
Become the captain of a flying ship! Sell items, gather resources and build your own trade company in the clouds!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Sums Steam only; Xbox, PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 1.4Kreviews | 88% | — | $808.9K |
| $14.99 | 145ratings | 88% | — | not modelled | |
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
indeed i would recommend this to any of my friends, relaxing, and also enhances my knowledge on percentage, buy and sells, and relationship with others
Incroyable :3
Macht fetz :D
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Russian, Spanish - Spain, Simplified Chinese, Thai, Portuguese - Brazil
| $14.99 |
| 66ratings |
| 86% |
| — |
| not modelled |
| $8.99−40% | 11ratings | 78% | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Incredible short journey. A little grindy but well worth it. Had a blast playing
游戏趣味性不是很多,三个小时以内可以玩完,游戏玩法就是充电出海赚钱,感觉如果让我小时候来玩因该会很喜欢,但是现在是大孩子了,还是算了吧
Very repetitive and simplistic trading sim.
Das Spiel ist ein einfacher Handelssimulator: Man erwirbt Güter auf einer Insel und verkauft diese teurer auf einer anderen. Die Preise ändern sich dabei nie, egal wie viel man verkauft. Die Inseln schweben und unser fliegendes Schiff benötigt Energie. Diese ist die nervigste Ressource am Anfang, da es nur wenige Ladestationen gibt (warum wird später erklärt). Das ist auch der Grund für meine lange Spielzeit, habe bestimmt die ersten 2h ständig neu gestartet, weil ich nicht mit der Energie klar kam. Sobald man sich aber bessere Schiffe kaufen kann ist diese nahezu unerheblich und das Spiel wird viel leichter. Auch das günstige kaufen erübrigt sich später, da man Inseln erwerben und Rohstoffe abbauen/ernten kann. Ab da regnet es Geld und man kann sich auf die Kampagne konzentrieren. Einige Mechaniken sind schlecht umgesetzt: - Die Warenliefer-Quests lohnen sich eigentlich nie, da die Belohnungen zu gering sind. Einfach Waren verkaufen ist viel lukrativer. - Verarbeitete Güter will niemand haben, diese sind nur relevant für den Hauptquest (außer der Basar, dort fallen aber die Preise). - Einige Güter habe ich für gar nichts verwendet - Waren können mittels Handelsrouten automatisch transportiert werden. Das System ist aber teuer und umständlich einzustellen, daher habe ich es nur 1x genutzt Fazit: Kurzweiliger Spaß, aber muss man nicht mehrmals spielen
像素类的跑商小游戏,剧情方面挺轻松的 主要玩法就是各个岛屿之间来回跑,倒卖物品或做商会任务 有自动化内容不过我刚到自动化前期主线就做的差不多了 9.3小时全成就 推荐指数:★★★★☆
great game well worth the money, highly recommend. and great lore to the game to
they give you skill points that are worthless unless you find whoever to unlock skill to use points, why not just make it so we had to just talk to the person to get the skill instead and just remove the skill point system? waste of time and makes it so i dont want to play or even grind.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $5.3K | 27 | 96% | $5.99 | |
| $167 | 1 | 0% | $5.99 | |
| — | 11 | 78% | $8.99 | |
| — | 0 | — | — | |
| $3.5M | 4.9K | 88% | $22.00 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $809.2K | 2.5K | 95% | $14.99 | |
| $808.6K | 1.2K | 67% | $19.99 | |
| $808.4K | 870 | 67% | $24.99 | |
| $808.2K | 3.5K | 88% | $5.59 | |
| $809.8K | 1K | 85% | $19.99 | |
| $808.1K | 2K | 82% | $19.99 |