
METAL GEAR SURVIVE builds upon MGSV’s stealth action gameplay with elements of exploration and survival creating a bold new experience. *An internet connection is required to play the game.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 2 → 0.29/day in the week after.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.7Kreviews | 66% | — | $4.2M |
| $29.99 | 12.4Kratings | 73% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 826 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Over 3 hours of cutscenes in this "game"? Got sick of them already in the first hour of "gameplay", as multiple cutscenes came one right after the other without any intervening gameplay. Uninstalled it, will play something more fat free.
великая игра
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 16: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese*, Korean, Portuguese - Brazil, Russian, Traditional Chinese, Spanish - Latin America*languages with full audio support
Hours played at review time, across 827 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The zombies, at least, the only variant I've seen, pose no threat whatsoever. They can't hit you even when walking at a brisk pace or even a mildly elevated item. The dodge upgrade lets you easily solo a crowd of them since they're slow and dumb as hell, there's a counter upgrade too but it's harder to time and does almost nothing. When I see a horde of zombies other zombie games, I think "Man, this is scary because I'd die if I make one wrong move" but in this game, the zombies often just hang back, slowly stumble around and slowly attack one by one rather than swarming you. Once you're done with that, have fun holding the R key to painstakingly loot every last zombie you killed (with the exception of "events" it seems) so you actually gain XP. Another thing I freaking HATE is the robotic voices, like yeah, they're robots, I get that but holy sh*t it's so grating to listen to and almost 70% of the game dialogue is delivered this way. The hunger and thirst mechanic feels more like an annoyance than anything, food and water not all that scarce and you don't really need to prepare all that much because the combat is already easy. The progression seems rather slow since I only got a crappy machete, spear, pistol and bow for the short time I've played and there's some paid booster "time-saver" garbage you can get for this singleplayer game that you've paid for. I think the best way to describe this game is that it's a dopamine game, like a mobile game. The zombies are easy enough to kill with a satisfying visual and sound effect and you press R to loot everything not nailed down without thinking about any of it because of the fairly generous weight system, there's no emphasis on stealth and no inventory management. If it's anything like MGS:TPP, there's a way to get "free paid currency" like a mobile game where you log in every weekend for very, very little amounts just so they can keep you playing late game. I guess if you're one of those people that like those mindless mobile games, which I know there are more people that I'd like to admit, you'll probably like this game.
An actual fun survival game. Great game mechanics, made me use every resource I had. Tough start to the game though, rough first two hours. Writing isn't great but the story is interesting. Maybe not a true Metal Gear game, but still a fun game. Edit: Connor and Cooper please buy and play with me
No Snake or Quiet, still good tho and probably one of the best MG games out rn.
If I could label this review as a "Neutral" review I would. Its NOT BAD, but its NOT GOOD either Vergil has a voiceline for EVERYTHING. Run low on stamina while sprinting? Voiceline every time. Low Oxygen? Voiceline. Approaching a weight limit? GOSH DANG VOICELINE EVERY SINGLE MOTHER HECKING TIME Lose a base defense? Guess you gotta build it all back from scratch. Had animals? Go find and capture them again. Sucks to suck if theyre rare spawns. Speaking of building stuff, resources on the map don't respawn very fast. You have to wait IRL DAYS for them to, and even then they STILL might not be there. The story is possibly one of the worst in any game I've ever played. The ending, specifically, just made me feel like the devs wrote this awesome setpiece, passed it to the editors, and were informed that they overlooked SEVERAL obvious flaws with the setpiece. To which they just wrote in a deus ex machina and called it a day. SO, AFTER ALL THAT BAD, WHATS GOOD ABOUT THIS GAME? Well, its a pretty decent stealth game, actually kinda fun with friends (the online playerbase is non-existent unless you join the Discord), and pretty tactical. From a purely gameplay standpoint, the game is actually pretty good. ALL IN ALL, TERRIBLE MECHANICS, TERRIBLE STORY, FUN TACTICAL GAMEPLAY
前作のメタルギアソリッド5のアクションやゲームシステムを踏襲したサバイバルアクションです。 空腹や渇き、時間や装備重量の概念が新しく追加されました。かなり軽量で、オープンワールド型ゲームの中ではマシンスペックに依存しにくいゲームです。前作の良いところを概ね受け継いだゲームだと感じました。 武器のカスタマイズ性、NPCの挙動が前作よりも寂しい作りになっており、ストーリーの進行度や気候や時間の概念を活かしきれていないと感じてしまうのが残念なところです。
kinda good
If you forget thats its a metal gear game, its pretty decent
Metal Gear Survive is a very good game 😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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