
METAL GEAR SURVIVE builds upon MGSV’s stealth action gameplay with elements of exploration and survival creating a bold new experience. *An internet connection is required to play the game.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 2 → 0.29/day in the week after.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.7Kreviews | 66% | — | $4.2M |
| $29.99 | 12.4Kratings | 73% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 826 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Barely a metal gear game but I have a soft spot for mechs and using AA guns on zombie hordes 7/10
Its okay? Every other input I put in I get a tutorial about how to craft something or how to kill something, or how to cook something. Accompanied with a long list of dialouge stating you die if you don't eat when I already got the concept of that from when the game gave me a hunger and a thirst meter. The tutorial felt mediocre. I got ammo killed wander's walked past more of them till I meet a dude and then the game gives me like 3 tutorials about how to kill an enemy I've already killed like 9 times by now! The tutorial goes and says don't kill that guy its best to avoid him and then 10 seconds later when I see the same enemy says kill that guy with a sneak attack. Could I not have killed the other guy with a sneak attack? Then I reach camp, and it says kill sheep for food and drink water, I didn't know I couldn't afk at my base for a few minutes to fetch something, I come back almost dead of thirst, which is my fault for not directly pausing but the game doesn't tell me id be punished for this. I then try to fetch water from a storage box and I thought I already had the water in my inventory because of the confusing UI that made me believe I already was carrying the water. Coming from MGSV or GZ before this made it feel that Id atleast be able to sprint a little bit, but my stamina bar feels so small that when I do a light jog I'm immedietly forced into wheezing, so maybe the sprint is supposed to be reserved for when its only the MOST necessary which I can't be mad at but its not my thing.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 16: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese*, Korean, Portuguese - Brazil, Russian, Traditional Chinese, Spanish - Latin America*languages with full audio support
Hours played at review time, across 827 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I came here to retry this game with the PC community and boy there are few. It's a good game to play co-op and have a lil fun but solo can get pretty stagnant. Played it on the PS4 and beat it. just testing out the limits of the new rig.
No esta mal si te mola grindear y echar mas horas que un negro en la mina, es un reciclado del msgv descarado y con mapas mas pequeños, le han metido armas a melee y zombis, es mas un dlc que un juego.Si esta a 5 euros o menos y te aburres pillalo.
メタルギア云々の話は語りつくされているのでサバイバル系ゲームとしての感想を述べます。 PS4で数十時間、現在Steamで15時間プレイし、PS4でストーリクリア・Coopプレイまで行っています。 【良い点】 ・ある程度拠点の作りこみができる ・Coopで装備掘りができる ・サバイバル系ゲームとしての最低限の要素は一通り揃っている 【悪い点】 ・戦闘面で不愉快な点が多すぎる(これがかなり致命的なレベル) ・拠点を作りこめるといってもインテリアなどは殆どない(限定など入手難易度が極めて高い) ・演出のチープさと相まってストーリーが痛い子の妄想レベル ・全体的に操作性が悪い(戦闘面以外でもかなり不親切) ・後出しで追加タスクを要求してくる 等々 【良い点の詳細】 ・Coopで装備掘りができる →サバイバル系ゲームでは装備の更新の必要性がなくなることが多いですが レジェ掘り要素を盛り込んでプレイし続ける要素を持たせたのは面白いと思います ・サバイバル系ゲームとしての最低限の要素は一通り揃っている →素材や加工品が痛む・腐るのは個人的には高評価でした (腐らないとコスパのいい料理以外作る理由がなくなるので・・・) 難易度としてはややハードなので、サバイバル系に慣れていないと辛いバランスで人によって評価は分かれる部分だと思います 【悪い点の詳細】 ・ストーリーがひどい →とにかく必要ない部分でも専門用語を作ったり、無意味に英語にしたりダンテの神曲の引用で名前を付けたりしています それだけでも少しキツイですが、ストーリー中で引用であることを語らせたりしていてシナリオ担当のドヤ顔が浮かんできました これ本当に大手のプロが書いたんでしょうか? ・インテリアなどが殆どなく、拠点が映えない →折角作りこめるようにしたなら生活感のある基地を作りたかったです タワーディフェンスが要素の一つなのはわかるんですが生活感が無さ過ぎて没入感も何も無い ・戦闘面で不愉快な点が多すぎる、全体的に操作性が悪い →逐一もっさりとした挙動を取ったり、そうかと思えば飛び越えて切りつけたりモーションに一貫性がないです それに加えて敵は数が多いし硬いしひるみにくい こちらが攻撃をミスしたりしたら掴んで高確率で状態異常付きの攻撃をしてくる 主人公は超人の癖に体幹が弱く、敵が複数匹いたら攻撃1発から怯み→嵌められて死がしょっちゅうです 死んだふりや地面に潜っている敵も多すぎて処理やアンブッシュに辟易とするし、感知範囲もおかしいのでステルスで倒そうとして捕まれる事態が装備によっては5回に1回は起こります キーコンフィグにも問題があり、歩いている敵をステルスキルしようとして何故か殴りモーションが出て発見されることもあります これらの問題に加えてやり直しのテンポがとにかく悪い イベント除いてどこまで進めていようが大体ワープ直前からです またあそこまで移動してあそこまでタスク進め直し?正気か?と何回も思いました。 ・後出しで追加タスクを要求してくる →未稼働の移動装置を稼働させると初回は敵の襲撃が始まるタワーディフェンスが始まります 人や物の回収に行った後に「未稼働の装置を稼働させてください」と追加で言われます 物の回収だけと考えて重い装備を置いて、物資回収と併せてタスクやってたら急に次は防衛しろと言われる訳です 1回2回ならまぁ仕方ないと思うけど頻繁にこれが起こります(タスク文も「物資回収だけ!」みたいな書き方してたりする癖に・・・) プレイ側の立場に立って考えてシナリオの流れ作れないんです? この他にも色々問題がありますが他の方が詳細に書いてくださっているので省きます (これだけ長々と書いても書ききれないほど問題点が多いです) 総評としては適正価格は2000円前後で、小~中規模のスタジオだったら頑張ってるな・・・ってクオリティです
Despite the cash grab it obviously is from Konami, it still has a lot of love and DNA from the developers of some of the original MGS games
Not gonna lie i actually enjoyed it
at least this game had an ending
It's fun. Cry all you want about the Kojima/Konami conspiracy. Game's fun to play. Buy it on a discount. Enjoy it.
Общие впечетление и эмоции от игры это "Придушы и назови меня своей dirty ♥♥♥♥♥" 4.20\10
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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