
Manage your own feline forge in this cozy yet deep shop simulation! Craft epic legendary gear, expand your smithy, hire quirky cat staff, and dispatch hero squads into dangerous dungeons. You may be cursed to never wield a sword again, but you can build a forging empire to defeat the Demon Dragon!
Modeled estimate, not a reported figure. How we estimate →
About
Open your very own forge in a bustling corner of the Meow Capital. Here, you'll need to roll up your sleeves—and wave your paws—to personally hammer cold metal into top-tier weapons, sturdy armor, and impenetrable shields. Polish them until they sparkle before displaying them on your shelves. The survival (and the wallets) of local adventurers depends entirely on your craftsmanship. As your fame spreads across every street and alley, customers will flock to your door, transforming your humble shop from a tiny corner stall into an economic legend of the Capital!
Through countless hammer strikes and moments of fur-flying stress, your forging skills will reach absolute purrfection. Whether it’s researching complex blueprints or satisfying the bizarre, bespoke requests of picky adventurers, no order is too tough for you. If ordinary gear isn’t cutting it, try inlaying shiny magic gems recovered from the dungeons to boost their stats. After all, even a cat can’t resist the shiny glow of a legendary weapon!

Business booming faster than you can swing a hammer? Time to hire some help! Recruit a diverse crew of cats with specialized skills (or those just looking to earn some extra kibble) to optimize your production line. From daily hammering to advanced blueprint research—and even secret feline technologies only cats understand—you can trust your staff to handle the grind.
As the boss, don’t forget to expand your workshop. Upgrade workstations, set up comfy anvils, and arrange more display shelves so every adventurer can find exactly what they need.
As your shop grows, you’ll meet adventurers of all stripes: starry-eyed rookies full of dreams, grizzled mercenaries working for a living, mysterious mages with immense power, and bard cats who only know how to strum harps and sing for discounts. Despite their quirky personalities, they are all loyal paying customers. Craft custom equipment tailored just for them. After all, you need them to survive the monsters out there so they can come back alive—and spend more money at your shop!
The curse of the Demon Dragon might keep you from wielding a sword, but that doesn’t mean you can’t reap the dungeon's rewards! Organize your best-armed adventurer squads or head to the guild to post bounties, dispatching them into the depths to hunt for rare crafting materials. As your heroes bring back epic loot, you will piece together the dark truth behind the Demon Dragon. Just wait—the day of your revenge is coming, meow!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese
Engagement
Reviews
Themes across 160 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have mixed feelings about this game so far. I'd give it maybe a 6/10, but it does have the potential to be better. As things stand, I am going to continue playing it, and unless things take a severe turn for the worse, I expect to finish it. I haven't encountered anything that makes it unplayable, or even any severe bugs, and I'm still having fun. I could be having MORE fun, but fun is fun. In its current state, I do not recommend the game, although it's not very expensive, I think there are enough issues that I'd like to see resolved before I could recommend it. The basic game loop is that you assign workers to stations to craft items that you assign to display shelves. Shoppers come into the store, look at some shelves, and decide if they want to buy something. You can upsell them, try to swap them to another item, or sell the item. Rinse and repeat. You can repeatedly create items to improve the blueprint for the item, or you can directly research the blueprint. You can also craft items yourself, but crafting involves just clicking on the anvil, selecting the item and just waiting. As time progresses, you unlock additional workers, NPCs come in and progress the story, add new item types, etc. You can also invest (ie give gold to) resource NPCs that deliver resources and materials to you, there's an adventurer's guild, etc. Things I like: - The design is cute enough. It's not really unique and feels a bit generic, but there's nothing wrong with it and it fits the cartoon feline humanoid vibe. - I like that there's a story and it at least makes sense, so far. - I like that you can arrange things in the shop, expand, etc, standard shop stuff. - Cats! Things I don't like: - The pacing is pretty bad. It feels rushed and way too much unlocks/happens too quickly, without giving you time to deal with things and get used to them before introducing the next thing. Technically, you can just not click on NPC visitors when they arrive, but it's a shop, you're supposed to handle guests when they arrive. The pacing with the day doesn't really feel like it makes sense either. - The UI vibe overall feels like an overly-cluttered mobile game, which I don't think I care for. - Functionally, the UI is a mix of being okay but also confusing and inconsistent. There's inconsistent interactions, like some windows you close a certain way, others you have to close a different way. Window placement, sizing/scaling, overlapping issues, etc, make it feel not great. - The upgrade trees themselves "make sense" but as presented in the UI it's confusing and hard to tell what upgrades are available. - The locking mechanic confused the heck out of me initially, and I still don't understand why it exists. Maybe it becomes useful later, but if that's the case then it shouldn't be introduced until you need it and the icon indicating an item is locked needs to be more obvious. This is another component that feels like it was maybe made for mobile/touch interactions and that translates awkwardly to desktop/mouse. I really do believe the game could be better, so I hope the devs listen to feedback and continue to improve it. For now, I'd say it might be better to wait for the game to progress a bit more before purchasing.
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Hours played at review time, across 160 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
挺喜欢这种模拟铁匠铺经营的游戏的,但我需要2500X1600的分辨率选项 装修需要直接能移动物品,收起来再拿出来摆放太麻烦
开头很上头但是很忙一直很忙不知道在忙什么。一直在打造装备了还是缺货,越玩到后面越累 数值拿脚填的吧。冒险后面打不过 主线卡住支线也卡住,针对这关的怪设计了专门的装备下关怪的弱点变了 我又打不过还得重新打装备 还好成就跟主线支线没关系 后期打造一个装备几分钟 打造半天军队一波给我全整没
[h2]猫咪打铁复仇记[/h2] 原本的意气风发直到经历挫折才明白实力的强弱,在无法战胜的强大敌人面前等待的只有死亡。最终是什么招致现在的局面呢?再也无法举起武器以及失去的朋友。那么只好拿起铁锤,重新经营起铁匠铺,用打造装备赚钱研究图纸打造更强的装备来向敌人复仇,就这样一边寻找敌人一边锻造武器。 [h2]游戏玩法[/h2] 游戏的玩法总结为三个部分研究图纸、锻造、交易,每个部分的内容非常的丰富。 [h3]研究图纸部分[/h3] 如果要锻造好的装备,那么前提一定要好的图纸,而好的图纸需要我们研究,利用锻造经验研究。通过不停地锻造、不停地分析上一部图纸,就可以研发出高阶图纸了。 游戏的装备有着对应的部件,如专门的剑、弓可以放置售卖,同时也会有等级,越高等级则越稀有。我们可以去与人交易又或者是做任务获取,剩下的就是锻造获取经验以及通过专门招募的NPC在工作台上研究了,这是主要获取经验的来源。若要扩大这份来源,游戏提供了加点分支路线,我们可以加点。此外,如果还想要更多图纸,就需要投资商人获得了。 [h3]锻造[/h3] 只需要在锻造台上就可以锻造了,只是如果是我们在锻造的情况下并不能去做其他事情,因而员工的重要性就显现出来了。是的,我们可以在合适的情况(达到某种热度)就可以增加招募人员,员工就会一直锻造。前期我们可以根据可以上架的物品去让员工锻造武器,实现所放即所卖,我们只需要收银以及完成随机NPC任务。随机NPC会让你来锻造他想要的东西。 锻造会消耗原料,员工也是,因而控制好资源,早些点满资源获取就会变得轻松。随着游戏进程深入,游戏会解锁特殊锻造类型的建筑,只需要建筑就能提高 高品质武器 的产出。游戏是存在产出不同品质的,高品质也会卖的更贵,比如同一个物品橙色会是多倍。建筑只需要存在就会增加几率,在布置里面时可以轻松放置。 [h3]交易[/h3] 同样可以拜托NPC来帮助我们,这样看来游戏的所有部分都可以由NPC代劳了,我们只需要组织就可以轻松游戏了。随着NPC越来越多,它们会聚集在你售卖武器的地方,你可以与他们协商,降价、涨价、劝导购买别的物品可以应对不同情况。涨价在面对高品质物品,可以获得非常多的利益,贵的物品百分比地上涨,最好将涨价机会给贵重物品。降价是我们主动降价,因为在涨价时会消耗人气,而降价就会获得这份人气,同样的百分比降低,使用低价值物品最合适不过了。当物品不够时,我们也可以消耗人气让他去买我们有的东西,不白来) 此外,游戏的地图功能可以让我们前往别的地方。在那里,与产出资源的NPC对话,进行投资。投资在不同金额会解锁新的功能,我们也可以主动花钱购置原料。最为重要的是冒险者队伍,联系主线。我们可以交予冒险者队伍不同的武器,以委托它们去攻略地下城,给我们带来丰厚的资源。资源非常的有用,在中期,高等级物品基本上都需要这个来做,所以非常重要。地下城的难度会靠我们给予的武器来决定,越好成功率越高。只有这样我们才能复仇。 [h3]总结[/h3] 游戏作为带着rouge的模拟经营游戏,在解锁雇佣NPC后,我们需要主动做的就会从铁匠铺抽离开来,可以去做更多自己想做的事情。去研究更多东西,去更好经营店铺。金额也会增加的飞快,游戏会有明确的任务目标,我们可以通过成就与任务来获得额外的金钱。总体来说是非常轻松的,毕竟带着rouge属性,随随便便经济就指数上升了。 [quote]关注&加入[url=https://store.steampowered.com/curator/32969453/]✨大众点评鉴赏家✨[/url],了解并体验更多好玩游戏[/quote]
谁能拒绝这么多可爱的喵喵,游戏的氛围轻松,玩法也不是很难,就是模拟经营,招募喵喵员工打造装备然后让喵喵去地下城打怪,总之就是很有趣
不好玩 钱不够提升的,科技树也是非常怪异,材料降低还得自己打造,拿什么跟提升经营比锕
资源太少,赚的钱也太少,没啥成就感,还一天都要看着,心累。
[h1] 《喵喵工坊》简评[/h1] [h3] 被魔龙诅咒的猫猫另辟蹊径寻求复仇~ [/h3] 《喵喵工坊》是一款卡通画风的铁匠铺模拟经营建造游戏。在游戏之中,我们将作为一只被魔龙诅咒的喵喵,无法再拿起兵器战斗的我们决意重拾祖传的铁匠手艺。拿起锤头锻造出各式武器,装备以及饰品,同时招纳学徒,投资诸如矿坑等各个城镇设施来获取各种锻造材料。通过不断地发展我们的铁匠铺,售出更多的装备武器给冒险者们,间接的为我们向魔龙复仇! [h3] 核心玩法及亮点 [/h3] 游戏的玩法其实还是比较简单的。个人感觉是比较平常的模拟经营玩法。但相比较而言,游戏的整体难度都比较低,虽然也是存在着一些比较受限的情况,但通常来说缓解得还是比较舒服的,整体的推进很流畅,几乎每一天都有比较显著的提升,融入了一些类似于肉鸽的玩法还是有趣的。 游戏的大框架主要就是模拟经营玩法,此后再把一些比较有趣的元素给他填充并且融入。模拟玩法算是过关,但我个人觉得有趣的点应该在一些额外的内容之上。首先就是游戏的主线指引相对来说很充足,而且各个任务之间的衔接很完善,不会说出现一个任务完成之后要傻等的局面,基本上就是一个做完另一个就跳出来了。 此外,游戏还有这比较有趣的供货系统。通过城镇选项,我们可以对各种已解锁的设施进行投资升级,透过投资这个功能,我们可以在每一个自然日获取投资地区的特殊资源,比如铁矿等等。此外,还可以通过这个地区的特殊商店来进货并且通过升级来解锁一些特殊的图纸的购买资格。 此外,游戏的提升比较显著,基本上每一天我们都能获取到升级的点数,我自己的升级路径是优先点口碑,感觉口碑还是很有用的,尤其在前期能帮助我们快速建立经济优势,进行讲价获取大量的金币,同时点满基础的口碑之后,后续可以点出每日回复口碑的能力。与此同时,游戏其他方面的提升也很不错,比如说研究图纸以及制作武器获取经验来提升效率以及出产的品质,还有各种成就也能给我们带来百分比的加成。 [h3] 短板以及不足之处 [/h3] 模拟经营部分比较一般,有点无聊,但是增加的各种措施不错。 遇到了一些bug,比如说明明提示到了第二天,但是投资的资源没送来,只能空过一天。 [h3] 总结 [/h3] 总的来说,这是一款相对不错的模拟经营游戏。游戏在模拟经营玩法的大框架之下融入了许许多多有趣的元素,玩起来还是比较舒心的,没有太大的难度,整体上还是比较值得一玩的。 [quote]欢迎关注鉴赏家: [url=https://steamcommunity.com/groups/DCYXJLB] 大川游戏俱乐部 [/url] 欢迎加入Steam组:[url=https://store.steampowered.com/curator/45300930] 大川游戏俱乐部 [/url] 来一起感受游戏的乐趣喜欢这篇评论,也是可以顺手点个赞哟[/quote]
经营闭环很流畅:派遣冒险者下副本拿素材 -> 自己用猫爪锻造装备 -> 卖给冒险者让他们去更深的地方。打铁的操作反馈和擦拭武器的细节意外地有毒,是个披着萌系外衣、其实挺耐玩的工坊模拟器
[h1]喵喵工坊简评[/h1] [h2]个人游玩与体验[/h2] 一款模拟经营类型的游戏,玩家扮演的是一只开局就被魔龙打败的猫猫,由于受到诅咒不能握剑失去了成为冒险者的资格,决定成为一个铁匠大师用打造的装备去打败魔龙,玩家开局就可以自己自定义外观形象,我们可以自己捏出自己喜欢的猫猫外观,游戏的立绘很精致,采用的是可爱的卡通画风,游戏里面的各种武器,装备的立绘都做的很精致,高级的武器装备做的很帅气,就连钱都是鱼干币。 主要的玩法就是经营模拟自己的装备工坊,可以对自己的工坊进行装修扩建,提高工坊声望,招收大量的学徒来帮助工作,后期工坊建大了,还是非常有成就感的,游戏有丰富的养成系统,有三种不同的成长能力路线可以提升,分别是制作能力,经验能力,管理能力,我们可以自由的选择不同的经营模式,游戏里面还可以学习不同的经营策略,可以逐步解锁初级,中级,高级,特级,不同的策略会带来不同的效果,有的可以提升商品售价,工坊声望,工坊口碑,图纸经验,这些策略还能强化,在游戏每天经营开始的时候,还能选择不同的策略方向带来不同的经营效果,不同装备系列的图纸也可以通过研究点数来进行解锁升级,游戏里面还有各种随机事件,我们还可以投资材料商人保证我们能有足够的材料来打造装备,还能组织冒险者小队去探索地下城,寻找制作高级装备的稀有材料,战斗采用是经典的回合制战斗,游戏的玩法内容还是非常丰富的。 游戏的玩法质量不错,就是不知道为什么不能调节分辨率,不能铺满全屏,推荐喜欢模拟经营类型的玩家去游玩体验一下。 [quote]关注&加入[url=https://store.steampowered.com/curator/44819229]街角的咖啡屋[/url],了解并体验更多好玩游戏[/quote]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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