
Merchant 64 a tiny retro inspired traveling merchant game! Take control of Merchant as you buy goods at low prices and sell them in different towns at higher prices.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 16 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Merchant 64 is a low-poly 3D adventure game and a short, heartfelt love letter to late-90s gaming.
A TEENY TINY ADVENTURE
This is a small game designed to be a delightful, short adventure with multiple endings.
MAKE THE BIG BUCKS
In this adventure, take control of Merchant as you buy goods at low prices and sell them for profit in different towns.
TRAVERSE ACROSS TOWNS
As a traveling merchant, you’ll need to explore the world and journey to new towns to sell your goods.
PURCHASE UPGRADES
Throughout your adventure, purchase various upgrades to aid you on your merchant journey!
Genres
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very light on gameplay, very repetitive for me. Great visuals tho
Short little game that reminds me why I fail at stocks.
Even though I fully completed the game and somehow slightly enjoyed it, I can't really recommend it. The aesthetics and N64-like style are cool, and while the idea sounds nice at first, the gameplay becomes very repetitive in less than 30 minutes. As the game progresses, most of the mechanics and several item types become useless, and you can easily maximize your profits with minimal effort and finish the game by simply repeating: * Buy any item at the minimum price * Sleep * Sell it at the maximum price * Repeat You don't even need to do any math or use any more elaborate strategy. If you like the idea of N64-like games, I highly recommend **Super Kiwi 64** from the same creator. You'll probably enjoy it a lot more! PS: Even though I've mostly played it with the Steam Deck the controls are not the best and you need to use touch/mouse for much of the stuff, switching from controller to screen, that is a bit annoying
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game works fine, there's just no point where the games takes off and gets "really good." Feels like a polished student project. You essentially work up from nothing selling copper for $2 max. You try to buy it up from people who are selling it for $1, or look in trash cans. Then you unlock silver which ranges from$3-8, buy low sell high, and then unlock gold which is 9-15. There's no point where the game feels fun and is building towards something. There's a sparse amount of sound effects and like one main loop of a song that is generic. I'd recommend it to support indie devs, but it's kinda whatever. It's one of those games where once you get the main gameplay loop down you realize, "yeah I'm kinda tapped, I could finish the game but I just don't care."
Merchant 64 has a really charming N64-inspired style, but unfortunately the gameplay doesn't manage to keep things interesting for long. The idea of traveling around, buying goods and selling them for profit sounds fun, but the trading loop quickly becomes repetitive and never really evolves. The visuals and nostalgic atmosphere are definitely the highlight, but once the initial charm fades, there isn't much left to keep you engaged. A cute little retro adventure with a nice concept, but it feels too limited to be truly memorable.
I wanted to like this game because the art style is awesome, but it's not even a game. All it has going for itself is the art style. It kind of feels like the dev really wanted this to be something cool and ran out of energy, but still sold it. Not to mention, you can get all four endings at the same time. 3/10, really wish there was more to it. Cool art style, extremely unfinished.
Art style is great, but the gameplay is painful, repetitive and grindy. The NPCs truly feel like NPCs as they basically all repeat the same thing, minus a few that are pointless to interact with after the first time. I can't bring myself to give it another shot.
I enjoyed myself for what it was. The feel really brought me back to old school games. The gameplay was good but i wish it could have been expanded on a bit more, did get slightly repetitve. Pretty damn good for a first game though excited to see whats next for this dev.
EN: It's a visually pleasing game with repetitive but addictive gameplay, as you have to decide whether to sell your junk to this villager or keep it to sell it at a higher price to a merchant, while preventing others from stealing it. It's short, but worth its weight in gold. ES: Es un juego muy bonito visualmente y una jugabilidad repetitiva, pero adictiva, ya que tienes que gestionar si vas a venderle a este aldeano tu Basura o retenerla para luego venderla a mayor precio a un mercader a la vez que evitas que te robe. Es cortito, pero merece su precio en oro.
Not worth your money, even for a buck unfortunately. Really boring, you walk from one town and buy and go to another one and sell. But there's also annoying hoops to jump through that will make you lose painstaking progress if not careful.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.3K | 24 | 88% | $5.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $9.6M | 13.9K | 97% | $24.99 | |
| $5.7K | 71 | 99% | $4.99 | |
| $2.3K | 27 | 85% | $2.39 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.6K | 58 | 98% | $4.99 | |
| $9.6K | 187 | 90% | $1.99 | |
| $9.5K | 106 | 98% | $5.99 | |
| $9.5K | 94 | 89% | $3.99 | |
| $9.6K | 168 | 81% | $3.99 | |
| $9.6K | 91 | 60% | $3.99 |