
Mercenaries Lament is a tactical simulation RPG set in a fantasy world. Battles occur on quarter-view maps with height differences, where character positioning in the front, back, and side of enemy units may very well determine each battle’s outcome.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99−30% | 45reviews | 56% | — | $18K |
| $19.99 | 114ratings | 91% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]《佣兵哀歌:巫女与七煞星》简评[/h1] [h1]前言[/h1] 这个时代,新发行的策略战棋游戏相较于其他类型,确实很少了,算是“有一部算一部”、“玩一部少一部”了,“RideonJapan”团队开发、“Flyhigh Works”公司代理发行的“佣兵传说”系列——《佣兵传说1:白狮序曲》、《佣兵传说2:赤诚银鹫》、《佣兵传说3:战场灰狼》、《佣兵之翼:伪之不死鸟》、《佣兵烈焰:黎明双龙》、《佣兵重生:回忆山猫》、《佣兵传说:编年史》(Switch平台,前三作合集)以及新出的《佣兵哀歌:巫女与七煞星》。在经典策略战棋类型的游戏中,本系列也算是小有名气的IP了,只不过可能之前的平台都是各类主机端,并没有PC端,可能对于Steam平台的PC玩家而言会有些陌生。不过,除了编年史之外,其它的六部作品已经在前两年移植到Steam平台上线了,策略战棋玩家倒是可以去试试。 [h1]佣兵哀歌:逆命银狼[/h1] 每一部“佣兵传说”的名称,都是以某动物为名,白狮、银鹫、灰狼、不死鸟、龙、山猫……这些要么是佣兵小(团)队之名,要么是传奇英雄之称,带具有一定的剧情代表性。这一款新作就一改传统,不再是以游戏中主角佣兵团银狼命名,而是更加直接的以游戏里的关键角色身份象征取名——“巫女与七煞星”。 虽说如此,游戏的剧情还是比较典型的王道类日系角色扮演,在剧情模板上,其实也和“佣兵传说”系列前作有不少相似之处。总结来说,主角团队,命运交织,羁绊深厚,团结勇敢,不畏艰险,历经磨难,齐心协力,攻克难关,对抗死亡,改变未来,拯救世界,成为传说。其实,游戏名不用“巫女与七煞星”,而是用以往的动物名,选择佣兵团名称“银狼”,将游戏名改为诸如《佣兵哀歌:逆命银狼》之类的,也不是不行。 [h1]注重站位和修正的策略战棋[/h1] 除了传统的策略战棋操作内容之外,本作关于角色站位的环节,有着非常高的考虑。各种有利/不利的站位,都会影响到敌我双方角色的伤害输出效果——攻击力、命中率、防御力、回避率——即所谓的修正,包括侧击背刺、从高打低、友军包围等,都会在实战过程中,对上述的参数产生影响,无关敌我。 [h1]一些和战斗相关的细节信息[/h1] (1)本作的战棋棋盘地图,并非是一个水平平面,而是有高低落差的海拔高度存在的。 (2)地图上有可以探索的宝箱或者闪光点。 (3)角色共有八名,即巫女与七煞星(银狼佣兵团七人)。 (4)角色养成,包括自身等级、角色转职、技能练度、武器装备等。 (5)自身等级——战斗刷经验升级;角色转职——初级1个→中级2个→上级/特级各1个;技能练度——消耗SP或者战斗使用升级;武器装备——掉落、购买、合成、兑换,以及套装属性等内容。 (6)战斗分为故事模式和自由模式,前者主线任务走剧情,后者支线副本刷金刷级刷材料。 (7)战斗时角色技能等级可以调整,等级越低,伤害或者效果越低,但是耗蓝量也越低,避免了蓝量不足但是技能等级过高无法释放技能的情况。 (8)在“降临系统”为核心基础上,合理使用连携攻击(降临攻击)、必杀技(灵魂突袭),比较关键。 (9)击杀敌人是角色获取经验的大头,其它都是些小虾米,如何分配敌人人头也比较重要。 (10)不要用自动战斗,自动战斗的AI超级麻瓜,哪怕是数值碾压局,都可能在AI 一顿骚操作给角色玩死。 [h1]不足之处[/h1] (1)游戏会触发一些BUG,有些BUG比较恶心,只能退游处理,记得及时存档。 (2)键鼠操作手感是真的不行,键盘鼠标都可以用,但是鼠标点击只有部分操作可以,好需要结合键盘按键,至于纯键盘就太复古了,很不便捷。 (3)基本还是老一套的系统、机制、剧情、美术等,没有特别多的新意,经典归经典,该有的创新还是需要的,不能一直啃老本。 (4)都2025年了,各方面都遵循以前作品的模式,包括上述的(2)和(3)点在内,缺点不改进、美术不精致、操作不优化……难不成真要守着“祖宗之法不可变”的传统让这个IP断了传承。 (5)为什么每一场战斗起始阶段,角色的蓝量特别低,低到技能都难以释放,新开战斗不应该满血满蓝的饱满状态进入吗?不理解,很不理解。 [h1]最后[/h1] 《佣兵哀歌:巫女与七煞星》关于策略战棋的玩法方面,个人觉得策略性还是足够好的。然而剧情、美术、操作、优化等方面,就有些差强人意,确实很多细节制作得不太到位。往好的说,是还原系列经典、复刻原汁原味、粉丝怀旧走起;往坏的说,那就是多年不曾思变、优缺一脉相承、换皮再吃老本。不过,还是那句话,当今游戏市场,策略战棋游戏真的就是“有一部算一部”、“玩一部少一部”,大家都不愿意做这个类型,且玩且珍惜吧。 [quote] 妙笔提手点墨花,妙语成章满纸纱。 欢迎关注[url=https://store.steampowered.com/curator/44852326/]猪式会社[/url],用心绘测游戏。[/quote]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese
| $9.99−50% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ตัวละครออกแบบได้น่ารักดี มอนสเตอร์ก็น่ารัก55 ตัวเกมส์ไม่ได้แปลกใหม่จากภาคก่อน ไม่ได้ว๊าวอะไร แต่พอเล่นฆ่าเวลาได้ครับ
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.3K | 29 | 62% | $10.49 | |
| $2.5K | 10 | 100% | $8.39 | |
| $2.5K | 10 | 80% | $8.39 | |
| $7K | 41 | 88% | $8.39 | |
| $39.2K | 87 | 77% | $9.99 | |
| $91.9K | 560 | 76% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18K | 69 | 68% | $9.99 | |
| $18K | 76 | 87% | $9.99 | |
| $18K | 74 | 91% | $7.99 | |
| $18K | 59 | 59% | $12.99 | |
| $18K | 66 | 97% | $7.19 | |
| $18K | 58 | 97% | $9.99 |