantemente cada pocos segundos ( el ritmo de consumo de los parámetros me dió bastante ansiedad). Supongo que en cooperativo ( claramente su enfoque es el del multijugador) pueda hacer que todo estos sistemas y mecánicas obsoletas se endulcen e incluso te diviertan y aunque tenga que reconocer que la experiencia en solitario en ocasiones transmite lo que busque es imposible no verse superado frecuentemente por la frustación e injusticia de lo que sucede en pantalla. Hay dos finales pero la sensación que me ha dejado ha sido muy fría y lo he acabado por incercia , una lástima ya que los primeros compases son muy prometedores. No sé la cantidad de referencias que puede tener a los Metal gear debido a que solo he jugado a los dos "Spin off´s" de la saga pero si algún día se realizase una segunda parte mucho más pulida , con más cariño y mimo en su base y concepto podríamos hablar de un supervivencia mucho más que competente. La conexión permanente es para denunciar a Konami y meterle una de sus pachinkos por el culo. Me costó 4 en key y es la única manera en la que lo puedo recomendar .
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 16: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese*, Korean, Portuguese - Brazil, Russian, Traditional Chinese, Spanish - Latin America*languages with full audio support
Hours played at review time, across 828 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
игра норм но управление это кринж
чёткая игра советую
ムービーに入るとまずクラッシュする。何度か試みて運よく落ちなかったら進めることができたがレールガンを打つシーンは何度試してもクライアントが落ちたためストーリー未完となりました 当然グラフィック設定はすべて最低にしてありますがだめでした オンラインはどうせマッチしないものと思ってましたがシングルモードすらまともにできないとは思いませんでした
Скучная дрянь с ужасными картинкой и звуком. Реально скучная безалаберная поделка.
this game need's an offline mode really annoying that i need wifi to play it also the modding for this game isn't worth mentioning some of the feature are locked behind a paywall the base camp dig takes too long to do i mean srsly why are there so few mods for this game i really wanted to play this game with mods but if there are so few and the community won't update then it ain't worth it
++ : - You can play Metal Gear series themes in your main base (If the right tape got found/purchased) - I liked the main plot (a bit sad but I guess that I'm too emotive ; ;) - auto turrets !! -- : - driving/using a vehicle or the exosuit is nice but you can't got everywhere with them (and they get damaged pretty fast) - You can develop your main base but ... you'll have to defend it all by yourself (Well, there is a co-op option too): the NPC that you rescued/recruited don't help ... (It's possible to use auto turrets but there are limit) - the multiplayer is pretty useless (Only co-op for assist another player with his main base if I remember well ...) - Some ennemies can't be damaged unless using elements that they're weak against ... knowing that you don't have a unlimited backpack, things can turn nasty pretty fast (even well prepared) - Some ennemies got longer range than your turrets and they pop in position that make you climb badly designed hills and so on to kill them It seems that Japanese devs can't make great open world / crafting games yet (Dragon Quest Builders, Metal Gear Survive, ...): the base ideas are there but they don't get too deep about them. So much potential but all wasted
THIS GAME IS AN OFFENSE WITH METAL GEAR FANS SIMPLY NOT TO PLAY
kocham metal gear surviveeEEe !!!!!
un excellent jeu sans bug et bien équilibrée mes plus grand monde sur les serveurs ;(
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $28.1M | 31.6K | 66% | $29.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.2M | 36.3K | 88% | $4.99 | |
| $4.2M | 6.7K | 80% | $29.99 | |
| $4.2M | 8.9K | 92% | $13.99 | |
| $4.2M | 3.9K | 95% | $29.99 | |
| $4.2M | 8K | 63% | $19.99 | |
| $4.2M | 13.1K | 88% | $19.99 |