
“Mercenaries Wings” is a tactical simulation RPG where you level up, equip and command a group of mercenaries to fight through the stages. Character design is by the illustrator Raita Kazama, who has spared no effort in detail to make each character expressive and alive.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.49−30% | 29reviews | 62% | — | $11.3K |
| $6.49−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Same as with their other games, they deliver what they promise. Standard but well done Turn based games. That said I have one specific problem with this game, having played it before on switch. Many of their games have multiple routes, so does this one. It's just that this one is less multiple routes but more of a good and bad route. And the game pretty much tricks you into going for the bad route first, so you would want to replay to actually get the good route. See, you can at one point decide to keep working for the kingdom or leave. Leaving really seems like the more sensible thing. If you do that, you are on the bad route. Both routes more or less manage to resolve the conflict in the end, but on the first route an extremely important character dies, which they don't if you stay. Now, if you do not mind spoiler, do read ahead. Jeremy is one of the two protagonists, the coolest character in the party and the love interest for the other protagonist (well, it is more like she has a huge crush on him while he sees her as a sister, but in the good end they do marry). If you leave the kingdom, he straight up dies. Considering that one of the protagonists literally dies in the leave route, I think that quite validates my claim that it simply is the bad ending route while the other is the good ending route.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
Hours played at review time, across 37 reviews with recorded playtime.
[h1]佣兵之翼[/h1] [h2]游戏推荐指数:★★★★★★☆☆☆☆[/h2] [quote]买肯定是要买的,玩肯定是不玩的 快来关注[url=https://store.steampowered.com/curator/38222893/] G胖受害者鉴赏家[/url] 让选择游戏变得更加简单[/quote] 故事梗概: 德莱顿王国因长期的对外征战,导致国力凋零,人民怨声载道,伊斯卡里奥伯爵组建了一支叛乱军,为了压制叛乱,国王决定组织一支佣兵队伍进行防守,首先回应的就是主角队所在的“雷鸟佣兵团”。 优点: 优秀的美术风格,还有故事构思。 细细说一下战棋: 首先本作的核心内容,也就是战棋上,虽然其各种机制包含很多,例如“支援攻击”:敌方处于我方包围中,额外提升命中和攻击力,“支援防御”:我方单位位于我方单位周围时,额外提升回避和防御力,仇恨值等,但实际体验下来,很多机制他是很难用得到的“真有用吗?好像有用” 关键就在于角色和敌人的不平衡上,在大部分情况下,敌人的等级都是和我方同级或高几级,虽然看似差距很小,实际上这几级就能把玩家压在地上摩擦,导致玩家为了通关,只能一遍又一遍的去刷级,刷sp;即便在刷完级以后,在第七章乃至后面就能够狠清楚的发现,敌人的数量非常多,纯纯的堆怪,而且怪的种类并没有做出明显的特殊化,我打魔像用法师的火球术,打弓箭手用法师的火球术,打战士依然是用法师的火球术,作为战旗玩法,最后实则打成了一个完完全全的回合制,在地形还有部分机制,完全无法发挥其效用。 其次就是主角团,有着不同的职业,牧师,弓箭手,战士,法师,以常理来想,应该是近战手的移动距离更长,远攻手的移动距离较近,而本作则相反,战士移动距离短攻击距离短,在实战中就是一个观战的状态,哪怕是放了嘲讽,提高了自身的仇恨值,也会因为和怪的距离太远,而根本吸引不到怪。 最后就是地图设计和战斗设计,地形上做得真的很差劲,特别是视角在这种固定的情况下,有时候连自己踩的是哪个格子,想要攻击的敌人踩的是哪块格子也不知道。另外要提到的就是本作是没有任何加速功能的,在面对怪海战术之下,看着像素小人一点一点磨血,还不如回合制的播片,体验相当不行。 总结:仅适合体验故事,战旗的玩法上是做得比较差劲的,需要反复的刷级,刷sp,有很多堆怪的关卡,只能一点点磨过去,由于没有加速以及视角变换的设计,而且缺乏足够的策略性,很无聊。 [quote][h3]鉴赏员测评配置:[/h3] CPU:AMD Ryzen 5 7535H GPU:NVIDIA GeForce RTX 4050 Laptop 加入[url=https://steamcommunity.com/groups/GgamePlayer] G胖受害者鉴赏组[/url] 和鉴赏员一起战斗!爽! [/quote]
it's need improvement - for new gamer, probably need info about HIT, AGI, DEX, INT etc point information, what kind affect to the character? - on free battle, there stage list named "Dungeion of Trials" est LV, it's kind a hard, any tips to conquer it? - CMIIW if character do self skill(not to do enemy) it's got 10 experiences. if fight to enemy or get kill, got 2 experiences. i think i can grind leveling without fighting enemy by do self skill. is it logic bug or... idk is bug or the system. - in game, i own 9 "magic box" . the inventory is limited by 10, it's better 1 magic box = add 10 inventories, 9 magic boxes = add 90 inventories
以售價200多台幣來說,這樣的品質還可以。 適合愛重複刷關卡、刷裝備,很有耐心的玩家。 ***** 這遊戲的平衡做得不好,玩家角色跟敵人同等級,且裝備全買最新商店貨的前提下,玩家角色參數還是輸很多。 有反擊規則的戰棋遊戲,基本上一定要玩射程遠的武器,能用的只有長矛、弓箭、銃。拿射程1的武器只會一直被白打,其餘武器幾乎是沒用的。 命中問題,商店能買+命中的裝備也就一個命中+10的飾品,玩家砍不到敵人很稀鬆平常,但是敵人打玩家幾乎都是必中。玩家就算全身迴避裝,閃避率也很低。 攻擊力跟血量的問題,同等級且裝備都有換新的前提下,敵人的弓箭手可以一招打死玩家的弓箭手。但是玩家的弓箭手,一招最多打掉敵人弓箭手60~70%血量。 如果不刷錢買裝備,根本推不動關卡。 花了時間買齊裝備,參數還是輸敵人一大截。 藍裝合成太燒錢、而且還要一直打自由關卡,再看商店有沒有刷新品項。 刷到後來也不知道是裝備強?還是靠等級高取勝了? 這遊戲裝備有套裝效果,但是沒有提示哪幾件能組合,玩家只能瞎試。 希望未來的作品能弄個清單,讓玩家知道那些裝備是一套的,套裝效果是什麼...
一直當機ㄟ 要怎麼玩= = 可以快點修正嗎
I played Mercenaries Blaze and Mercenaries Rebirth and liked them well enough. The writing and graphics hit their stride at that point, whereas this game and the first three are just too rough. The plots are not involved enough, the characters are flat and the animations are rough. The art style of the character portraits is nice and some of the music is good. I think I'll skip the rest of this one and try Mercenaries Lament instead.
[h1][b]王国雇佣兵[/b][/h1] 《佣兵之翼:伪之不死鸟》是一款像素风战棋游戏,玩家将操控一只雇佣兵小队进行冒险,而雇主正是现任国王。 这是一个典型的欧美RPG故事,北方大陆上的德莱顿王国流传着古老的不死鸟传说,现任国王哈罗德是个不折不扣的战争狂人,在位期间大肆发动对外战争,情况已达十年,常年累月的征战导致民众不满,于是出现了反抗军,本作中将之称为叛乱军。 游戏便从响应国王号召的雇佣兵小队开始,队伍初始配置非常经典,一共三个角色,分别为战士、火枪手以及奶妈。 本作为这些角色打造了不一样的特色,战士冲锋陷阵手持大剑,可以斜向攻击,火枪手可以在安全距离作战,奶妈则是团队生存的保障。 角色可以升级,到了10级和20级后还可以进行转职,获得进一步的提升。 角色还拥有装备系统,配置则是RPG游戏常用的那套,分为主副手武器、头部、衣服、腿部和饰品,玩家可以耗费金币提升角色的装备,此外部分装备还拥有套装效果。 本作的战斗为回合制战棋,对战双方轮流行动,直到一方落败。 战斗正式开始前,会进入一个准备环节,玩家可以根据战况配置不同的角色出战,首个进入战场的角色会成为首领,并且激活其独特的首领技能,比如战士的首领效果便是提升生命值。 我方操作阶段时玩家可以自由决定角色出手的顺序,敌方行动阶段则会逐个自动进行,这个环节画面会始终保持行动角色在中心,因此画面会一晃一晃的,视觉效果不是那么好。 本作的战场是立体的,拥有高低差、掩体等各类特性,灵活运用这一点才能克敌制胜。 从敌人侧面和背后攻击的话会提高命中率和伤害,站在高处攻击也享有同样的效果,攻击时处于目标射程内会被还击。 部分战场上还散落着一些宝箱,操作角色前往便可以触发互动选项,从而获取各类道具。 整体来说,本作的玩法还是老一套,出色的立绘和领队系统的加入让人眼前一亮,推荐给系列粉丝。 [quote]欢迎关注我们的鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心——鉴赏组邀您共赏人间烟火" 欢迎加入我们的Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←点击加入,一起追寻“浮生若梦”般的游戏体验 欢迎踏入“浮生若梦”鉴赏组的奇幻之旅![/quote]
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $18K | 45 | 56% | $13.99 | |
| $2.5K | 10 | 100% | $8.39 | |
| $2.5K | 10 | 80% | $8.39 | |
| $7K | 41 | 88% | $8.39 | |
| $39.2K | 87 | 77% | $9.99 | |
| $91.9K | 560 | 76% | $7.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $11.3K | 93 | 81% | $7.99 | |
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