
Lead a strike force against an alien threat in this turn-based tactical RPG from the developers of Battle Brothers. Answer distress calls across different worlds, train and equip infantry, deploy tanks and mechs, and plan and execute missions in detailed turn-based battles.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 16.86/day in the week to Aug 21 → 30.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Command a strike force of marines, mercenaries, and criminals in a distant system, cut off from the Core Worlds. At the lawless frontier, the Wayback system is controlled by pirate warlords, questionable corporations, and fractured planetary governments who struggle for a new order. Though you initially lead your strike force of marines from aboard the strike cruiser TCRN Impetus, you'll quickly need to unite the disparate locals under your leadership to defeat an unknown threat. Fielding tanks, walkers, and infantry squads with a massive selection of equipment to choose from, you’ll train your troops, plan out operations, and engage in deadly tactical battles.
The developers of Battle Brothers take us to the far future in MENACE – a turn-based tactical RPG set in an isolated system where a strange new threat has begun to emerge.

Your Republic Marine Corps strike force has made its way over to bring the frontier back into the fold, but what was supposed to be a simple pacification mission revealed a threat that puts the entire system at risk…
Your approach is entirely yours to determine – as distress calls roll in, calling you from planet to planet, you can decide which to respond to, what resources to employ, and when to engage based on your readiness levels. Your choices will determine how the local factions feel about your presence, with a direct impact on your relations with them and what favors they may be willing to do for you. Will you prioritize relations with criminal elements that specialize in gathering intel, hacking enemy equipment, and securing the best deals from local dealers? Or will you ignore them and focus on the recovery and repair teams that keep your vehicles operational while supplying you with powerful advanced tech?
With all communications cut off, you're at the top of the chain of command, and your team of marines, mercenaries, and criminals turn to you for answers. Any single operation is not limited to one battlefield, instead taking you on branching paths of multiple missions each, asking you to engage in a series of battles across entire worlds. Make strategic decisions as you progress through an operation, choosing between the missions available to you – will you first take out the enemy air defenses that keep you from landing tanks? Or will you press directly into the enemy to rescue a group of hostages and gain the trust of the locals? Proceed mission by mission to complete the operation, and ultimately, further your grand campaign, but beware – every decision has serious consequences, not just for the operation at hand, but the entire system itself.
The strike cruiser TCRN Impetus acts as your base of operations, not only ferrying you between missions, but providing both orbital support and a place for much needed R&R. Invest in upgrading and customizing your mobile HQ to best synergize with your approach on the battlefield, seeking out opportunities among local allies to gain the upper hand for the task ahead of you.
Without access to your standard issue naval arsenal, you'll have to rely on local black market dealers and the spoils of war to equip your squads. From the jury-rigged war machines of the pirate factions to the refined, high-end arms of the local mercenaries, each engagement isn't just an opportunity to bring the fractured system under control, but to acquire new equipment to help accomplish your mission.

The threat of death is real as you find yourself pit against numerically, and at times technologically, superior enemy forces. Large engagements across diverse battlefields are subject to the effects of weather conditions across a multitude of biomes, and human foes are the least of your concern. In the recesses of the system, something alien has taken hold, and its methods are unpredictable and unrelenting.
Battles in MENACE are deadly affairs – under the hail of bullets, plasma bolts, and missile fire, you will face off against enemies that are well prepared, and ruthless. Expect to permanently lose squad leaders and their squads, and prepare to adapt to constantly evolving situations on the battlefield. Pacifying an entire system doesn’t come without a few risks, and superior tactical prowess will determine the victor.
Use flanking maneuvers to make your way around cover, or use heavy ordnance to flush enemies out from their firing positions. Rush from cover to cover as you plot pincer attacks, opening fire to suppress enemy squads and pin them in place while working to destroy cover they might run to. A tactical approach is essential to coming out on top but remember to stay on your toes – though you can plan around intel gathered for mission briefings, plans never survive first contact with the enemy.
Keep an eye on your weapons' efficient ranges, their damage over distance, and whether they're best used against heavily or lightly armored enemies. Even beyond accurate ranges, every round fired causes some degree of suppression to the squad it lands next to – whether they were the intended target or not, and whether friend or foe. With heavy fire more likely to pin an enemy down than small arms, you’ll be able to adapt based on the tools at your disposal, but make sure to adjust your approach as needed. Study the enemy to assess if you should be sniping from a distance or aggressively closing the gap under the cover of suppressing fire.
Arrive on the battlefield with a variety of vehicles - from troop carriers to MLRS to jury-rigged pickup trucks and more, each with their own strengths and weaknesses, and a variety of weapons systems to choose from. The firepower of a lumbering tank is immense, but the nimble walker is able to respond to fast-moving threats in an instant, rotating freely and quickly. Designated pilots are able to bring these vehicles to the battlefield, albeit at a high cost. Will you opt to bring in self-propelled artillery you’ve commandeered from the mercenaries at the cost of better equipment for your infantry? You might lose an entire squad, but the extra firepower might just be what secures your victory.
Use limited supplies to kit your squads out before each mission and ensure you're equipped for the task ahead. Infantry squads can swap their armor to strike a balance between protection and utility with additional accessory slots, where accessories range from drones to grenades to target designators. Each squad can be equipped from a wide selection of weapons with different advantages and disadvantages, as well as particularly powerful specialist weapons – everything from flamethrowers to sniper rifles to EMP cannons.

Pike is the model marine – loyal to the Republic, and a professional soldier, unwavering in the face of adversity. Rewa suffers from the trauma of past scars, a violent rage constantly boiling beneath the surface. Lim owes Pike for saving his home colony, and distrusts non-Marines – but he'll have to learn to meet them in the middle as the going gets rough. Every squad leader in MENACE has a history and personality, and as their commander, it's up to you to navigate the trouble that can bring.
From the marines you flew in with to the locals you need to recruit, each squad leader carries their own expectations and aspirations. Their accomplishments and failures on the battlefield will influence their leadership – a mission with multiple confirmed kills might help bolster morale for the following engagements, but a squad leader that sees their entire team eliminated might perform worse for some time as they regain composure. Will you take on the liability of an underperforming squad just because you need the numbers, or will you put them on leave until they recover, potentially jeopardizing the current operation entirely?
Squad leaders earn promotions and improve over time, giving you the option to customize them to your liking and improve their squad’s performance. Keep your squad leaders alive and choose perks from varied promotion trees, acquiring additional active and passive abilities to use against the enemy.
Each playthrough features a selection of characters from a massive pool – learn how individual backstories are tied together and prepare to navigate the unique combinations of each run. Stories unfold in unexpected ways as your squad leaders push from engagement to engagement. Watch them crumble under pressure from a cataclysmic threat, and do your best to train them for the fight against the MENACE.

With procedurally generated multi-mission operations and battle maps, alongside a big selection of characters and countless equipment options, every run of MENACE plays different from the last. Find yourself face to face with a seemingly insurmountable challenge that takes on multiple forms across playthroughs, and put your strategic and tactical prowess to the test in new ways each time.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1463 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Хорошая тактика
Good
not easy but really fun. developer are increasing the game experience constantly
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish +1 more
| $39.99 |
| — |
| 89% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Sama gra oraz jej główny pomysł są bardzo ciekawe. Fabuła od początku zapowiada się interesująco i skutecznie zachęca do dalszej rozgrywki. Pod tym względem trudno cokolwiek zarzucić twórcom. Problemy zaczynają się jednak w trakcie wykonywania misji. Na obecnym etapie są one bardzo powtarzalne, przez co po pewnym czasie stają się zwyczajnie nużące. Po około 40 godzinach rozgrywki trudno znaleźć motywację do dalszej gry, ponieważ kolejne zadania niewiele różnią się od poprzednich i łatwo przewidzieć ich przebieg. Dodatkowo każda główna misja składa się z trzech, czterech, a czasem nawet pięciu etapów, co sprawia, że jej ukończenie zajmuje kilka godzin. Zamiast budować napięcie, często prowadzi to do zmęczenia i znużenia. Brakuje również kilku istotnych mechanik rozgrywki. Dobrym przykładem byłaby możliwość zachowania niewykorzystanych punktów akcji na fazę obrony, dzięki czemu żołnierz mógłby zareagować ogniem, gdy przeciwnik niespodziewanie wyjdzie zza rogu. Tego typu rozwiązanie znacząco zwiększyłoby taktyczny charakter walki. Kolejnym problemem jest bardzo wolny rozwój postaci oraz słaby system nagród. Zdobywane doświadczenie i wyposażenie nie są współmierne do poziomu trudności misji ani siły przeciwników. W efekcie przez długi czas odnosi się wrażenie, że walczy się praktycznie „papierową” bronią, która nie daje realnych możliwości skutecznej walki. Na pewnym etapie wiele misji wydaje się wręcz skazanych na niepowodzenie, ponieważ drużyna nie dysponuje odpowiednio rozwiniętymi postaciami ani wystarczająco skutecznym uzbrojeniem, by zrealizować główne cele.
Apesar de ainda estar em acesso antecipado e com conteúdo a ser lançado, o jogo apresenta uma propostas bem definida e extremamente bem executada. Traz uma nova perspectiva ao combate estratégico por turnos ao basear sua infantaria em esquadrões com habilidades de capitães no lugar de uma unidades individuais(estas existem mas apenas para pilotos de tanques e mechas). Pode ser frustrante para jogadores novatos, pois o gerenciamento dos recursos deve ser feito com cautela e expor seus soldados é morte certa de um esquadrão inteiro em um turno. Algumas missões são um pouco repetitivas, mas acredito que isto será corrigido com o lançamento de conteúdo que englobe novos mapas e objetivos.} O ritmo de atualizações é interessante, então sempre temos novidades pra explorar no jogo, e, a exemplo da ultima atualização lançada no gerenciamento da nave "base" Impetus vemos uma boa perspectiva de melhorias nas mecânicas do jogo.
SLow start but getas really good !! , love this game now
Great game! Early access, and no weird bugs or crashes. Gameplay wise its closest relatives are x-com and Xenonauts. Squad scale as opposed to entity scale fixes that annoying 95% hit (always) missing issue you get with x-com (aside from single shot weapons). Squad customization is weary open, with skills being tier (rank) restricted as opposed to branched. No class restrictions on weapon systems aside from infantry and vehicles being separate in that regard, and vehicles having light medium and heavy hardpoints. Finished the early access portion of the game (took around 40 hours) and still feel like I tested around 25% of possible builds for squads and ship builds. There is definitely replayability here! This feels like one of those “once in a decade” games.
The potential to be a truly great game, but still pretty good at the moment. Likes: - Overall combat and the feel of the game. Nice story, nice mini missions, nice progression, lots of things to sink your teeth into and replay. - I quite like how the game feels just complex enough to have choice, but not so complex there is an enormous learning curve - Already for EA there feels a reasonable selection of weapons and squad leaders. As more get added the game can only grow Dislikes: - Gamplay loop feels like it can get a little repetitive in the mid game, with some missions feeling like they are for their own sake and not overly progressing the story that quickly (a problem XCOM had too) - Some squad weapons feel in a little bit of an odd place. e.g., there should be the option to shoot your shotguns and use your flamethrower or fire your LMG with your assault rifles.
Great strategy game, for someone new to this style it was overwhelming amount of UI and information to absorb at first. After that trial by fire it defintely gets a nice groove going, with a strong difficulty. Performs great on an average PC and looks amazing. Limited roleplay for now, but for an early access game there would be lots of room to expand in that department. Definitely a great game, i think worth the fairly high price
4만원은 좀 애매한데 25% 세일로 3만원에는 살만한 듯 게임 분량 많음. 1회 클리어에 약 20시간 필요 컴퍼니 오브 히어로즈를 턴제로 하는 느낌 분대장들의 디자인이나 빌드 특성이 개성적이게 잘 만들었고 분대장들 간 상호작용을 잘 만들어놔서 티키타카 구경하는 재미가 있음
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