
Mercenaries Saga 1 is a turn based tactical simulation RPG. It is the first of the series followed by many other solid simulation games: Mercenaries Blaze and Mercenaries Rebirth being the most recent addition to the series.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 15 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
solid tactics game
Mercenaries Saga is kinda like if someone wanted to emulate Fire Emblem and Final Fantasy Tactics Advance. Specifically the GBA era of Tactical/Strategy RPGs. Which i love! however, Merc Saga delivers this experience in a way that made me think of a cheesy B-Movie. This is the first game in a series of 7 so i'm expecting it to get better..if i decide to play more. but she was rough around the edges. The combat was good enough. It lets you build your character up fairly decently with some grinding but ultimately this game doesn't really compare to any of the other tactical/strategy RPGs out there. better story elsewhere, better combat elsewhere, better controls elsewhere. I honestly cant think of a single thing that Merc Saga did that was note worthy or new. Just kind of a mid game overall so the 11.99 price tag isnt actually that crazy, i mean i got my 50 hours out of it. Most of which took place during the final 3 chapters because the devs went OH ♥♥♥♥!!!! i forgot to turn the difficulty up!!! and cranked it up!!! Last 3 chapters were hard and grindy and i didnt love that. I benched half of my units just so i wouldnt have to grind for WEEKS Pick up Mercenaries Saga if you have a MASSIVE love for the genre, dont mind a weak story with mid characters, and enjoy a lil grind for some simple yet somewhat fun tactical gameplay
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[quote][h1]超古代游戏,考古爱好者狂喜的一款游戏。[/h1][/quote] 佣兵传说1算是佣兵传说这个系列的开山鼻祖了,作为一款“超古代级”的游戏,佣兵传说1有着极其古老的战棋系统:人物的转向、严苛的距离惩罚、随机跳的伤害数字,极其保守的机制设计与数值设计……基本上在现代因为复杂而已经被简化掉的这些考究战棋老系统,你都可以在本作中看到,如果你是老游戏爱好者的话应该会很喜欢,但我实话实说,这种设计在今天看来其实已经比较落后了,但是它的系统设计非常扎实,只要是战棋玩家应该都能从中看到现代战棋游戏的各种影子。 战棋游戏在当年来说,是一款“玩家可操作性强”、“与剧情兼容度高”、“极易容易在游戏中展现制作组特色”的游戏,算是一种“版本答案型”的游戏。本作虽然小有名气,但是属于他自己的特色其实就是一个聚焦于佣兵本身、故事整体偏小人物向以及金钱系统的利用。在当年来看这种设计还算新颖,其实在现在,我们的游戏故事也还是动辄就是拉高格局的救世,真正聚焦小人物的游戏可谓是少之又少,这让本作即使在如今可以算得上“超古代游戏”,也仍具有值得游玩和颇有价值的点。 总结来说,如果你是战棋游戏骨灰粉,或者能玩得下去本作如此复杂和硬核的系统,亦或者你是一个超古代级游戏的爱好者,都 [quote]加入[url=https://steamcommunity.com/groups/feizhai]肥宅聚集组[/url],这里是游戏肥宅与咸鱼萌新的聚集地。 关注[url=https://store.steampowered.com/curator/28359939]肥宅鉴赏家[/url],一起当肥宅w[/quote]
如果您是忠实的SRPG爱好者,并且现在还在怀念童年时代,特别是那些在GBA上所度过的美好时光的话,由ESQUADRA与 RideonJapan开发、Flyhigh Works发行《佣兵传说1 白狮序曲》想必能让您找到曾经的感觉。以像素风呈现的画面带来了完美的复古味儿,而玩法上也遵循着传统上手起来一点儿也不困难,无非是注意站位、朝向之类的,但这些也都属于基本常识了吧。背景设定上采用了标准的西幻架构,会偏宏大一些的,以蒙多亚王国的对外扩张为契机,佣兵们也顺势登上了舞台。然而剧情本身确是专注于小人物的故事,咱们的主角莱昂是白狮佣兵队的队长,他们总共才6人相当弱小,一开始根本没办法参与到战争中分一杯羹,也就做点清除盗贼团之类的轻松任务罢了,不过日式游戏的套路您是懂的,伙伴们越来越多、大家也都会成长,总之接受命运的安排、被卷入事件中,成为决定一切的核心人物也是很正常的事情,想必大家早就习惯了这种套路。十几个小时的流程长度以这个售价来说绝对良心了,感兴趣的同学也没什么可犹豫的,直接下手就好。
朴素但很扎实的传统风格战旗,虽然没什么特别亮眼的地方但也真的找不到什么缺点,挑玩家群体不挑人。
Thoroughly enjoyed the story and gameplay. The strategy was enough to keep me engaged, but not so overwhelming that you had to constantly think 10-20 moves ahead. I feel it's a solid lightweight tactical game.
[h1]佣兵团成长史[/h1] 作为佣兵传说系列的上古开山之作,白狮序曲无疑与当下的流行玩法已然脱节,但却依然处处散发着经典的气息。游戏作为老派战棋游戏,剧情上主要讲述了大国战争下佣兵团的求生与机遇。流程上采用了菜单式的章节推进模式,以任务为驱动,期间还可以选择自由战斗模式以获取战利品并增强队伍实力。战斗难度上哪怕选择Easy模式也需小心谨慎,等级压制以及属性碾压还是相当明显的。键鼠适配一般,推荐手柄,适合复古向的玩家体验回味一番。 [h1]木有感情 全是玩法[/h1] 以现在的眼光看,初代作品其实主要是开创了一个以佣兵团为绝对主角的世界观背景。但你要说剧情有多恢宏或者多精彩确实也只能说仁者见仁了。不过几个角色的人设还算比较鲜明,只不过这个棱角分明的立绘风格也确实有那么一些奇怪。 游戏主要的玩法就是战斗,而玩家战斗外的操作界面就只是一个菜单,虽然新玩家可能直呼简陋,但实际上这在一些老式的战棋游戏中倒也是挺常见的。在这个菜单栏中玩家可以选择推进主线故事,也可以自由战斗(但需要注意其推荐等级,越级战斗会很痛苦)。此外,角色的转职、技能升级、装备道具的购买等也都在该界面完成,堪称一条龙菜单。 而战棋战斗玩法上,本作的地图普遍不大,但是有高低差之分,也有宝箱及隐藏宝藏点可供获取或者探索。角色有职业之分,达到一定级别后可以转职,结合转职道具还可以成为特殊职业。不过基本盘还是肉盾、DPS(物理、魔法)、辅助那一套配置。人物除了HP、MP、攻击、防御这种基础属性外也有火风圣冰地邪六大抗性,也算十分丰富。 致胜的关键要素除了装备属性的提升以及依靠等级碾压外,很重要的一点是利用好站位及战术。如多多创造背刺、高低差的输出环境,并尽可能的包围对方都能使我方获得有利的条件。值得一提的是,哪怕你选择可以升级回血的Easy难度,但是蓝还是不会回的,务必记得多带些蓝瓶,别让巧妇难为无米之炊。 [h1]总结[/h1] 这种经典战棋系列的开山之作,有情怀或者想玩的自然会非常乐意看到老树换新枝。而希望考古或者愿意尝试古典战棋的新玩家其实也可以酌情考虑体验一番。 [quote]关注「 [url=https://store.steampowered.com/curator/44066492//]来者不拒鉴游组」 [/url] [/quote] [u][b] 做最真实的评测,用心为玩家推荐 [/b][/u]
[quote][h1]初代的展露锋芒[/h1][/quote] 佣兵传说系列在初代三部曲登录steam之前,个人还真的不知道,这曾经是一款老游戏,初代什么时候发售的已经不好查询了。不过这已经不重要了,如今我们玩到的就已经是经历过重置的版本了。老的游戏适合老的玩家,欢迎新的玩家,只要你喜欢SRPG,那么佣兵传说系列绝对值得你来体验一番。 [h1]一眼丁真的剧情[/h1] 有啥事非要跟咱这就几个人的佣兵团过不去呢?白狮佣兵团,最初只有6个人的佣兵团,莫名就赶上了这档子事。故事还要从一次运货开始说起。最初我们以为这只是一次简单的运送物资,然而却没想到还能赶上夺回城堡这种好事。陪着好友一起艰难的战胜城堡里的将军,在领取奖赏时才发现,这背后有着黑手在进行推动。而这个黑兽还直勾勾的向我们询问,是否愿意帮助王国去寻找传说中的宝物“神之宝珠”。我们的主角团自然不知道这是陷阱,于是就接了下来。 当然坐在屏幕前的玩家,光看这剧情发展,大致就能猜到谁是幕后黑手,这里就不做剧透了。我们穿过了充满死亡气息的黑暗森林,路过了无人生存的沙漠,结果遭到了意想不到的背叛。然而这才是真正的佣兵。初代佣兵传说的剧情非常简约,没有复杂的感情线路,只有佣兵路线和战争路线这两个(有误的话望指正),我个人比较喜欢佣兵线。至于从什么地方划分,相信经常玩游戏的小伙伴在玩到的时候就能猜到了。 [h1]传统的战棋系统[/h1] 由于早期游戏的战斗系统非常相似,三部曲的战斗系统就只在这里总结一下,后续将不再介绍。游戏在战斗系统上是比较复古的,走格子都比较传统化,虽然有着高低差,但实际伤害并没有太大的加成。而且游戏中许多宝箱和隐藏的物品都藏在比较高的地方,1周目玩家很难全部获取,毕竟跳跃力就那么高,这是没有办法的事。游戏虽然有着多职业转职,但只要你的SP充足,那么你可以全职业都收集。额外的职业需要收集地图才能购买转职图,这也是间接的督促玩家多多进行地图上隐藏点的探索。 [h1]最后[/h1] 毕竟是老游戏高清重置,这里就不说画面了,不过游戏成就中有个BUG,通过佣兵线13章会弹出“最终战魔神”的成就,虽然对整体游戏没有任何影响,但就是给人感觉怪怪的。游戏除了正规关卡,还有几个难度较高的EX关卡,通关后还可以更换更高的难度,这里也就不多说了。比较喜欢战棋类的游戏,那么《佣兵传说1 白狮序曲》肯定是你开启本系列的一个很好的开端。 [quote]加入[url=https://steamcommunity.com/groups/feizhai]肥宅聚集组[/url],这里是游戏肥宅与咸鱼萌新的聚集地。 关注[url=https://store.steampowered.com/curator/28359939]肥宅鉴赏家[/url],一起当肥宅w[/quote]
I love classic SRPGs, especially in this style. However, many glaring issues here: 1. Archaic keyboard only controls with no mouse support, 2. No ability to zoom or rotate the filed which given the perspective, makes for a tedious movement and selection process. 3. The reason I gave up - absurd level scaling of the enemies (at least in the early game) which would require grinding just to progress. If 1 and 2 weren't an issue, I'd consider giving it a go, but combine all these together and it's just not worth my time. I gave it 3 hours because I liked the retro style and at least had an interest in seeing where the story went, but too many issues al at once make for a game not worth the effort.
good one
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