
MESMALIE is an occult adventure game. A magickal incident in your personal life brings you to a small witches' coven in the middle of nowhere. Here, you'll learn to tame your ability... though, not without some bumps along the way.
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About
An occult visual novel with point and click mechanics.
You wake up to a fire in the middle of the night. This was probably caused by your Magick, which you have very little control over...
To tame this ability, you decide to take matters into your own hand, and end up at a small witches' coven- a decrepit house in the middle of nowhere. Mesmer, one of these witches, greets you at the door, and thus your Magickal training commences,,,

,,, though, not without a few bumps along the road.
A handcrafted point & click narrative with branching dialogue and impactful choices
Three "sessions" with distinct gameplay styles to train your magickal ability
Many interactable objects to practice your Magick on
A convenient chapter select system, allowing you to hop into any desired story beat
Ending variations for abandoning the story in the middle
An enchanting original soundtrack
Secrets! Lots of them...



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Engagement
Reviews
Themes across 917 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
worbly
One of the few games that i will call an absolute masterpiece
Will your spell wake the sleeping beauties? The answer might surprise you.
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Languages: English
Hours played at review time, across 917 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
it's a beautiful game with impeccable vibes, well worth the money
Absolutely amazing game. One of the most well rounded experiences I've had recently. Fantastic storytelling and plot points. Very well paced as well. I will be playing anything else put out by them!
I adored this game, straight to my heart. Really good art, music, and story. Pure magick.
10/10 very cute story with fun gameplay and big payoff in the last act one of the most memorable games/vns ive played
IRMAO PORRA QUE JOGO PERFEITO... OST, DESIGN, HISTORIA. joguem. apenas.
This is the greatest game of all time
Minor spoiler warning. I went in blind expecting nothing and that's kind of what I got out of it, nothing. Mesmer herself was entertaining enough to keep me playing for the entire game but I never really felt like it paid off. The "twist" at the end is not even a twist, more of a drawn out reveal of the obvious. Also, despite the "leave anytime" mechanic being fun and interesting as a concept, and a lot of work was clearly put into giving you different opportunities to leave at any time even up to the very end... the end result of leaving is mostly the same for every "ending" you get this way and nothing about the situation ever really made me feel like running away made sense (you can actually outright kill Mesmer with no resistance at many points so it's not like you're ever in any actual danger) I'll list some succinct pros and cons for people who don't want to read: Pros: - Mesmer is charming most of the time - Art style is unique - QoL when replaying so you don't have to redo tons of dialogue Cons: - Mini games are frustrating (technically skippable though) - Mesmer, despite being charming, is not a particularly complex character - Story falls very flat (very bad for a visual novel) - Leave whenever mechanic feels vestigial
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