
METAL GEAR SURVIVE builds upon MGSV’s stealth action gameplay with elements of exploration and survival creating a bold new experience. *An internet connection is required to play the game.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 2 → 0.29/day in the week after.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.7Kreviews | 66% | — | $4.2M |
| $29.99 | 12.4Kratings | 73% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 826 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
its buttcheeks
Так по мне шедевр) В ней нет проблем с голодом, водой, припасами. Нужно спокойно фармить и проходить игру. А самое интересное начинается в сетевой игре, когда за зачистку открываешь награды S ранга)) К управлению привыкаешь со временем. Выживалка достойная и жаль , то что ее не до оценили.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.2M | 13K | 88% | $19.99 | |
| $4.2M | 36.3K | 88% | $4.99 | |
| $4.2M | 6.6K | 80% | $29.99 | |
| $4.2M | 8.9K | 92% | $13.99 | |
| $4.2M | 8K | 63% | $19.99 | |
| $4.2M | 3.9K | 95% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7M | 20.6K | 77% | $5.99 | |
| $53.7K | 1.3K | 57% | $1.99 | |
| $1.7K | 6 | 17% | $11.99 | |
| $68.1M | 95.9K | 90% | $39.99 | |
| $63.6M | 117.2K | 93% | $39.99 | |
| $28.1M | 31.6K | 66% | $29.99 |
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 16: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese*, Korean, Portuguese - Brazil, Russian, Traditional Chinese, Spanish - Latin America*languages with full audio support
Hours played at review time, across 827 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Симулятор открывания контейнеров и адской ♥♥♥♥♥♥ ресурсов
Well first of Yes Metal Gear Survive is not a Tripple AAA title or atleast not fully worth of such title, However: -It is a Stand Alone non canon Title. -It survives without any Named or Known Characters, no Snakes, Jacks or Important figures. -it was made during a very turmoil time when Konami probably just pushed this out and in some areas it does show. However it is still a very enjoyable experience, not as great as the main games but as a sandbox, survival stand alone title very enjoyable. In the Ending you can also kind of see Kojimas Philsosophy and Message Reflected again while the Plottwists are something that you wont expect until they are revealed. In my Opinion the game is more hated than it deserves credit for. Fully recommend it if you enjoyed the Metal Gear series.
Infelizmente esse jogo é podre. Meu Deus, que porcaria essa bomba. Acho que nem de graça valeria o tempo gasto de jogar isso. Eu queria muito que esse jogo fosse bom, mas é totalmente o oposto de bom.
Ok, so let's get the obvious stuff out of the way first: - This is NOT a Metal Gear game. It's hardly even a spinoff. - Fu.cKonami for what they did with Kojima, and their overall business practicess. - No, seriously, Fu.cKonami With that out of the way I'll just say it briefly - Metal Gear Survive is 'all right', if not pretty good, for what it is. It's an 'all right' zombie survival game using the MGSV/Fox Engine, as well as MGSV aesthetic. It has little to do with Metal Gear lore, to the point it's better to ignore the title/story whatsoever and just focus on the zombie/survival stuff. I bought the game on the spur of the moment after watching some YouTube video, which - in contrast to the majority of other YT materials on the game - wasn't all that negative. And since I personally enjoyed MGSV gameplay I figured I'll give Metal Gear Survive a chance, especially since it was pretty cheap. And truth be told, despite its flaws, I was hooked on the game from the get-go. It may be just a MGSV zombie re-skin, but it's honestly not quite bad. Dare I say, it's pretty well made and well thought-out. The gameplay loop of exploring the map, collecting resources, building a base, researching new technologies/equipment etc. is really addictive and oddly satisfying. The Fox Engine works quite well with the theme, and the game is build around the whole survival pretty well. The story can easily be ignored, especially since it's only a small part of the overall experience, which opens up fully after the main storyline is finished. Some people may take issue with the "live-service" style of the game, but for me personally - being a solo player anyway - it wasn't much of an issue and I enjoyed playing the game long after finishing the story. I'd lie if I'd say the game is without issues. Objectively it may even be classified as mediocre. My biggest gripe would be the overwhelming grayness, as well as always-online requriement. But throughout the whole time I spent with Metal Gear Survive I hardly experienced any major issues or bugs. On the contrary, I was enjoying some ideas and mechanics, as well as numerous secrets and unlocks, including the fanservice. It was oddly satisfying to sneak up on zombies, or develop both the main character and the base. The audio is surprisingly good, so at times the game works well even as a horror-type experience. In general, if you're fine with ignoring all the background regarding Konami and their treatment of Hideo Kojima, and are willing to approach Metal Gear Survive with an open mind for what it is, then give this game a chance, because it can be quite fun. I was honestly surprised how engaged I was for over 100 hours of playtime. And if I did care about all the live-service/multiplayer stuff then I imagine I'd play the game even more. It's nowhere near as good as MGSV, but it's not a cheap cash-grab some people make it out to be.
Approved by kushPhil420 because I like.
As a survival game? Honestly pretty fun. As a Metal Gear game? …let’s talk. If you approach this expecting classic Metal Gear stealth, intrigue, and codec monologues — you’re gonna have a bad time. If you approach it as a weird, slightly janky, time-looped survival spin-off where you poke monsters with a spear and hoard resources like it’s your second job? Way better experience. The survival loop is genuinely enjoyable. Scavenging, base-building, planning runs, and slowly getting stronger scratches that survival-grind itch perfectly. Gear progression is actually pretty decent, with clear upgrades that make you feel stronger without completely removing the tension. Metal Gear-wise, it’s… adjacent. Not very “Metal Gear,” but also not completely divorced from it. Could it be canon? iykyk. I’m not saying yes. I’m not saying no. I’m just saying Kojima left the building and things got weird. The co-op digs, when done right, are incredibly fun. Coordinating defenses, managing resources, and not being that guy who lets a horde through turns it into controlled chaos in the best way. With a good team, it’s easily one of the highlights of the game. On the grind side, nothing beats ONLY stealth-attacking and Fultoning bombers for some actually decent XP. Slow, methodical, slightly cheesy — but when the grind hits, you do what you must. And then there’s the achievements. Most are fine. Some are grindy. But the “Foodie” achievement? Absolute menace. I’m out here surviving interdimensional horrors while running a post-apocalyptic Michelin guide, desperately hunting recipes like my life depends on it (because it does). Fun survival game. Weird Metal Gear entry. Surprisingly solid co-op. Achievement grind that tests your sanity. 7/10 — would still eat every questionable meal again for the achievement pop.
needs internet connection to play singleplayer that means little bit of wifi disconnection means you lose progress but somehow your items/ammos get used, melee combat is junky and annoying only fun when played in co-ops
It's a fine survival game and a great tower defense game, especially with a couple friends. It does not deserve the hate that it got. Also I might be the only one brave enough to say it but it's also a pretty cool story and the only reason people say it's not a good metal gear story is because it excludes all the worst parts of kojimbo's stories.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.