
METAL GEAR SURVIVE builds upon MGSV’s stealth action gameplay with elements of exploration and survival creating a bold new experience. *An internet connection is required to play the game.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 2 → 0.29/day in the week after.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.7Kreviews | 66% | — | $4.2M |
| $29.99 | 12.4Kratings | 73% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 826 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
56 minutes in and there is no feet or naked men
Just finished the main story. I didn`t have any expectations as I`m not very familiar with Metal Gear or Konami games, I just wanted to play some survival game. Game world is dark, gritty and indimidating. Enemies are mostly easy to deal, but if you make mistakes and get cornered, even the lowest lvl enemy grunts can easily f you up and this is same in the endgame (Y). Regarding gameplay and survival aspects, at first I was little frustrated about that Oxygen mechanics (limited supply) when on missions (in the dust), but this is all good actually. It keeps expeditions fresh and thrilling as you need plan of actions, make calculated decisions to balance creed and survival (Y). I didn´t have any bugs, game engine is solid as rock. Now yes, there`s some grind on the way to get the good stuff as this is resources based RPG (game as service) alike Division and Fallout 76. If you get this game like 5-10 money (1`st world) and you like some good, sometimes poop your pants experience survival game, its worth it!!!! Now I know there was big contradiction when this game was launched, Metal Gear fans felt betrayed and the whole "game as sercvice" shenanigans. If you exclude all that, there`s a solid game, good main story that explains general state of affairs with some nice plot twists.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 16: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese*, Korean, Portuguese - Brazil, Russian, Traditional Chinese, Spanish - Latin America*languages with full audio support
Hours played at review time, across 827 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not the worst three bucks I've spent
NO! That is NOT Metal Gear!
METAL GEAR SURVIVE is one of the most controversial titles in the Metal Gear franchise, and for good reason. Released in 2018 by Konami in the wake of Hideo Kojima’s departure, the game takes the tactical espionage formula the series is known for and grafts it onto a survival horror framework. What results is a spin-off that’s part zombie survival, part base management sim, and part resource scavenger hunt—all wrapped in a post-apocalyptic reimagining of the Metal Gear universe. It’s a bold deviation from the franchise’s roots, and while it has flashes of intriguing mechanics and decent cooperative play, it ultimately struggles under the weight of its identity crisis and controversial baggage. Set in an alternate timeline following the events of Metal Gear Solid V: Ground Zeroes, Survive throws the player into a parallel dimension known as Dite, where crystalline zombies called “Wanderers” roam a decaying world. You play as a custom-created character—a silent soldier from MSF—tasked with exploring the wasteland, gathering supplies, building up a base camp, and ultimately discovering the truth behind this mysterious world. The narrative attempts to justify its place in the Metal Gear lore, but the story is thin, delivered through static dialogue, generic NPCs, and lore documents. It lacks the depth, nuance, and thematic punch of previous Metal Gear entries, leaving longtime fans feeling alienated by what seems like a mere shell of the franchise’s legacy. Gameplay-wise, Metal Gear Survive is a blend of base defense, survival mechanics, and stealth-action combat. Much of your time is spent scavenging for food, water, and crafting materials. Hunger and thirst meters are constantly depleting, forcing you to keep a watchful eye on basic resources, which gives the game a tense, grounded feel early on. The game does a solid job of immersing you in the desperation of survival—hunting wildlife, purifying dirty water, and maintaining your equipment adds a layer of realism often absent in typical action games. The crafting system is robust, allowing you to build everything from fences and traps to firearms and melee weapons, and customizing your base becomes a long-term strategic goal. Combat is a mixed bag. The stealth mechanics borrowed from MGSV remain solid—sneaking through areas and taking out enemies with careful planning is satisfying. However, the combat against Wanderers becomes repetitive over time. These enemies often feel more like obstacles than intelligent threats, and the core loop of building barriers, funneling zombies, and spearing them through fences becomes a rote process. The tower defense-like missions, where you must protect equipment from waves of enemies, grow stale quickly, especially in solo play. The game clearly leans toward cooperative multiplayer, where these scenarios become more engaging, but even then, they suffer from a lack of variety and long-term reward. Progression in Survive is structured around gathering materials and leveling up your character’s stats and skills. Unlocking new gear and expanding your base feels rewarding, but the grind to reach that point can be excessive. The game doesn’t respect your time—resource scarcity, harsh survival penalties, and tedious backtracking are all used as padding rather than meaningful design. Worse still, Metal Gear Survive includes microtransactions tied to key systems such as additional save slots and faster progression, which sparked criticism at launch and damaged its reputation further. These design choices make it feel like a free-to-play game wearing a full-priced disguise, undermining the player’s sense of progress. Technically, the game runs well, benefiting from the excellent FOX Engine that powered Metal Gear Solid V. The environments, though repetitive in visual design, are atmospheric, with dust storms and eerie ruins enhancing the feeling of isolation. Sound design is effective, with haunting ambient noise and alert sounds that contribute to the tension. The UI, however, is cluttered and unintuitive, particularly in the inventory and crafting systems, which can bog down the pace when trying to manage your loadout or supplies. The cooperative multiplayer mode adds some much-needed energy to the experience. Teaming up with others to defend objectives, share resources, and tackle harder missions introduces synergy and strategy that’s missing in solo play. Communication and coordination become crucial during high-level missions, and the best moments in Metal Gear Survive often emerge from close calls during team-based survival scenarios. Unfortunately, the game’s limited content pool, lack of mission variety, and underwhelming rewards prevent the multiplayer from reaching its full potential or having lasting appeal. In many ways, Metal Gear Survive is a competent survival game buried beneath the weight of unmet expectations and unnecessary monetization. Stripped of its franchise label, it might be seen as a serviceable, if uninspired, experiment in survival mechanics. But the Metal Gear name sets a high bar, and Survive simply doesn’t live up to it. The storytelling is forgettable, the characters lack personality, and the game leans too heavily on repetition and grind. While it does introduce some interesting mechanics and offers a few moments of cooperative fun, it fails to establish a lasting identity or deliver the quality expected from anything tied to the Metal Gear brand. In conclusion, Metal Gear Survive is a polarizing title that tries to do something different with the franchise, and while its ambition deserves some credit, the final product is inconsistent and often frustrating. It’s a game that might appeal to hardcore survival fans willing to overlook its flaws and contentious reputation, but it’s unlikely to win over traditional Metal Gear devotees. As a spin-off, it exists as a curious footnote in the series—a reminder of what happens when brand identity is stretched too far in pursuit of trend-chasing mechanics. Rating: 7/10
https://store.steampowered.com/curator/45291928/ Not an MGS game. The whole game is a pure grindfest for materials with braindead AI, and combat consists of endlessly stabbing zombies with a spear. No effort put into the story, level design, game design, or gameplay loop.
Actually pretty fun, compared to all the pesky negative "F*** Konami" reviews
I normally do not write up reviews, but this one deserve's it. Without getting into the hate train or drama of the situation between Kojima and Konami etc. Believe me, I was in the same boat back in 2018 and decided to pass on this game. However I was recently gifted this game from a friend and have already sunk over 100+ hours into it. I was warned and you should be warned too that the first couple of hours is very tutorial + cutscene heavy. However, if you can stomach the 2-3 hours of cutscene's / tutorials you will eventually be playing a game that is rather enjoyable to a certain degree. The campaign is short, that much is true. Although having a group of friends and doing daily / weekly Coop missions is a blast. This is where the game truly shine's. Gear drops are random / RNG, but trying to get a specific piece of gear with a (God Roll) keeps me comming back. Unfortunately there is not many multiplayer maps and / or bosses. Enough for a variety, but I understand if someone would get bored rather quickly. It does not live up the the Metal Gear Solid name, but it's kind of it's own thing / spin off of maybe Gears of War (Horde Mode) or Call of Duty (Zombies). Ultimately it is a thousand times better than those modes, micro managing your stamina / hunger or repairing a broken arm / leg in the middle of combat. The game always has you doing something, some people might find this tedious... Others might enjoy it, as you will be punished if you ignore the idea of trying to survive. I used to hate survival games, they never really clicked with me. This one did though, maybe because the mechanics are fluid and the combat is really fun. Sure you can put a fence up and stab them through it with a spear, but planning around the path's they have to blow up the digger in coop that your protecting is fun. You can think outside the box and setup traps / fences / auto gun turrets etc. Also, Extreme mode brings in (Elemental Wanderers) which basically take no damage if you are not using the correct ammunition / elemental weapon to kill them. (Flame, Shock, Freeze, Etc). Is there things the game did that I am not a fan of? Yes of course... The microtransactions are not necessary in my opinion. They are there if you want them, but there is not much need to grab any of them. I would recommend this game, on sale of course and if you have at least 2-3 friends to play with. The community is rather small, but between discord and a couple steam group chats. You can find new players and or veterans of the game to coop with and get that precious loot. It's a slow burn at the start, but once you get through the entry barrier it truly is a lot of fun. Ammunition will take some time to build up, as I was always short on copper starting out. You can send off crew members to collect stuff for you while you are at work or sleeping and come back to a successful extraction of 200+ copper and materials you will need. If you are willing to give it a chance, you might be surprised that it is not a truly terrible game. It's a hidden gem for me and drowned with negative reviews. I hope to see you in Dite (Soon TM).
If you really think about it Snake in Fortnite makes sense because this game is Fortnite 2
я заплакал когда метал гир сказал "время выживать"
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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