
Lead a strike force against an alien threat in this turn-based tactical RPG from the developers of Battle Brothers. Answer distress calls across different worlds, train and equip infantry, deploy tanks and mechs, and plan and execute missions in detailed turn-based battles.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 16.86/day in the week to Aug 21 → 30.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Command a strike force of marines, mercenaries, and criminals in a distant system, cut off from the Core Worlds. At the lawless frontier, the Wayback system is controlled by pirate warlords, questionable corporations, and fractured planetary governments who struggle for a new order. Though you initially lead your strike force of marines from aboard the strike cruiser TCRN Impetus, you'll quickly need to unite the disparate locals under your leadership to defeat an unknown threat. Fielding tanks, walkers, and infantry squads with a massive selection of equipment to choose from, you’ll train your troops, plan out operations, and engage in deadly tactical battles.
The developers of Battle Brothers take us to the far future in MENACE – a turn-based tactical RPG set in an isolated system where a strange new threat has begun to emerge.

Your Republic Marine Corps strike force has made its way over to bring the frontier back into the fold, but what was supposed to be a simple pacification mission revealed a threat that puts the entire system at risk…
Your approach is entirely yours to determine – as distress calls roll in, calling you from planet to planet, you can decide which to respond to, what resources to employ, and when to engage based on your readiness levels. Your choices will determine how the local factions feel about your presence, with a direct impact on your relations with them and what favors they may be willing to do for you. Will you prioritize relations with criminal elements that specialize in gathering intel, hacking enemy equipment, and securing the best deals from local dealers? Or will you ignore them and focus on the recovery and repair teams that keep your vehicles operational while supplying you with powerful advanced tech?
With all communications cut off, you're at the top of the chain of command, and your team of marines, mercenaries, and criminals turn to you for answers. Any single operation is not limited to one battlefield, instead taking you on branching paths of multiple missions each, asking you to engage in a series of battles across entire worlds. Make strategic decisions as you progress through an operation, choosing between the missions available to you – will you first take out the enemy air defenses that keep you from landing tanks? Or will you press directly into the enemy to rescue a group of hostages and gain the trust of the locals? Proceed mission by mission to complete the operation, and ultimately, further your grand campaign, but beware – every decision has serious consequences, not just for the operation at hand, but the entire system itself.
The strike cruiser TCRN Impetus acts as your base of operations, not only ferrying you between missions, but providing both orbital support and a place for much needed R&R. Invest in upgrading and customizing your mobile HQ to best synergize with your approach on the battlefield, seeking out opportunities among local allies to gain the upper hand for the task ahead of you.
Without access to your standard issue naval arsenal, you'll have to rely on local black market dealers and the spoils of war to equip your squads. From the jury-rigged war machines of the pirate factions to the refined, high-end arms of the local mercenaries, each engagement isn't just an opportunity to bring the fractured system under control, but to acquire new equipment to help accomplish your mission.

The threat of death is real as you find yourself pit against numerically, and at times technologically, superior enemy forces. Large engagements across diverse battlefields are subject to the effects of weather conditions across a multitude of biomes, and human foes are the least of your concern. In the recesses of the system, something alien has taken hold, and its methods are unpredictable and unrelenting.
Battles in MENACE are deadly affairs – under the hail of bullets, plasma bolts, and missile fire, you will face off against enemies that are well prepared, and ruthless. Expect to permanently lose squad leaders and their squads, and prepare to adapt to constantly evolving situations on the battlefield. Pacifying an entire system doesn’t come without a few risks, and superior tactical prowess will determine the victor.
Use flanking maneuvers to make your way around cover, or use heavy ordnance to flush enemies out from their firing positions. Rush from cover to cover as you plot pincer attacks, opening fire to suppress enemy squads and pin them in place while working to destroy cover they might run to. A tactical approach is essential to coming out on top but remember to stay on your toes – though you can plan around intel gathered for mission briefings, plans never survive first contact with the enemy.
Keep an eye on your weapons' efficient ranges, their damage over distance, and whether they're best used against heavily or lightly armored enemies. Even beyond accurate ranges, every round fired causes some degree of suppression to the squad it lands next to – whether they were the intended target or not, and whether friend or foe. With heavy fire more likely to pin an enemy down than small arms, you’ll be able to adapt based on the tools at your disposal, but make sure to adjust your approach as needed. Study the enemy to assess if you should be sniping from a distance or aggressively closing the gap under the cover of suppressing fire.
Arrive on the battlefield with a variety of vehicles - from troop carriers to MLRS to jury-rigged pickup trucks and more, each with their own strengths and weaknesses, and a variety of weapons systems to choose from. The firepower of a lumbering tank is immense, but the nimble walker is able to respond to fast-moving threats in an instant, rotating freely and quickly. Designated pilots are able to bring these vehicles to the battlefield, albeit at a high cost. Will you opt to bring in self-propelled artillery you’ve commandeered from the mercenaries at the cost of better equipment for your infantry? You might lose an entire squad, but the extra firepower might just be what secures your victory.
Use limited supplies to kit your squads out before each mission and ensure you're equipped for the task ahead. Infantry squads can swap their armor to strike a balance between protection and utility with additional accessory slots, where accessories range from drones to grenades to target designators. Each squad can be equipped from a wide selection of weapons with different advantages and disadvantages, as well as particularly powerful specialist weapons – everything from flamethrowers to sniper rifles to EMP cannons.

Pike is the model marine – loyal to the Republic, and a professional soldier, unwavering in the face of adversity. Rewa suffers from the trauma of past scars, a violent rage constantly boiling beneath the surface. Lim owes Pike for saving his home colony, and distrusts non-Marines – but he'll have to learn to meet them in the middle as the going gets rough. Every squad leader in MENACE has a history and personality, and as their commander, it's up to you to navigate the trouble that can bring.
From the marines you flew in with to the locals you need to recruit, each squad leader carries their own expectations and aspirations. Their accomplishments and failures on the battlefield will influence their leadership – a mission with multiple confirmed kills might help bolster morale for the following engagements, but a squad leader that sees their entire team eliminated might perform worse for some time as they regain composure. Will you take on the liability of an underperforming squad just because you need the numbers, or will you put them on leave until they recover, potentially jeopardizing the current operation entirely?
Squad leaders earn promotions and improve over time, giving you the option to customize them to your liking and improve their squad’s performance. Keep your squad leaders alive and choose perks from varied promotion trees, acquiring additional active and passive abilities to use against the enemy.
Each playthrough features a selection of characters from a massive pool – learn how individual backstories are tied together and prepare to navigate the unique combinations of each run. Stories unfold in unexpected ways as your squad leaders push from engagement to engagement. Watch them crumble under pressure from a cataclysmic threat, and do your best to train them for the fight against the MENACE.

With procedurally generated multi-mission operations and battle maps, alongside a big selection of characters and countless equipment options, every run of MENACE plays different from the last. Find yourself face to face with a seemingly insurmountable challenge that takes on multiple forms across playthroughs, and put your strategic and tactical prowess to the test in new ways each time.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1463 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The team here is building something great.
I started playing this game as soon as it entered into Early Access, and I was almost immediately sold. After roughly 21 hrs, I decided I wanted to wait until 1.0 before continuing to play, so that I could have the best possible experience for my first playthrough. So why do I like it so much? For starters, I love tactics and strategy games, I love sci-fi, and this game is both. Similarly, for example, I love XCOM 2. I've tried playing games that are *like* XCOM 2 but aren't, and they usually don't stick - this isn't the case with MENACE. MENACE is significantly distinct from XCOM 2, I enjoy its flavour of tactics, *and* it doesn't make me wish I was just playing XCOM 2. I also feel like there's a unique premise here, as well as there being some common (and love-able) sci-fi tropes. Additionally, because I still have the game installed, I regularly see updates in my download feed and glance through the patch notes each time - this is to say, there's regular progress and updates, and it leaves me excited to see where the game ends up when it exits Early Access. At the very least, it's worth buying and playing for less than 2 hrs to get a feel for it, leaving you with the option to request a refund if you end up not liking it (assuming you do so within 14 days, if I recall the refund terms correctly).
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish +1 more
| $39.99 |
| — |
| 89% |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Loving this game, very deep squad customization, tactical gameplay is interesting and varied. It is still in early access at the time of this review, and I have played through all of the content that is currently available. It is a great challenge, but what I like about it is the challenge can be overcome by paying attention and carefully placing your elements on the battlefield. There are very few feels bad moments where you get screwed by RNG unlike a lot of tactical turn-based games like XCOM. The presentation is also fantastic. The squad leaders are varied and have a ton of style, giving me the feeling of playing some of the old command and conquer games. I like that the devs have gone above and beyond giving the squad leaders 'hidden' voice lines when you promote them and when random encounters show up. Their voice lines help ground the characters in the universe and clue you as the player into what their relationship or history is with their commander. I'm have put a ton of time into this game and am very excited to see what the devs come up with for more end-game content, and what they have for replayability moving forward! tldr: great style, great gameplay, challenging, doesn't screw you with RNG, lots of customization, 10/10 would recommend
Very fun at worth trying out after early access.
Ich will mehr, jetzt!
Even being early in development, this game is an absolute blast. Even on higher difficulties, I find myself still having fun as I watch Pirates mow down my squads. A lot of things are obviously missing (because of how early in development the game is), so it really wouldn't hurt to wait until more comes out to not burn yourself out too early. But the gameplay loop is very satisfying and the balance feels good. The same violence you inflict upon your foes can be redirected right back at you. But at the same time, it rarely feels like the enemies ever have any 'BS' moves that you have no way to counter. I personally can't wait to see how things develop.
Already good, potential to be truly great.
gioco completo senza una pianificazione attenta e oculata delle risorse pre, durante e post battaglia spesso si è costretti a ricominciare. Meccaniche realistiche e ben realizzate nonostante sia ancora in beta Consigliato
Amazing game from the creators of Battle Brothers. Much like Battle Brothers, this game provides a combination of deep turn-based tactical combat, sophisticated character building and fun writing, world-building and comic relief. If you've played Firaxis XCOM, this game isn't quite like it, but does learn a lot from their failings and does a good job of addressing them (e.g. the overwhelming alpha strike meta, 1 hp enemies being just as dangerous as full hp enemies, arcadey gameplay, unstoppable lategame snowballing, etc.) with its own well thought-out mechanics. Coming from Battle Brothers I was a bit skeptical of having pre-written characters instead of generic procedurally-generated ones, but they're really written in charming and memorable ways. As of right now in Early Access, I've kind of already gotten my money's worth out of the game. I'd say that the main issues right now are the relatively short campaign length (about 20-30 hours depending on how fast you play) till the end of early access, arcane mechanics and misleading/confusing tooltips, and certain balance issues (e.g. machine guns obsoleting rifle squads and OCIs breaking the game when abused). I trust that the creators will eventually balance these out, from their past track record with Battle Brothers, which was a pretty hardcore game.
MENACE is alright for an Early Access; everything u could want in a turn-based strategy is there to enjoy and then some with a diverse arsenal to play with however u want in the game and a few bugs here and there such how a few weapons don't have their stats to compare or gauge which is kind of annoying, but not game breaking. If there are a few things that I have an issue with though such as the mission modes, market RNG and the price tag. MENACE currently has only a few missions modes such as capture the objective, save the hostages or last stands which can get pretty stale after a while, but can be circumvented by altering your playstyle or choosing a different squad composition in order to not feel fatigued or bored. The second issue that I have with the game would be its market RNG where most items are just recycled over and over again with a sprinkling of rare or uncommon goodies mixed in that are never seen again such as the armor you see in the trailer that I only had seen once in my 54 hours of playing this game; bugs me sometimes that I only have a single squad of this sweet ass armor while the rest wear something u find in a dumpster or Goodwill. If it wasn't for that the market RNG would've been alright in my book. The last issue would be the price tag as MENACE is pretty bare bones as of this review and I highly recommend u get this on sale until the game comes out of EA or until the devs add more meat on its bones.
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