
Menace from the Deep is an enthralling Roguelike Deckbuilding card game that unfolds in a dark world, drawing inspiration from Howard Lovecraft and the Cthulhu Mythos.Set against the backdrop of 1920s USA, the narrative revolves around a clandestine occult society.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 17 → 7.71/day in the week after.
About
Three unique playable heroes, each with their own deck of battle cards and fighting style
3 types of inventory items: Relics, Equipment, Consumables. Most relics can be assembled into powerful collections
Collect and upgrade numerous unique cards
Unique travel system based on travel cards
Participate in various events of the grim world and visit different locations
Gather building materials and construct upgrades to make subsequent journeys significantly easier
Grim and tragic story of a secret society and the mystery of the strange monolith called the Heart of the Sea
Find allies for battles or summon help through magical rituals, items, or cards
Each member of the secret society hides their own secret. Discover them by collecting memory fragments together
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 185 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The loop isn't fun. You quickly understand you are going to die. Because this game is made for you to repeat to obtain materials to get stronger enough. Wood in stage 1, bricks in stage 2... Your strategy become, how are you going to collect most of what is required to upgrade a little to be able to do the same a little more next time. You learn how and where you are going to lose to restart from the beginning. If only you could turn back... Deciding not dying and come back with the stuff you collected to return really stronger. Unfortunately that was not in the roadmap. Yet you learn how to play and progress but you are still subject to rng. For the cards you will obtain during a game but especially some artifacts supposed to help you having a better game. Supposed because since it is rng, they probably won't serve your tactic and you won't even use them. You uncover them by playing and dying but cannot really chose them. They will be randomly provided along one game. You can decide to refuse them or to swap when you discover another or, potentially selling them during the right event to buy new ones from a list you won't chose neither. It is more about not making real choices... Annoying... It is not completely bad. Visuals are good. Some battles can be challenging. Some elements of the setup are interesting. Just not the game loop. And for a game, that is damageable.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Ukrainian*, French, German, Spanish - Spain, Polish, Simplified Chinese, Traditional Chinese, Japanese, Korean, Portuguese - Brazil, Turkish +1 more
Hours played at review time, across 185 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Für mich 9/10 Punkten. Ein schöner Roguelite-Deckbuilder, der ein paar nette Ideen einbringt: Karten leveln, indem man sie öfter spielt; die Overmap ist immer nur in Teilen sichtbar und interaktiver als bei anderen Deckbuildern; man hat die Möglichkeit ein Start-Deck für einen Run zu draften anstatt ein vorgegebenes zu nutzen; etc. Auch gut umgesetzt ist die Atmosphäre des Lovecraft-Universums in Verbindung mit der Story. Nur der Spielumfang ist nicht sooo umfangreich: Nach etwa 20 Spielstunden habe ich den Story-Modus abgeschlossen und auch schon viele der dauerhaften Verbesserungen freigeschaltet. Mehr als 40 Spielstunden werden wohl nicht nötig sein, um das Spiel komplett durchzuspielen.
banger
非常好玩。
Fantastic roguelite deckbuilder. Getting the negatives out of the way first. The writing and voice acting is probably the flimiest part of this, but that's not why you play these games. Also, structure is a little bit weird, with the DLC anyway. I ended up completing a full run to clear all 4 zones (4th zone is not for the faint of heart), which then unlocked some additional story, to enable me to beat the final final boss in a future run at the end of zone 3. Very strange. But don't let that put you off getting the DLC, it's 100% worthwhile. The new character is amazing, the new relics are great, and the new zone is very cool. The meat of the game though is the combat, paired with the progress within a run - amassing equipment, abilities, relics, consumables, and cards. In addition there's some serious meta-progression in the form of buildings you can forage for building materials during a run, which then unlocks bonuses in future runs. As well as the standard unlocking of better cards and relics for all characters. And it's so well balanced. All 4 characters bring so much variety and have so many different starting decks to unlock. And the artwork is great, Darkest Dungeon inspired and dripping with lovecraftian horror. 100% recommended
爽游,玩到通宵两三点,把战役打通了。开荒时期很多卡牌圣物还没解锁之前难度还是很高的,但是整体的内容还是有点少,我打完战役之后感觉就通关了一样,没什么新鲜感了,可能后面闲下来的时候才会再来开一把爽一爽吧。有些卡牌意义不明,因为费用不够,如果没有建筑和那两三件史诗装备和圣物的话只有3费,这样导致很多高费卡没什么用,你没有费开出来,启动压力太大,然后体感上下来防卡很重要。自定义模式下不勾建筑奖励难度还是挺高的,很难发育。先说这么多吧,总体下来还是个好游戏,把它当一次性的肉鸽爽游来玩就行
Had a great time playing the game, the detective tommy gun build never got boring! The game is easier than Slay the Spire, but it doesn't mean it's not as fun, especially with the lovecraftian lore and the mechanics built around it. Solid 60 hours of gameplay for me! BUT, It really is a shame the game doesn't really challenge us much! I ended up not exploring many builds, partly because the tommy/rage build is the most fun, partly because other builds didn't really feel strong and worth learning. Add that to the fact that the challenge modifiers are in custom mode, the game doesn't really scale it's challenge and you simply have no reason to continue playing.
+1 有中文 有成就
I really like this game! The story is interesting, the locations and characters look gorgeous, and the gameplay is solid.
很容易就不小心被偷光時間。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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